Diversions | |
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Author | Message |
diefox
Midshipman ![]() ![]() Joined: 27 May 2006 Online Status: Offline Posts: 12 |
![]() ![]() ![]() Posted: 04 October 2006 at 8:22pm |
Goodie Nighty!
I just want to know how many of you guys ever made a game all by yourselves?
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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Me.
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Skull
Commander ![]() ![]() PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
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Never! I failed horribly.
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Not me, i can't code nor make music/sounds. With a team i could probably work something out, when i'm better and more trustworthy ;)
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Brian the Great
Commander ![]() ![]() RED! Joined: 03 March 2005 Location: United Kingdom Online Status: Offline Posts: 2221 |
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I made one once.
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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I mostly make shmups for some reason. (probably because those wife beating rednecks only buy sports games an no companies can profit from arcade games anymore)
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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And because you are a code nerd
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Blueberry_pie
Rear Admiral ![]() ![]() Joined: 24 July 2015 Online Status: Offline Posts: 2176 |
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And because shmups are awesome.
I've done plenty of games... probably only one or two decent ones though. They're really short most of the time too. |
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Dra_chan
Commander ![]() ![]() Joined: 20 February 2006 Online Status: Offline Posts: 628 |
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I just made one in rpg maker with ripped sprites a long long time ago.
Of course I was just messing around, and nobody ever played it.
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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I've made quite a few, but none of them ever get finished. I may have the largest collection of original game engines known to man.
I may just have a severe lack of perseverence.
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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Rule #1: Never start a game that will be too involved to finish. :)
Attack Force Duo will be my first long game. I'm using seeded algorithems to make levels so I don't have too. This saves time! Immergince can be a great tool aswell an generation with limits. You can let the computer make random levels, and they CAN be original and fun, people are just too dumb to properly set limits for the generation algorithem and call it boring and repetative. Never write off seeded generation, people are just too stupid when it comes to giving the algo rules. ![]() Edited by Pixel_Outlaw - 12 October 2006 at 9:04am |
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