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b236
Commander ![]() ![]() Joined: 12 June 2022 Online Status: Offline Posts: 133 |
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@krugelix, @gawrone: thanks guys! i agree, the second version doesn't divide the tile in such an awkward way. i'll stick to it.
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tecnologgamer
Midshipman ![]() ![]() Joined: 13 July 2021 Online Status: Offline Posts: 27 |
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Originally posted by gawrone Originally posted by tecnologgamer
After the feedback, I finally could understand what I was doing wrong, and now I believe that I could hit the correct angle. There is more mistakes that I can't see? ![]() ![]() Your tile doesn't connect well with the rest, and is even it the wrong size. It's too big. You have the red carpet isometric now, but the rest of the house still needs to be added. At least the second column and the part of the wall, and the part of the wooden step, you clearly are cutting away. Summing up: 1) Crop the tile to the right size (fit it to the template or - better - to the downloaded full collab image or part of it which contains your tile) 2) Focus on the connections with tiles 24 and 39 that are smooth, clean, and make sense. Oh my, I forgot about it, use selection tool to move here and there and
when I use the collab full imagem probably have over the tiles, so I
didn't saw it was overlapping.
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Krugelix
Midshipman ![]() ![]() Joined: 25 February 2022 Online Status: Offline Posts: 87 |
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Originally posted by gawrone @Krugelix the main post is updated. It was yours already but now it is also legally yours ;) Thanks! I think I'm done. Anyone got suggestions/critique? ![]() As a refrence for the neighboring tiles ![]() |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3723 |
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These look beautiful Krugelix!
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Maye
Midshipman ![]() ![]() Joined: 27 November 2020 Online Status: Offline Posts: 84 |
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Wow! We are getting some groups of different animation houses together (Ghibli, Cartoon Network, Disney) probably need Nickelodeon and Hanna-Barbera XD
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b236
Commander ![]() ![]() Joined: 12 June 2022 Online Status: Offline Posts: 133 |
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WIP: ![]() ![]() in front is the sculpture of pixel artists being puzzled by voxel. i'm sure i will be fixing and tweaking stuff a bit, but i'm almost done.
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vrine
Rear Admiral ![]() ![]() Joined: 07 December 2022 Online Status: Offline Posts: 219 |
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Looking amazing Krugelix and b236!!
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dragfly
Midshipman ![]() ![]() Joined: 08 February 2015 Online Status: Offline Posts: 19 |
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Originally posted by Gecimen
@Dragfly, all looking fine. Maybe Obelix would bend the tightrope but that’s just me, not a must :) Thanks for the comment. I have done many small changes here and there, and I have also added some bending to the tightrope. I think I won’t perform any more changes, if the tile is acceptable as is. ![]() |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3723 |
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@dragfly; there were some wrong colors but I fixed them.
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dragfly
Midshipman ![]() ![]() Joined: 08 February 2015 Online Status: Offline Posts: 19 |
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@Gecimen ok thanks for the fixes of the colors. I will be more careful next time :-)
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3723 |
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I'm planning to start a PotC ship on 77. Perhaps it can go all the way to 61.
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Paperdomo101
Midshipman ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 20 |
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Hi, I'd like to do #59 please.
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vrine
Rear Admiral ![]() ![]() Joined: 07 December 2022 Online Status: Offline Posts: 219 |
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![]() Really quick WIP, but its not a party without a Mario Party! |
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b236
Commander ![]() ![]() Joined: 12 June 2022 Online Status: Offline Posts: 133 |
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right, i'd say it's done: ![]() ![]() stupid question: if i decide later to alter the tile a bit (antialiasing for example), can i do that? ---- i'm thinking about adding a tunnel for rollercoaster with entrance / exit in form of pixel nerd's head, but i don't see any space for it so far...
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3723 |
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@b236 yes you can alter it as you want but when one of your neighbors is done, try to not alter the border with it.
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b236
Commander ![]() ![]() Joined: 12 June 2022 Online Status: Offline Posts: 133 |
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@gecimen: thanks, sounds good to me!
so... how about windsurfing on tile #73? ![]() |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3723 |
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@b236; already seems awesome
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vrine
Rear Admiral ![]() ![]() Joined: 07 December 2022 Online Status: Offline Posts: 219 |
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@b236 Wow that looks fab already!! Can't wait to see it finished!
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b236
Commander ![]() ![]() Joined: 12 June 2022 Online Status: Offline Posts: 133 |
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thanks guys! :]
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Sarahboev
Midshipman ![]() ![]() Joined: 08 March 2023 Online Status: Offline Posts: 77 |
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Can I claim 44?
![]() Great tiles so far everybody! |
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Mrpixeldude
Midshipman ![]() ![]() Joined: 07 October 2021 Online Status: Offline Posts: 24 |
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Originally posted by Gecimen not done with the shadows but I have to do the isometric people your talking about
@vrine; way better! @mrpixeldude; It's not like you have responded to our initial critique, characters and lion are still not isometric, they are not shaded, the shadows are wrong or missing. ![]() |
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tecnologgamer
Midshipman ![]() ![]() Joined: 13 July 2021 Online Status: Offline Posts: 27 |
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I resize the tile and finally understand what was meaning about the second column, I hope is now acceptable for attachament. ![]() |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3723 |
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@Mrpixeldude; sure take your time. For the people & lion to be isometric, they have to have volume. You can make that via shading. @technologgamer; the second column is still not isometric though. And one more thing; one important aspect of the tiles we post is the theme. Your tile needs to have something about "circus, theme park or zoo" in it. @paperdomo101 and Sarahboev; I made your reservations.
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Sarahboev
Midshipman ![]() ![]() Joined: 08 March 2023 Online Status: Offline Posts: 77 |
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@Gecimen
Thanks! I actually went ahead and doodled a bit so far. Figured it'd be fun to have a balloon stand! ![]() |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3723 |
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@Sarahboev; Makes a lot of sense.
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3723 |
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Done with 77 unless anyone has any criticism. ![]() |
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vrine
Rear Admiral ![]() ![]() Joined: 07 December 2022 Online Status: Offline Posts: 219 |
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No crits here, just compliments - its gorgeous! :)
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3723 |
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Thank you vrine!
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b236
Commander ![]() ![]() Joined: 12 June 2022 Online Status: Offline Posts: 133 |
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@gecimen: cool ship! ![]() ![]() i'm rather satisfied with this tile. i might revisit the antialiasing later, but for now i'm a bit too excited to start pixelween :]]
(my goal is to make 4 tiles at least, so this isn't the last one!) |
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vrine
Rear Admiral ![]() ![]() Joined: 07 December 2022 Online Status: Offline Posts: 219 |
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That wave is *chef's kiss* b236!
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b236
Commander ![]() ![]() Joined: 12 June 2022 Online Status: Offline Posts: 133 |
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@vrine: thank you! honestly it turned out better than i expected :D
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3723 |
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These tiles together are like poetry. Good job B236!
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Mrpixeldude
Midshipman ![]() ![]() Joined: 07 October 2021 Online Status: Offline Posts: 24 |
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maybe I'm almost done with it
![]() More shading @gecimen |
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Krugelix
Midshipman ![]() ![]() Joined: 25 February 2022 Online Status: Offline Posts: 87 |
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Originally posted by Gecimen Done with 77 unless anyone has any criticism. ![]() Looks super nice! Wow! I just don't understand,
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3723 |
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@Krugelix, here's my reference for the sails. ![]() The back sail is what's called a Spanker.
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cjlm123
Commander ![]() ![]() Joined: 02 June 2021 Online Status: Offline Posts: 110 |
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May I claim 92?
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3723 |
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Sure thing!
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cjlm123
Commander ![]() ![]() Joined: 02 June 2021 Online Status: Offline Posts: 110 |
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My plan is to create something which somewhat resembles the Santa Monica pier, with its ferris wheel.
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3264 |
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Originally posted by Gecimen @Krugelix, here's my reference for the sails. The back sail is what's called a Spanker. I agree it looks weird, I'm not sure is it sail 1 or 2 that we're looking at? In either case it should be higher, and not be hanging below the deck, no?
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3723 |
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You're looking at both sails, they are not below the deck at the moment, maybe placement of the guy prevents it being readable? (Realistically it should have been much higher but again realistically this ship should be occupying 70% of this collab.)
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gawrone
Rear Admiral ![]() ![]() Joined: 16 January 2023 Online Status: Offline Posts: 401 |
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I'm done with #11 and I'm picking #69 as my next one. Of course I will update #11 if anyone points out what I missed or effed up.
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Mrpixeldude
Midshipman ![]() ![]() Joined: 07 October 2021 Online Status: Offline Posts: 24 |
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Originally posted by Mrpixeldude wow it been 9999999999999 years to reply to my title lol
maybe I'm almost done with it ![]() More shading @gecimen |
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vrine
Rear Admiral ![]() ![]() Joined: 07 December 2022 Online Status: Offline Posts: 219 |
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wow it been 9999999999999 years to reply to my title lol
Its only been 1 day ![]() |
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Paperdomo101
Midshipman ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 20 |
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Here's my WIP for #59
![]() I've been prepping for Ludum Dare, sorry for the delay. |
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gawrone
Rear Admiral ![]() ![]() Joined: 16 January 2023 Online Status: Offline Posts: 401 |
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Originally posted by Mrpixeldude
Originally posted by Mrpixeldude wow it been 9999999999999 years to reply to my title lolmaybe I'm almost done with it ![]() More shading @gecimen Well, there is not much difference between your two last updates, so I assume this is the reason you haven't got much feedback :) I can see that you added few pixels of shade on the clothes of the characters. It is not much but it helps a bit. The shadows on the ground are not acceptable yet. The template file with Back to the Future characters shows you shadows you could use as reference. Your shadows are also too dark in my opinion. They are darker than your wood. I thing to get shadows like that we would need a very strong, direct focused light. Also your fence ends on the left edge of your tile in non iso way, and without making it possible to be continued on the other tile. The right side of the fence allows to be continued though so if that left end is a deliberate decision, the fence makes no sense - the lion would just go around it on the tile #2 and eat those two people :) |
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Irenaart
Rear Admiral ![]() ![]() Joined: 03 December 2022 Online Status: Online Posts: 453 |
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@gawrone; What a lovely tile!
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3723 |
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Originally posted by Mrpixeldude Originally posted by Mrpixeldude wow it been 9999999999999 years to reply to my title lolmaybe I'm almost done with it ![]() More shading @gecimen Sorry I'm busy with work nowadays. About the shading, you are not going the right way, there are plenty of examples on how characters can be shaded in the collab. Also, we spoke about this situation between the mod staff. When we give a criticism, it's not something you're supposed to place a few pixels and get over. One of the main points of this collab is to learn & get better - not just to put something and get a trophy. So, please scratch whatever you have done so far and be ready to start over a few times before you get it right. Try to use some examples from other people's art. A lot of us improved ourselves in these collabs, you can, too. Just check how far Terzom has come in just a few weeks. ![]() |
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gawrone
Rear Admiral ![]() ![]() Joined: 16 January 2023 Online Status: Offline Posts: 401 |
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Originally posted by Irenaart
@gawrone; What a lovely tile! ![]() Oh, thank you Irena. This means a lot since I consider you as an expert and inspiration in cartoon character tiles. What else we could pack in here since this is already a slight streach from ... other type of park? ![]() |
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Mrpixeldude
Midshipman ![]() ![]() Joined: 07 October 2021 Online Status: Offline Posts: 24 |
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Originally posted by Gecimen Originally posted by Mrpixeldude Originally posted by Mrpixeldude wow it been 9999999999999 years to reply to my title lolmaybe I'm almost done with it ![]() More shading @gecimen Sorry I'm busy with work nowadays. About the shading, you are not going the right way, there are plenty of examples on how characters can be shaded in the collab. Also, we spoke about this situation between the mod staff. When we give a criticism, it's not something you're supposed to place a few pixels and get over. One of the main points of this collab is to learn & get better - not just to put something and get a trophy. So, please scratch whatever you have done so far and be ready to start over a few times before you get it right. Try to use some examples from other people's art. A lot of us improved ourselves in these collabs, you can, too. Just check how far Terzom has come in just a few weeks. ![]() ![]() |
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gawrone
Rear Admiral ![]() ![]() Joined: 16 January 2023 Online Status: Offline Posts: 401 |
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Originally posted by Mrpixeldude
Then i quit this collab sucks ![]() @Mrpixeldude I already got the impression that your previous post was rude, but I gave you the benefit of the doubt. This is second time so it's much more clear to me. You were given tips and encouragement to improve your tile, and you kept on doing minior adjustments, smaller with every time, to the point of adding few pixels, and throwing it at us. All I can say is that if you decide to quit, becasue you thought that you will get a trophy for the lowest possible effort, than it's actually good that you are quitting, and if the collab really sucks (which I'm far from considering true), than it deffinatly will suck less now. If our main tasks as mods here are 1) trying to squeeze out of the participants the best possible quality they can provide with their given skill and free time, and 2) guarding the rules of the collab and common decency in all discussions and actions here, than you quitting is actually doing our job for us. Thank you. |
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