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pixelated cloud
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Quote pixelated cloud Replybullet Posted: 18 March 2021 at 6:56pm
Could I get Tile 17?
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Something Fishy
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Quote Something Fishy Replybullet Posted: 18 March 2021 at 7:23pm
#37(next to #44) Mine is EXTREMELY bare bones rn but I'd like opinions on the concept. It's a graveyard with cultists around a pentagram, also is it ok that I yoinked Reo's character to use as the cultists or will I have to change that later(I probably will anyway). also don't laugh but I use Piskel. WIP Link
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Quote Esven Replybullet Posted: 18 March 2021 at 8:36pm
Sorry for being a little slow to reply to people.

@marcelcomics I had originally intended for the dark section to be the beginning of some foliage. I kind of fell in love with the pastel style of trees shown in one of Jinn's references during the pallet completion.



You're free to do whatever you want with it though or see it in any way you please. I don't want to change things while people are still working on nearby tiles but if I have to I can always go back and change my tile to better fit whatever others have chosen to do.

@Gecimen no it's not really based on any reference and there isn't much of a usable sketch left outside the tile boundaries. This tile actually changed quite a bit from the sketch because I originally had things laid out in a way which wasn't quite isometric. Feel free to expand on it however you please.
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marcelcomics
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Quote marcelcomics Replybullet Posted: 18 March 2021 at 11:39pm
OK I see, thanks for the reply !

If you don't mind, I will still try to make it work with the bridge first. I also realized that there may be continuity issues with Reo's tile, so maybe I'll eventually have to redo the whole thing.
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Quote Reo Replybullet Posted: 18 March 2021 at 11:49pm
@Something Fishy: Please make your own cultist. Not only will you learn a lot doing so but my character is a specific character from a film. I'm sure you can come up with something much more in line with your vision!
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Quote Something Fishy Replybullet Posted: 18 March 2021 at 11:59pm
@Reo Thanks for responding It will be a placeholder for now but I'll change it when I get around to it. And is the movie Monty Python and the Holy Grail because I've only watched half of it and never finished it.
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Quote Esven Replybullet Posted: 19 March 2021 at 12:29am
@Something Fishy Overall I like the concept of the tile. I think the gravestones are looking very copy pasted though. Details like that can be a great opportunity to add a bit story. Different gravestones can have different ages, some might be opulent while others might be simple wooden grave markers, and you can have graves close together in places where a family might be buried side by side. You could even consider adding something more detailed like an ossuary, the edge of a mausoleum, or some shovels and an open grave.


These aren't really meant to be specific suggestions, more I just want to show how much room there is with those details to give the graveyard a bit more story and character. If you wanted a bit of reference material to pull from there's a game called "Graveyard Keeper" which has some excellent pixel art in places.
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Quote Something Fishy Replybullet Posted: 19 March 2021 at 12:40am
@Esven Thank you for all the suggestions I think I might focus more on the graves and remove the cultists, I'm still getting the hang of perspective and all my designs weren't coming out very good
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Quote Reo Replybullet Posted: 19 March 2021 at 12:57am
Originally posted by Something Fishy

@Reo Thanks for responding It will be a placeholder for now but I'll change it when I get around to it. And is the movie Monty Python and the Holy Grail because I've only watched half of it and never finished it.

The movie is The Seventh Seal! I now implore you all to watch this absolute touchstone of arthouse cinema.
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Quote Gecimen Replybullet Posted: 19 March 2021 at 1:02am
@something fishy; as Esven said a graveyard is already a great idea for a tile, also remember you don't need to make the ground fully straight / well plowed, old graveyards tended to have small hills and stuff within. You can make (shooting examples here) small tombs, a crying angel statue and other types of gravestones. Oh and don't forget to put a part of a dead tree :D

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Quote Gecimen Replybullet Posted: 19 March 2021 at 1:03am
Originally posted by pixelated cloud

Could I get Tile 17?


Nope, only neighbors of existing tiles.
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Quote Gecimen Replybullet Posted: 19 March 2021 at 1:07am
Originally posted by marcelcomics

OK I see, thanks for the reply !

If you don't mind, I will still try to make it work with the bridge first. I also realized that there may be continuity issues with Reo's tile, so maybe I'll eventually have to redo the whole thing.


@marcelcomics; I think it's perfectly ok to interpret it as water - that said, if you have trouble making your concept fit in that specific tile, we can find another place for you (maybe a tile without any neighbors) as the collab is just starting.
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pixelated cloud
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Quote pixelated cloud Replybullet Posted: 19 March 2021 at 1:44am
@Geciman Ah, I didn't see that part, thanks for clarifying.

To be clear, does that mean already completed tiles like 42 and 44 or any blue claimed / regular claimed tiles?

Edit: Nevermind I remembered how to read, I got it now
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Quote Eggy Replybullet Posted: 19 March 2021 at 1:57am

This is very rough, and pretty ambitious lol. Gonna place a certain building and a certain character right here. The line tool in Pro Motion NG lets me snap to just the right angle which is great.
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Quote Gecimen Replybullet Posted: 19 March 2021 at 2:56am
WIP for 50

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SeDiceBisonte
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Quote SeDiceBisonte Replybullet Posted: 19 March 2021 at 3:12am
Please could I claim tile 49?
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Quote Irenaart Replybullet Posted: 19 March 2021 at 3:53am
@SeDiceBisonte; Sure, #49 is already yours! Enjoy!
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Quote jeremy Replybullet Posted: 19 March 2021 at 3:54am
calling 47 done

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Quote Irenaart Replybullet Posted: 19 March 2021 at 3:56am
@Reo, @Esven, @jeremy; wonderful tiles so far! You really raised the bar of quality very high. Can't wait to see more from you guys!
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Quote Theoden Replybullet Posted: 19 March 2021 at 4:08am
You guys are off to a very good start with all these tiles!
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Quote Reo Replybullet Posted: 19 March 2021 at 4:18am
@Jeremy: Great tile! You did her justice.

I would like 39!
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Quote Irenaart Replybullet Posted: 19 March 2021 at 4:36am
@Reo; #39 is yours! Have fun!
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Quote Gecimen Replybullet Posted: 19 March 2021 at 5:22am
Excellent tile Jeremy, that character is really as detailed as possibly can be.
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pixelated cloud
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Quote pixelated cloud Replybullet Posted: 19 March 2021 at 8:19am
Alrighty, could I get number 50 please?
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Quote Reo Replybullet Posted: 19 March 2021 at 8:36am
Gecimen has claimed tile 50 already.
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pixelated cloud
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Quote pixelated cloud Replybullet Posted: 19 March 2021 at 8:37am
Sorry mistype, I meant to say 55*.
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Quote Krugelix Replybullet Posted: 19 March 2021 at 9:07am
@Reo and Gecimen: Thank you for you recomendations and help. I really appreciate it.
What do you think now. Is it readable?
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Quote Gecimen Replybullet Posted: 19 March 2021 at 9:21am
@Krugelix, This time (since you made the shadows in the same color) it's too gray so the shape isn't readable again. Can you please check how I colored the left side surfaces and shadows in two different colors?

Also the borders of stone blocks are too uniform this time, looks like Lego rather than an old temple. Check Esven's and Jeremy's bricks for inspiration.
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b236
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Quote b236 Replybullet Posted: 19 March 2021 at 10:42am

hex codes fixed:
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b236
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Quote b236 Replybullet Posted: 19 March 2021 at 11:00am
Originally posted by gawrone



Just a quick draft to show a plan for a mini collab idea.


that dragon is missing REMOVE BEFORE FLIGHT ribbon!
anyway, count me in 
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marcelcomics
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Quote marcelcomics Replybullet Posted: 19 March 2021 at 11:31am
Originally posted by jeremy

calling 47 done



At last, a castle !! Can we make it MASSIVE ?

Gorgeous tile.
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Quote marcelcomics Replybullet Posted: 19 March 2021 at 2:40pm
Tile 35 - Unless you see major issues, I'd like to consider it finished.


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Quote Gecimen Replybullet Posted: 19 March 2021 at 3:07pm
It looks very good to me @marcelcomics, excellent start to be honest.
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Quote Reo Replybullet Posted: 19 March 2021 at 3:20pm
The fox & hen are a cute addition! The tracks in the dirt really sells the road.
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Quote Something Fishy Replybullet Posted: 19 March 2021 at 5:13pm
(#37) I made some drastic changes so I'm posting another WIP. I don't know how to simulate bumpy terrain can someone either direct me toward a video/example or some pointers, thanks. WIP Link
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Quote Mirre Replybullet Posted: 19 March 2021 at 7:02pm
I'm not MIA, here's a WIP.


Everyone is doing such a great job. We're off to a great start!


@Reo: Love your Seventh Seal tile!

@Esven: Beautiful cathedral. The birds were a nice addition.

@Jeremy: Your tile is both fitting really nice with the theme, and there's something cool for us to continue working from.

@Marcelcomics: Tile looks great! You do have some space to add more medieval things too if you'd like. The fox and chicken are a little hard to see. Maybe if you added a darker outline between them and the ground?
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Quote Sazdx Replybullet Posted: 19 March 2021 at 9:55pm
I'd love to participate! Which Tiles can I choose from :D?
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Quote Irenaart Replybullet Posted: 20 March 2021 at 12:28am
Tiles 27, 28, 34, 36, 40, 43, 51, 52, 54 are free to choose for now.
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Quote jeremy Replybullet Posted: 20 March 2021 at 12:43am
27 please!

@Mirre looking great so far :)
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Quote Gecimen Replybullet Posted: 20 March 2021 at 12:54am
Originally posted by jeremy

27 please!

@Mirre looking great so far :)


sure!
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Quote Reo Replybullet Posted: 20 March 2021 at 2:33am
@Mirre: Thank you! Yours is looking great so far as well!
What I do like about the fact that these 3 early tiles close to each other has buildings in them is that we're gonna get something closer to resembling a town or settlement than we've ever had in these collabs.

WIP on mine. Gonna re-think most of the roof. Still trying things out here.



Originally posted by Something Fishy

(#37) I made some drastic changes so I'm posting another WIP. I don't know how to simulate bumpy terrain can someone either direct me toward a video/example or some pointers, thanks. WIP Link


I'd make an edit but there doesn't seem to be away for me to download your image. It would help us a lot in giving feedback if you pasted your WIP into your posts.

The biggest tip I can give you is to worry 100% about geometry and isometric perspective before anything else. Currently neither your tree or the dirt in front of the tombstone are in perspective. Everything that is sitting flat on the ground should be using those 2.1 thick pixel lines. Set up a grid. Draw little isometric boxes where your items should be, even organic things like trees. The stroke/Line tool is your friend. The more grids and guides you set up before you start the easier it will be to keep things in check.

Here's some tips for working isometrically, it might be a lot to take in but there's some tips here for making slopes. Which is the same way you would go about making a bumpy/hilly area.


I did also find this old piece from the gallery, showing how you could use raised areas for grave mounds.
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Quote jeremy Replybullet Posted: 20 March 2021 at 3:50am
finished #27

it's a wack manuscript dragon:


@Reo: roof looks great imo. i love the cats! strong guardian of the woods vibes ;D
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Quote Esven Replybullet Posted: 20 March 2021 at 4:51am
Wow this collab is moving fast. Been a little busy lately but I'll definitely try to pick up another tile over the weekend myself.

@Jeremy I love the knight, you managed to squeeze a lot of detail in there and I almost immediately want to grab a tile nearby and build of the castle you've started. I look forward to seeing how it grows.

@Marcelcomics I really like the the water filled cart tracks. It adds a lot of personality.

@Reo that tile is already looking stunning and your approach has given me a lot of ideas for how to work with the pallet in the future. The way you use purple in particular is really interesting.

@Jeremy that tile and it turned out great. The creature you're using for reference is really unique and you've realized them perfectly.
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Quote Christoballs Replybullet Posted: 20 March 2021 at 5:06am
54 please!

Wow, some marvelous entries so far. Excellent job!
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Quote Irenaart Replybullet Posted: 20 March 2021 at 5:16am
@Christoballs; #54 is yours! Have fun!
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Quote Nitbe Replybullet Posted: 20 March 2021 at 5:40am
I want # 66
Can this?
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marcelcomics
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Quote marcelcomics Replybullet Posted: 20 March 2021 at 6:05am
@Reo: fantastic howto resource on isometrics ! Thanks !
@Esven: lots of trial and error on that, and wasn't sure I could pull it off. Thanks for the nice words.
@Jeremy: excellent idea and gorgeous execution!
@Mirre: missed your message. Will try to have a look at improving fox&hen readability.
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pixelated cloud
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Quote pixelated cloud Replybullet Posted: 20 March 2021 at 6:09am

My first WIP for Tile #55. It features a road sign and a knight. I'm trying to make the road for the path a little bendy but not too wide, maybe I need some rocks against the side? That and if you have any advice on shading for the knight would much appreciated. (and yes I've just seen the stray pixel on the signpost)    


Edit 900 years later: Thank you almighty Esven for helping me slay the dragon that is Imgur
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Quote Esven Replybullet Posted: 20 March 2021 at 6:20am
You seem to have put the imgur page not the image address. You generally want a link that ends in a file extension like .png

This seems to the the file URL for your WIP.
https://i.imgur.com/lih2Exh.png

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Quote Gecimen Replybullet Posted: 20 March 2021 at 6:34am
@b236; thank you buddy!

@Mirre; looking great!

@Jeremy, another piece of mastery!

@Nitbe; no sorry, only tiles with a neighbor are available, please check the main page of the collab!

@pixelated cloud, the scale looks good, however for the perspective of the knight please check out Jeremy's first tile. It needs to be in isometric perspective, but right now it's side view.
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