|WIP (Work In Progress)|
|Pixel Joint Forum : Pixel Art : WIP (Work In Progress)|
Joined: 26 July 2021
Online Status: Offline
| Topic: Gurklike
Posted: 23 April 2022 at 2:27pm
I've been replaying the Gurk games recently, and got inspired to design something similar. Started with EGA, but then switched to the C64 colors. Here is what I have now. Right now I am still motivated to try and make a game out of it.
I introduced some new variations of the already existing tiles, some new overlays for roads and multiple tile elements.
I am not sure about the water tiles. Any ideas?
For the encounters, I thought that small vignettes would look much more interesting then the simple icons of a creature. Originally went with free drawings but then stumbled upon a screenshot of the Wolf Rock encouter in Magic Candle and fell in love with the concept.
I placed the combats on full pic maps instead of tiled ones. Added some new elements like dynamic starting positions, combat area limitations and map assets.
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