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GoodyPundit
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Quote GoodyPundit Replybullet Topic: Shield of Wyvern - Indie Devlog (Turn based RPG)
    Posted: 26 April 2020 at 1:48am
Welcome to the WIP Shield of Wyvern,
A turn-based tactical RPG that focus on building the best elite knight team and journey through the Behemoth world to realize that the world is in a bigger threat.



◊ Wyvern Knight


Player will take role on choosing the Wyvern knight that scattered through the region, with their unique abilites, and synergy towards each other, to making the best team combination.
There are 18 Wyvern knight available, that separated into 5 different clan;
  • Silverhand - Royal knight that focus on withstand damage

  • Arcana - Spellcaster that turn the tides of the battlefield

  • Shadow - Nimble dark assassin specialize at slaying opponent

  • Hellion - Chaotic warrior that specialized on all around skill

  • Woodland - Nature warrior able to support and dealing damage at the same time


  • Each clan have passive power that stacked when they're selected, for example : having 4 Silverhand on the team will boost the team damage reduction by 40% (10% each)
    Each knight have 3 skills and four equipment slot (head,body,legs,acc)
    There are 5 main stat;

    • Strength : physical damage and armor

    • Wisdom : magic damage and maximum mana

    • Vitality : health

    • Agility : turn speed and dodge chance

    • Luck : critical and dodge chance


    Upon leveling up, knight will be given a stat and skill point, where player can have the freedom to building their own version of the knight.



    Turn-based RPG


    In the battlefield, player will be fight against various enemy group combination, such as; Mushroom team, Bandit party, and other.
    Each character can do 1 action (attack/skill) and 1 move per turn, except Wyvern knight can do another Special skill.

    Wyvern knight will fill their special bar everytime they attacking an enemy, Special skill can be used when the special bar is full,
    summoning the Wyvern wrath into the battlefield.

    Every hit taken will refill the stun bar, that will leave the character stunned, taking more damage and unable to evade incoming attack for few turns.



    World exploration


    Your journey, your choice.
    The world separated into 3 distinctive area, Gloomy woods, Highpeak mountain, and Sun barrens.
    Player will be able to choose which region they want to start their journey, and the next region after completed it.
    The story and end results will be the same, but the variations and challenges will be different in different choice.

    Each location in the map are consists of grid formation when explored;


    Player will moving from grid to grid, revealing what's beneath it one at the time, from a monster to fight, a treasure chest to collect, or an exit ladder.
    Player will be able to exit the area anytime, thus acquiring the treasure chest , eventhough finding exit ladder is a must to unlock the next location.
    Recovery items only can be use at this state, so it's important to heal the knight in exploration mode before opening next grid with the possibility of encountering an enemy.
    Losing in the fight will make the player lose all the collected treasure chest.

    Additional feature and coming soon



    • Storyline - Simple yet engaging story, resolve the issues on Behemoth world

    • Monster Den - Acquire rare monster egg and use them to fight in the party

    • Contracts - Dispatch mission, escort mission, item finder, and bounty hunter

    • Rare item - plenty of common and rare equipment

    • Weather - Affect the battlefield



    Misc


    Thank you for reading this, really mean a lot for me!
    The game still on the works, eventhough there's a lot of works still need to be done, I'll really appreciated if you shared the words.
    I'll be very excited if you join the newly fresh Discord server for the game, be the first to test, review, or give me your critical feedback.
    https://discord.gg/8fKRRVT

    See you on the next weekly update!

    https://www.facebook.com/goodygameworks
    https://twitter.com/goodypundit
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    GoodyPundit
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    Quote GoodyPundit Replybullet Posted: 27 April 2020 at 9:34am
    Discord link updated!
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    Quote GoodyPundit Replybullet Posted: 29 April 2020 at 5:27am
    Special skill


    Player will generate special charge by doing standart attack to enemies, once it's full, special skill can be used to deal damage to all enemies across the battleground.
    Choose the special skill you prefer, the one that burn or other that freeze.
    When using special skill, every Wyvern knight that have full special charge will have its charge depleted, double the special damage.

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    GoodyPundit
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    Quote GoodyPundit Replybullet Posted: 01 May 2020 at 9:46am
    Working on skill symbols, this will be alot and its quite fun! a good break from making a heavy characters animation.

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    Quote GoodyPundit Replybullet Posted: 05 May 2020 at 8:00am
    Workin on consumables, equipment, and resource icon, this sure if fun :D
    If you have any creative idea on some unique item, I'll make it and named it after you!


    Dont forget to join the Discord to be the first one the play ;)
    https://discord.gg/8fKRRVT
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    Quote GoodyPundit Replybullet Posted: 08 May 2020 at 7:43am
    Gotta collect' em all!
    Hatch rare egg from the monster and march with them into the battlefield!

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    Quote GoodyPundit Replybullet Posted: 12 May 2020 at 9:25am
    Working on the story and conversation
    It's not the best RPG story ever, but hey it's super cool :D


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    Quote GoodyPundit Replybullet Posted: 15 May 2020 at 9:21am
    Screenshot Saturday! (or almost Saturday lol) xD


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    AshCrimson
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    Quote AshCrimson Replybullet Posted: 15 May 2020 at 10:37am
    You should save your pictures as pngs and re-upload them, jpgs lose alot of the pixel-clear quality needed for this mediuml
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    Quote GoodyPundit Replybullet Posted: 15 May 2020 at 6:38pm
    Originally posted by AshCrimson

    You should save your pictures as pngs and re-upload them, jpgs lose alot of the pixel-clear quality needed for this mediuml


    Ah true, AshCrimson!
    I'll try to update the pic
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    Quote GoodyPundit Replybullet Posted: 19 May 2020 at 9:07am
    Looking back at some char and thinking maybe it's a good idea to change them into different species.
    Making the game cooler!


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    Quote GoodyPundit Replybullet Posted: 22 May 2020 at 5:17am
    Creating various baloon emoticon for details, do you have an ideas for some fancy one?


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    Quote GoodyPundit Replybullet Posted: 28 May 2020 at 7:40am
    Screenshot Friday! A cozy bar where you can access shop, take a mission, and others


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    snv
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    Quote snv Replybullet Posted: 31 May 2020 at 11:20am
    I like your projection choice.
    It has that edge over the usual isometry.
    North in the code is still the north on the screen.
    Digital pad controls will work as expected.
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    Quote GoodyPundit Replybullet Posted: 31 May 2020 at 8:06pm
    Originally posted by snv



    I like your projection choice.
    It has that edge over the usual isometry.
    North in the code is still the north on the screen.
    Digital pad controls will work as expected.






    Hey snv, that's actually a nice point! My first initial thought is to make the concept simpler than isometry view, thus reducing my work load, but at the same time trying to keep the cool aspect from it.
    But yes, as I'm progressing I'm realizing small things that's quite nice and unique
    Thank you
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    Quote GoodyPundit Replybullet Posted: 03 June 2020 at 7:32pm
    Sorry for the slow update, pretty busy on balancing the game, changing number here and there!
    But here it is : various tier chest!

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    Quote GoodyPundit Replybullet Posted: 12 June 2020 at 8:53am
    Balancing, updating number and bug fixing phase make you staring into the sky like..what have I done...


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    Quote GoodyPundit Replybullet Posted: 22 June 2020 at 5:20am
    Sorry for the silence, been a little bit sick for a week, here's various map icon <3


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    JaumeAlcazo
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    Quote JaumeAlcazo Replybullet Posted: 22 June 2020 at 10:28am
    Good work!
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    Quote GoodyPundit Replybullet Posted: 24 June 2020 at 7:32pm
    Originally posted by JaumeAlcazo

    Good work!

    Thank you JaumeAlcazo! nice to meet you
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    Quote GoodyPundit Replybullet Posted: 30 June 2020 at 7:41am
    Adding various wildlife (the hostile one, be careful)


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    Quote GoodyPundit Replybullet Posted: 15 July 2020 at 8:33am
    Sorry for the delay, been working on the section which contains a spoiler, meanwhile, here's the (almost) final map art ;)


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    Quote GoodyPundit Replybullet Posted: 01 August 2020 at 8:39am
    Another character portrait in the works!
    Kinda a challenging process, with all the limitation such as canvas size, and the needs to represent the character persona,
    also with plenty of factor like lighting, pose, etc :D
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    Quote GoodyPundit Replybullet Posted: 31 August 2020 at 7:40am
    Another WIP char art! :D
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