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Esven
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Quote Esven Replybullet Posted: 23 March 2021 at 12:31pm
Originally posted by Paperdomo101

@Gecimen

I'll happily go for #22, sorry for all the trouble.


Alright, here's tile #22 finished:


Darn, you were quicker on the draw than me. I had been working on a fairly similar Monty Python reference. At least I lost to a gorgeous looking tile.

Looks I'll have to come up with something a bit different.
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Irenaart
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Quote Irenaart Replybullet Posted: 23 March 2021 at 12:43pm
@Esven; maybe Robin Hood and merry band in Sherwood.😉
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Reo
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Quote Reo Replybullet Posted: 23 March 2021 at 12:51pm

Calling this done, until there's a neighbor.
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Quote Irenaart Replybullet Posted: 23 March 2021 at 1:04pm
@Reo; Fantastic use of the palette as always. And I especially love the grass texture.
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Gecimen
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Quote Gecimen Replybullet Posted: 23 March 2021 at 1:12pm
Originally posted by Esven

Originally posted by Paperdomo101

@Gecimen

I'll happily go for #22, sorry for all the trouble.


Alright, here's tile #22 finished:


Darn, you were quicker on the draw than me. I had been working on a fairly similar Monty Python reference. At least I lost to a gorgeous looking tile.

Looks I'll have to come up with something a bit different.


Making more than one of the same reference is definitely not forbidden, especially if the composition / terrain is different enough.

@Reo, looking awesome!
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gawrone
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Quote gawrone Replybullet Posted: 23 March 2021 at 2:04pm


I had enough of it already so I'm calling it done.

If it will be accepted, than I alraeady would like to claim 61 please :)

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Gecimen
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Quote Gecimen Replybullet Posted: 23 March 2021 at 2:18pm
@gawrone; looks epic!
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gawrone
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Quote gawrone Replybullet Posted: 23 March 2021 at 2:28pm
Originally posted by Gecimen

@gawrone; looks epic!


Thanks! It still needs a head and the other half of the body :)


If dibs on topics are unofficially quasi-allowed, than I'd like to claim The Witcher, Jaskier, and Roach.

(I'm polish so I feel entitled to dibs on them ;) )
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ThrillhouseSSB
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Quote ThrillhouseSSB Replybullet Posted: 23 March 2021 at 4:27pm
If I'm understanding things correctly then tile 70 is available. Could I please claim #70?
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Mirre
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Quote Mirre Replybullet Posted: 23 March 2021 at 4:29pm
Another WIP of #46:

Next are some vikings on that ship!

Very unsure what to do of the wooden pole coming up from the centre of Christoball's tile with St George and the Dragon though. Anyone have any suggestions?


@Reo: Looking so awesome! Where is your hometown? :D

@gawrone: It came out looking really amazing. I like how you made it easy for others to continue from. And it's also very nice to have this dragon in the top centre of the full piece. Going to be such a cool mini-collab!

@nitbe: super cute goat! I hope you find a good place for it in the tile.

@Something Fishy: Definitely seeing improvements! I'm sure it's going to look really nice once finished. You've got some good advice to work from too. Keep it up. :)
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gawrone
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Quote gawrone Replybullet Posted: 23 March 2021 at 4:47pm
Originally posted by Mirre

Another WIP of #46:

Next are some vikings on that ship!

Very unsure what to do of the wooden pole coming up from the centre of Christoball's tile with St George and the Dragon though. Anyone have any suggestions?


Vikings!!! Wonderful! Will the ship have a stereotypical striped sail and shields on the sides?

If itís some kind of a shore maybe that pole could have a lantern hanging so the vikings can find their way to plunder much easier :)

Since Iím continuing it down, please let me know how you want to end the water edge? Falling off as a waterfall? Frozen with hanging icicles? Fade out into a myst?

Thank you for the compliments.
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Gen_void
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Quote Gen_void Replybullet Posted: 23 March 2021 at 6:30pm
THIS IS A WIP

Well, i added the isometric view and the continuation of the other tiles. The horned god needs a lot of work yet, and the orb is now a stone orb i dont know if it looks like it. The woods could be done with the palete needed for all the other stuff, i thought it would be too much so i will only concentrate on the god and the orb.

Hope i improved since the last time. Tell me what you think, your advices are a lot of help and windsomy to me.

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Hapiel
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Quote Hapiel Replybullet Posted: 23 March 2021 at 7:07pm
Yes, this is getting much better! :D

As for the continuation I think you mostly need to work on the right edge, add some of that darker green to break up the line between the two tiles.


I'm glad you're persisting and making something nice out of this!
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Paperdomo101
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Quote Paperdomo101 Replybullet Posted: 23 March 2021 at 8:45pm

@Esven @Mirre @Gecimen @Reo

Thanks all of you, this is my first attempt at one of these collabs, and it is encouraging to have such kind reception after I had a bit of a rocky start!
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Irenaart
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Quote Irenaart Replybullet Posted: 24 March 2021 at 12:06am
@gawrone; you totally nailed it with that dragon's texture. Amazing work! Can't wait to see more from you...
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gawrone
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Quote gawrone Replybullet Posted: 24 March 2021 at 12:22am
Originally posted by Gen_void

THIS IS A WIP

Well, i added the isometric view and the continuation of the other tiles. The horned god needs a lot of work yet, and the orb is now a stone orb i dont know if it looks like it. The woods could be done with the palete needed for all the other stuff, i thought it would be too much so i will only concentrate on the god and the orb.

Hope i improved since the last time. Tell me what you think, your advices are a lot of help and windsomy to me.




Incredible progress! I agree with Hapiel. You should now include new Reo's tile nr 28, when working on connections.

Also If you look at the Jeremy's dragon tile, on the other part of the road the grass is different and it is acctually a grain with different colour and structure. You could find the WiP of the tile 19 by Esven to see a cool example on how to continue it.

Also the shading on the stone orb is different than under it. And the first one is more appropriate with the set light direction. It should be more or less something like this:



Same thing with the shadow casted by the demon.

Another thing is that maybe the demon and the orb could be separated to achieve better readability? I had a problem finding out what is happening under the demons belt. If you not cover it maybe it will be easier to read? Or maybe work a bit more about the shape of those legs and their positioning in relation to the rest of the body? Or maybe this is becasue the head looks a bit bent backwards? When I draw the vertical center of the head and the torso it is more clear:



But I have to say that all the work you already done with your idea is great. Please keep it up!

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gawrone
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Quote gawrone Replybullet Posted: 24 March 2021 at 12:27am
Originally posted by Irenaart

@gawrone; you totally nailed it with that dragon's texture. Amazing work! Can't wait to see more from you...



Wow! Always nice to read compliments from someone I look up to. I've only tried to use everything I've learned in the previous collab - also from you :)

Please show us the Shrek tile already! The anticipation is killing me.
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Reo
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Quote Reo Replybullet Posted: 24 March 2021 at 1:32am
Wow Mirre! Magical tile! I'm from ÷stersund. For the pole I can think of several things, like pulley for loading cargo, or a sign, or just one of a series of poles for tying ropes unto. A lantern is not a bad idea :)
Something like in this

@Gen_void: Good improvements! Its getting there, the flute was an inspired addition!

@Geci & Irena: Thank you!

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gawrone
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Quote gawrone Replybullet Posted: 24 March 2021 at 1:57am
Originally posted by Reo

For the pole I can think of several things, like pulley for loading cargo, or a sign, or just one of a series of poles for tying ropes unto. A lantern is not a bad idea :)





Yeah! A specific idea for a sign could be a funny addition. For instance, something like 'no Vikings allowed' icon.

I also had another idea for a singular pole today:


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Mirre
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Quote Mirre Replybullet Posted: 24 March 2021 at 3:46am
@gawrone: Thank you! Yes, shields on the sides and maybe the striped sail or some other pattern. The ship will have a figurehead on the other side too. Might make it a little larger actually.

Well you could continue the water precisely any way you want downwards. If you want to add other water vehicles, sea monsters, waterfall, ice, or whatever you come up with! :) Do you want me to add parts of anything in particular to where it connects to your tile?

@gawrone & @Reo: Thank you both for the great suggestions! I might go with a bell and someone ringing it to warn for the vikings! :D

@Reo: Oh awesome! I must check that rune stone out the next time I visit my friend in ÷stersund. You live in UmeŚ now, is that right? So funny we're in the same town (if you do).
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Quote Reo Replybullet Posted: 24 March 2021 at 4:20am
Originally posted by Mirre


@Reo: Oh awesome! I must check that rune stone out the next time I visit my friend in ÷stersund. You live in UmeŚ now, is that right? So funny we're in the same town (if you do).


I do yeah, have done for the last 3 years! That hadn't even crossed my mind :O

It's a neat stone but they've put it right next to some quite depressing municipal buildings hehe
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Gecimen
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Quote Gecimen Replybullet Posted: 24 March 2021 at 4:31am
I think this is finished unless anyone has any suggestion with it

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gawrone
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Quote gawrone Replybullet Posted: 24 March 2021 at 4:42am
Originally posted by Gecimen

I think this is finished unless anyone has any suggestion with it



I have a suggestion to put it into the collab image! That water looks sooo realistic.
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gawrone
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Quote gawrone Replybullet Posted: 24 March 2021 at 4:46am
Originally posted by Mirre

Well you could continue the water precisely any way you want downwards. If you want to add other water vehicles, sea monsters, waterfall, ice, or whatever you come up with! :) Do you want me to add parts of anything in particular to where it connects to your tile?


No need to change anything. I just thought that you have an idea for that water, that would determine which monster from the Witcher bestiary I should choose. But since you are giving me a complete freedom I'm very grateful (but also cursed with a wider choice) :)
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Reo
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Quote Reo Replybullet Posted: 24 March 2021 at 4:55am
@Gecimen: Nice! Now there's two floating monk heads up for grabs in the collab
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ThrillhouseSSB
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Quote ThrillhouseSSB Replybullet Posted: 24 March 2021 at 5:00am
Originally posted by ThrillhouseSSB

If I'm understanding things correctly then tile 70 is available. Could I please claim #70?


Can I get some confirmation on this? I haven't had a response or got this tile reserved on the original post. I just wanna make sure I'm all good to work on it before I get too far with anything,
Thanks :)
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Gecimen
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Quote Gecimen Replybullet Posted: 24 March 2021 at 5:04am
Originally posted by ThrillhouseSSB

If I'm understanding things correctly then tile 70 is available. Could I please claim #70?


Sorry missed this; yes you can!
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Irenaart
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Quote Irenaart Replybullet Posted: 24 March 2021 at 5:15am
@TrillhouseSSB; #70 tile is officially yours! Enjoy!
@Gecimen; great tile buddy!
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Nitbe
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Quote Nitbe Replybullet Posted: 24 March 2021 at 7:16am

I understand, but I still want to thank you!
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Nitbe
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Quote Nitbe Replybullet Posted: 24 March 2021 at 7:20am
#51

I'm done, maybe you can give me some suggestions
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Gecimen
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Quote Gecimen Replybullet Posted: 24 March 2021 at 7:38am
Originally posted by Nitbe

#51

I'm done, maybe you can give me some suggestions


Looks nice, is it possible to make the left corner a bit darker as if the water is getting deeper, to slowly blend with my #50?
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Quote Reo Replybullet Posted: 24 March 2021 at 7:41am
@Nitbe: Its a very nice tile, good work on the shepherd especially. I do think you need to blend your left side into the darker water coming in from Gecimen's tile. If you have your water gradually get darker as it comes closer to the edge it can work.

I can also remove the blood trail from my tile if you don't want to continue it.
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Nitbe
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Quote Nitbe Replybullet Posted: 24 March 2021 at 7:48am
Ok, let me modify it
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Gecimen
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Quote Gecimen Replybullet Posted: 24 March 2021 at 8:24am
I also modified my tile's right side to match yours.

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Quote gawrone Replybullet Posted: 24 March 2021 at 9:42am
Originally posted by Nitbe

#51

I'm done, maybe you can give me some suggestions


Wow! What a lovely tile.
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Nitbe
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Quote Nitbe Replybullet Posted: 24 March 2021 at 10:26am
Thank you very much! I will modify it as soon as possible
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Gecimen
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Quote Gecimen Replybullet Posted: 24 March 2021 at 2:11pm
Originally posted by Reo

@Gecimen: Nice! Now there's two floating monk heads up for grabs in the collab


rofl just noticed the haircut of the head on Jeremy's tile XD
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Quote Gen_void Replybullet Posted: 24 March 2021 at 8:04pm
I think its almost over. What u think?

I applied the connections at last, changed the look of the stone orb for better (i think) and the demon its almost over, but maybe you can give me some final advices?

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Quote gawrone Replybullet Posted: 25 March 2021 at 12:19am
Originally posted by Gen_void

I think its almost over. What u think?

I applied the connections at last, changed the look of the stone orb for better (i think) and the demon its almost over, but maybe you can give me some final advices?




You are doing great!

I will give you some feedback that comes to my mind, and maybe someone else will give more or better than me.


1) At this point you already could start the process of cleaning. The most important thing here is all those higly contrasting singular pixels. If you have so many of them, but they are not consistetly used in some sort of order (to be interpreted as a stylistic choice), they just look very noisy and unpleasant. The most disturbing are those brown ones on the bottom grass part. But also the green ones sprayed here and there on the road are not perfect. You don't need them. In this collab already you can find few very different solution examples, presented by different artists, on how to make grass blades that look better than random single pixels. Take inspiration. Also you have some single pixels that look very unintentional on demon's horns and legs. I think that the stone orb could stay like that, becasue this gives it a kind of granite texture, but clean its outline a bit - especiallly on the bottom.

2) Fix the isometry of the demon. The eyes the horns and the nipples follow the grid of 2:1 line, but the feet and the belt are straight and elbows and knees are only slightly leaned. Try to keep it consistent but don't be super rigid about it. Try to add some curvature thicknes (to the straight line of the belt for example), otherwise the demon constructed only from the 2:1 lines will look flat, like cutted out of paper.

3) Something happened to the flute during your edits, and now it is completely unreadable. Or if you decided it to be a different instrument try to make it more clear what is it.


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gawrone
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Quote gawrone Replybullet Posted: 25 March 2021 at 12:25am
Originally posted by Gecimen

Originally posted by Reo

@Gecimen: Nice! Now there's two floating monk heads up for grabs in the collab


rofl just noticed the haircut of the head on Jeremy's tile XD



Guys, this is medieval times not the french revolution. Stop all those monk decapitations!
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Quote Reo Replybullet Posted: 25 March 2021 at 12:57am

Gawrone gives a pretty good rundown of things to fix. I did and edit to adress some of the points. Because a lot of the readability of the demon got way noisier since your last update that I thought was actually pretty clean.

Single pixel noise can be used for texture, and sometimes it can work well enough like in grass, but often it just makes it hard to see what something is supposed to be. In the edit I tried to approach a smooth stone texture with cracks and bumps and where it need texture a little bit of dithering might be more appropriate. Likewise the aa on the demon doesn't really work in my opinion because the purple and especially the green both don't read as darker than the red.

I also wonder is it a flute or is the demon consuming an infant like Cronus?

I also want to alert you to the fact that you've introduced several different shades of browns in the image.

Keep going though, you've made big strides already and this type of gradual refinement is what pixel art is all about and how all of us learnt the skill to begin with!
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Quote gawrone Replybullet Posted: 25 March 2021 at 2:23am
WiP of the Witcher tile.

Mirre, the waterfall makes your ship look like it came out of nowhere. What do you think?




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Quote Reo Replybullet Posted: 25 March 2021 at 3:45am
@Gawrone: While the characters show excellent sprite work they are at least a head too tall for the scale, especially compared to your horse. I would consider angling the waterfall In an isometric angle.

But the pixel work looks excellent, the bard is fantastic.
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Quote gawrone Replybullet Posted: 25 March 2021 at 4:46am
Wow! Quick feedback and only quick implementation shows how true it is.

Made Geralt and Yen 8 pixels shorter and they are maybe a bit less sexy but much more ISO firendly now :) I made only slight edits to Jaskier's butt and legs becasue it was harder. But he is sitting and I'm gonna pretend he is fat.

Waterfall will also be much better.

Thanks for help!


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Quote gawrone Replybullet Posted: 25 March 2021 at 5:06am
In advance, if anyone asks me about the horse on the roof.

It is a such popular meme "glitched Roach" from the game that even cosplayers started doing it and was even used by the devs in the Witcher card game.











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Quote Gen_void Replybullet Posted: 25 March 2021 at 6:36am
Well! i think its done!

You guys really helped me titanic-ly, the medieval era is one of my biggest obsessions, so i really wanted to put my grain of salt in it! I really apreciate it!

Tell me what you think, i consider it done.

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Quote Christoballs Replybullet Posted: 25 March 2021 at 6:47am

WIP. Slow but steady progress
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Quote marcelcomics Replybullet Posted: 25 March 2021 at 2:01pm
Originally posted by Paperdomo101

@Reo
Okay, thanks for letting me know. In that case, can I claim tile 9?

I have a WIP here too btw, still need to connect it to tile 1.


Holy Grenade ! I was too slow with my knights of the round table.

Nice one!
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Quote Mirre Replybullet Posted: 25 March 2021 at 2:31pm
@Gecimen: Your tile came out looking awesome! Really nice work!

@Nitbe: Super cute!

@gawrone: Love how your tile is looking so far! The characters read so well, and when you adjusted their heights it blends so much better with the other tiles. I'll work some more on #46 tomorrow, been to tired after work the past 2 days. But, I'm thinking of extending the water a bit further to the left. I hope it doesn't mess anything up for you with the composition and the waterfall.

@Christoballs: Looking real good! These edge tiles take a little longer to work on with the bigger size.

@Gen_void: It's coming along really nicely. I would still listen to the advice from Reo and gawrone about single pixel noise. I see there's still some on the ground and on the demon (random yellow pixel on demon body for example). Also, when you do outlines, it's better if you keep each line to one colour I think, and make them brighter on the sides where the light source comes from. When you make it back at the edges and lighter in the middle like that it gives the demon a "fuzzy" look which isn't great when you're working with such a small size. So, look at the outlines of the demon on Reo's edit for a good example. But you are definitely making improvmenets, and we can tell you're putting in some hard work.
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Quote gawrone Replybullet Posted: 25 March 2021 at 3:15pm
Originally posted by Mirre


@gawrone: Love how your tile is looking so far! The characters read so well, and when you adjusted their heights it blends so much better with the other tiles. I'll work some more on #46 tomorrow, been to tired after work the past 2 days. But, I'm thinking of extending the water a bit further to the left. I hope it doesn't mess anything up for you with the composition and the waterfall.



By all means, extend the water as much as you need. Even better! I will adjust my tile when you are done. Also if you will need me to add part of the boat or a paddle on top of my tile don't hesitate. I have space in that area, and made the gryphon much smaller.





@Christoballs, such cool tiles are worth waiting :)
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