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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Topic: I have lost all taste for art that is not pixel ar
    Posted: 24 September 2006 at 5:48pm
I don't know, maybe it's just a lack of good video game graphics but I just fail to see any photoshopped raster art as good. I can't see any video game art that is not sprite art as being anything acceptable. Anyone else feel the same way? I have no problem with vector or 3D art but this blurred muddy smudged art is just uguly. You loose all sence of surface texture when everything has 300 shades of two blended colors. Also, I'm REALLY tired of seeing WHITE lightsources in shmups. Nothing says uguly like a smudged small sprite enlarged 3 times on a huge resolution smudged up background....perhaps I just need to vent.  I'm not yelling at anyone just saying how frusterated I am with the current PC videogame art industry. I'm not sure how I feel about rotated sprites that maintan the original color palette with no blurring.
 
Also I'm sick of seeing Clone games. I'm tired of seeing rat bastards poop together some 9.99 dollar shareware game.
 
These are the top offenders:
pong
breakout
space invaders
Bejeweled( if that was the original, they are all ripoffs)
Colapse
Galaga/Galaxian
Mario
Sonic
Gradius(graphics ripping mostly)
 
We are loosing the original spirit of games, companies spend so much money  and time that they won't risk something original. It was better in my opinion in the late 80's and eearly 90's when there were some innovaters around. I can proudly say that ALL my games are original and use original media. It's disgusting to think that this lack of innovation will continue. There are no sprite artists left just impatient slobs with a copy of photoshop.


Edited by Pixel_Outlaw - 24 September 2006 at 6:04pm
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Larwick
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Quote Larwick Replybullet Posted: 24 September 2006 at 5:52pm
Righton.  
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halfDemon
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Quote halfDemon Replybullet Posted: 24 September 2006 at 6:04pm
I find pixel art to be the beautiful pinnacle of video game art, but all other is okay. Just not as amazing.
Every pixel counts, even the dead ones.
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 24 September 2006 at 6:16pm

I think it would be great to hire some artists today for high salleries and after they get a workstation tell them.,"Oh, by the way you can only have 56 colors onscreen at a time." They would try some color reductions which would look horrid then they would get some migranes and give up.

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halfDemon
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Quote halfDemon Replybullet Posted: 24 September 2006 at 6:19pm
Ooh. That would just be mean. They'd die of seious migranes.
And you forgot to mention all of the Tetris clones.
Every pixel counts, even the dead ones.
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 24 September 2006 at 6:21pm
Yeah there are so many I forgot.
 
I don't mind photoshopped art for static images,I just like my SHMUPS and Platformers crisp and clean.
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Stitchy
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Quote Stitchy Replybullet Posted: 24 September 2006 at 7:10pm
Pixel art in videogames is probably the most artsy type of graphics. But it can have it's awful moments, as you mentioned. Not all art is lost in 3D games, though, like SotC (but I just might be biased because I love that game,) Okami and Katamari Damacy. I think pixel art "culture" is really in it's infancy still, and we're just now seeing really nice and artistic spriting and whatnot because of the online unions that have been forming. Who knows, someday "pixel art" could be a household name, such as CGI and stoof. o:
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orbofwisdom
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Quote orbofwisdom Replybullet Posted: 24 September 2006 at 8:19pm
Of course, it'll probably be associated with forced zoomed pixels, cheap web gimmicks, and the kind. 
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 24 September 2006 at 8:57pm
Yes, people try to make "retro" games and compleatly ignore the pixel art aspect. A game cannot be retro with hundreds of colors and dynamically rotate3d/scaled images. One could argue that the term "retro" could mean any past time or date. I believe the term retro, in gaming refers to the late 70's to the early 90's.(The golden era of gaming in my book, also SHMUPS defining era). People just make games that they assume to be retro with no regard to the limitations of the art that made the games retro.
 
Just some thoughts. Nice discussion we're having.
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Blueberry_pie
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Quote Blueberry_pie Replybullet Posted: 25 September 2006 at 5:36am
Even the Metal Slug games seem to be drifting away from pixel art now... there's now a fully 3D spinoff, and check this screenshot for Metal Slug 6:

  

NPA backgrounds... I was really disappointed when I first saw this :(
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Quote Ensellitis Replybullet Posted: 25 September 2006 at 5:59am
ya, i agree with b_p and p_o for sure.  especially that new metal slug screen shot.  nothing disgusts me more than high quality pixel art, with npa elements added.  imo, it ruins it.  pixel art in its true form is beautiful, even some of the lower quality images...  someone still took the time to drop each pixel with care (sometimes with a lack of knowledge, but thats a different topic), it show commintment. 

i dont mind quality 3d games, or even the occasional vector based game, but seeing textures that have been blurred to all hell, like po said, just makes me sick.  my little brother can open photoshop, apply noise, change the levels, then apply blur 3 or 4 times, and that is how most artists out there are doing textures for games.

but when i see a tile, with each individual pixel placed, and the detail can be seen, it is enough to bring a tear to your eye.  however, the biggest problem out there is that only WE care for the most part...  i bet i could open a game with the worst graphics we can find, ask my wife, and she would say they look good.  the word needs to get out there that players at ANY LEVEL, not just the hardcore gamers out there, need to stop buying this sh*tty clones and games with sh*tty graphics.  in fact, after i get back from my test, i am going to post something similar to this on my site...  around 50 unique hits will read it, and maybe it will sink in...  maybe.

sorry, i didnt sleep last night...  thats what happens when you buy the lost seasons on dvd when you have never seen them before...  anyways, because of that i may have rambled, gone several directions at once, and misspelled a bunch of words, but i think i got my general point in there somewhere
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 25 September 2006 at 9:40am
Look at this filth, sure it has alphablended effects but WHERE IS THE DETAIL!?
 


Edited by Pixel_Outlaw - 25 September 2006 at 9:40am
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Stitchy
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Quote Stitchy Replybullet Posted: 25 September 2006 at 9:46am
AGH JEEZUS! That Metal Slug 6 screen nearly killed me. I've never played them, but I sure have seen their pixel art greatness.
edit: And that sh*t is a f**king MESS, P_O

I think things that are related to animation have just gotten lazy in general, you know? Video games are definitely included in this, but with the introduction of digital media to traditional animation, even anime has been just... lacking, lately. It wasn't like that a few years ago, when there were a number of anime that I actually felt like watching, but now... the only anime that I'm somewhat appreciating is the Hellsing Ultimate OVA, and even that has random, stupid CG stuff thrown into it. I doubt hardly anyone here can relate to that, though.

It just seems like everything is kinda... half-assed nowadays. CG animation and the additional "help" that computer graphics have added to hand drawn animation really aren't cutting it now. Everything just seems... too conforming, you know? "CG is good, if you have that, no matter what you do, the end result will get the audience!" Yeah, well, I'm not even gonna go into Disney and it's stupid CG movies that have been coming out lately (wtf, Pixar?) Though, I'm glad that the hand-drawn studio has returned, but that doesn't really guarantee anything. And don't get me wrong, I love computer art, I just hate the half-assed stuff, which is what Pixel_Outlaw is getting at.


Edited by Stitchy - 25 September 2006 at 9:46am
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Larwick
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Quote Larwick Replybullet Posted: 25 September 2006 at 12:42pm
Motherf**king metal slug bastards. Those pixel art backgrounds were f**king blindingly beautiful in comparison to that filth, just look (lots of images).
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Ensellitis
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Quote Ensellitis Replybullet Posted: 25 September 2006 at 1:28pm
i was once told when i began animating at an old forum (which is no longer around, thank god) that the only way to animate something is to just use photoshops rotate tool...  now, with a proper vector, that works great. however with pixel art and photo based images, it looks like sh*t. 

speaking of which, i am gonna try making some vector sprites cause i feel like it, so bugger off :D

and po, that screen shot makes me want to gouge out my eyes to prevent myself from ever seeing such blasphemy ever again.
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halfDemon
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Quote halfDemon Replybullet Posted: 25 September 2006 at 2:54pm

My God. I didn't realize the new MS games are replacing those glorious pixeled backgrounds with that crap. I'm extremely dissapointed. It's a series where I always appreciated the art, but now it's just been splashed and ruined. At least there is still 2D Castlevania.

Every pixel counts, even the dead ones.
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Centrefuge
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Quote Centrefuge Replybullet Posted: 28 September 2006 at 1:30pm
"Motherf**king metal slug bastards. Those pixel art backgrounds were f**king blindingly beautiful in comparison to that filth, just look (lots of images). "
 
Holy crap on a stick that's awesome. I remember as a kid seeing games like that and thinking "my god, I can't wait till that comes out, games are never gonna look more real than that." Nowadays I wish they didn't look more real than that. Each time they come out with console 2 or 3 or 4 its still the same game with only slightly "better" graphics, the same fake looking crap that was out before. If they'd use all that space to add, oh I don't know, a real story and a buttload of cool pixel art, now that would be a game, and it isn't like they can't do it, with all that budget they get they could hire enough artists that would be willing to do it just for the challenge I'm sure. A game that takes like two years to finish or a game where the scenery actually looked good instead of that blurry mess you see above in other posts. Totally agreeing with y'all.
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Souly
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Quote Souly Replybullet Posted: 28 September 2006 at 1:38pm
Originally posted by Larwick

Motherf**king metal slug bastards. Those pixel art backgrounds were f**king blindingly beautiful in comparison to that filth, just look (lots of images).

:Omg
I hate this stupid copyright rippers do.
"Metal Slug 3 Backgrounds Ripped by
Tarantula1711
Please give credit
Tarantula1771@hotmail.com"

Why must we give credit if they didn't draw it?

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Centrefuge
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Quote Centrefuge Replybullet Posted: 28 September 2006 at 1:50pm
Good point.
 
(I don't mean to be posting again, not trying to build my post count or anything...)
 
Very good point nonetheless Souly...
Someday I'll take over the world, just not today...
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Brian the Great
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Quote Brian the Great Replybullet Posted: 28 September 2006 at 2:02pm
Originally posted by Centrefuge

(I don't mean to be posting again, not trying to build my post count or anything...)
Allow me to reset it in that case.
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Larwick
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Quote Larwick Replybullet Posted: 28 September 2006 at 2:04pm
Well yes, just try to ignore the ripper's stuff. I was just trying to show a comparison between the pixelled backgrounds and the new CG'd ones.
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