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Author | Message |
RBL
Midshipman ![]() ![]() Joined: 07 February 2018 Online Status: Offline Posts: 55 |
![]() ![]() ![]() Posted: 07 February 2018 at 7:53am |
Hi,
I've been making pixel graphics for an isometric ww2 game. I did several tanks similar as the the one in the next link (I did that one as a test but without a realistic design). http://rbl3d.deviantart.com/art/Skull-tank-isometric-683727991 The ones made for the game are based on real tanks from ww2. Every tank has front and back views, 3 frame moving animation and 3 frame firing animation (cannon bast and smoke effect animation not included). We negotiated about $45 gross (taxes and fees not discounted) for each one, for a total of 45 tanks. At the begining I asked at least $60 base price for each one but the client lowered to those $45 with excuses. After doing my 2017 year balance I feel like I was offering too much for a very low price. Thing is that now the client wants some more tanks to update/replace the former ones done by another artist (they were done in a diferent and lower quality/style), so I I asked him to rethink the base price, to something higher than $45, but he said the price would stay the same. What should I do? I feel each tank should be at least $100 gross, I know that maybe that is having very high expectations, but I still feel $45 is not fair. |
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eishiya
Commander ![]() ![]() Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
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I think $100 for those sprites and animations is too much since there's not a lot of redrawing per frame and there doesn't seem to be a high level of pixel-polish. Still, I agree there's more than $45 worth of work here, and you should ask for at least the $60 you originally offered.
Could you perhaps reuse parts of your existing tanks and firing effects to create the new tanks? That could save you enough work to give the client the price they want without feeling ripped off. |
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RBL
Midshipman ![]() ![]() Joined: 07 February 2018 Online Status: Offline Posts: 55 |
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Originally posted by eishiya I think $100 for those sprites and animations is too much since there's not a lot of redrawing per frame and there doesn't seem to be a high level of pixel-polish. Still, I agree there's more than $45 worth of work here, and you should ask for at least the $60 you originally offered. Could you perhaps reuse parts of your existing tanks and firing effects to create the new tanks? That could save you enough work to give the client the price they want without feeling ripped off. $100 gross is about $75 profit to me, I have to pay taxes (vat 20%) and fees (more than 3%). There are some reuse between some tank models, but there are other ones 100% new that beak the workflow. So the reuse range is 0%-30%. I have to export all the work in perfect fitting spritesheets |
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