WIP (Work In Progress) | |
![]() |
![]() |
![]() ![]() |
Author | Message |
FireMedic
Seaman ![]() Joined: 06 November 2006 Online Status: Offline Posts: 35 |
![]() ![]() ![]() Posted: 06 November 2006 at 10:47pm |
I've just got started again doing this stuff, after buying my domain a year ago and then having my webhost lose everything
![]() Number One: Number Four The first one, the city scape is just something I started out of boredom. The second one is the rough chassis idea for another fire truck. EDIT: Moved the fire apparatus to a new thread. Edited by FireMedic - 08 November 2006 at 11:23am |
|
![]() |
|
EyeCraft
Commander ![]() ![]() Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
![]() ![]() ![]() |
Hi FireMedic, welcome to the forum.
Did you save any of these as JPGs? Please save your work as GIF or PNG so we can clearly see the pixels. These are very large pieces you are working on...and you seem to have commenced alot of them at once. Hope you find the patience and perserverence to keep working through them. The left-most windows of the fire station are very close to the edge of the wall, which implies the wall is very thin, so maybe move them in a bit from the edge. The tires on the vehicles need more attention. Keep at it ![]() |
|
![]() |
|
pixelblink
Commander ![]() ![]() Joined: 19 February 2023 Online Status: Offline Posts: 2865 |
![]() ![]() ![]() |
I see a png, two bmp's, and a jpg... oddness
The vehicles all seem very squished, like someone stepped on them |
|
![]() |
|
Omegavolt
Commander ![]() ![]() Joined: 03 March 2005 Location: United States Online Status: Offline Posts: 227 |
![]() ![]() ![]() |
The three fire apparatus have been designed for the "Furry Isometric World" of Furcadia.
Yeah, especially that last one. .jpgs will do that to pixel art.
...
Oh wait, you're talking about something else.
![]() Hahaha, nah, your isometric proportions are good, especially the tires since iso circles are a pain, but as PB said, the height of your first 2 fire engines are not proportionate to the width.
In other words, if you want them to be that wide, they gotta be taller. Or if you want them to be that tall, they gotta be more narrow.
Keep it up!
![]() |
|
![]() |
|
FireMedic
Seaman ![]() Joined: 06 November 2006 Online Status: Offline Posts: 35 |
![]() ![]() ![]() |
The cabs were based off a "Short" cab that was built by the Oshkosh
truck manufacturing company. They were intentionally shorter to great
clearance into older firehouses, places where low bridges were, to
reduce the top-heavy handling characteristics, etc. In the case of the
Aerialscope the shorter cab allows you to operate the aerial over the
cab at a lower angle before you start to tear the roof off. I'll try to
find a picture of the cabs they were based off.
As I'm lookking at the top two cabs, they might look a bit short even compared to what I based them off of. Changing their height will take me all of five minutes to do (since I might modify the rescue cab and then overlay it onto the 'Scope :D ) What would you suggest in added height? If I raised it by say, 4 or 6 pixels, would that be enough? The blank chassis is something I'm trying out. The game I'm designing them fore uses isometric tiles that are 32x32 pixels. The top two that are mostly finished are roughly 3 tiles wide. The blank chassis is about 2.5. A finished city scape that I can use as my desktop background is my goal. I leave my resolution at 1280x1024, so I've got ALOT of work to do. I'm contemplating adding vehicles once I decide on the final width of the road. Definately going to have do so some animations within the final product. It's all black outline now, but that will be gone once I have the "blueprint" done, and start adding color and shading. Seeing some of the "Pixel Cities" like the stuff feature at PixelDam (?) have inspired me to really push forward with this. I got kind of sloppy with the file formats that I uploaded. I've got them all in PNG, BMP, and Jpeg. I try to stay working in PNG, but if I'm not careful and don't change the save settings it'll go to BMP. BMPs can be huge as we know, so if I'm showing it to someone who doesn't appreciate the work, a JPG does fine. I just wasn't paying attention to which version I uploaded...It was late, I was tired. I'll keep it in mind for next time. I appreciate the feedback that I've gotten so far. I've shown these to a few other people and all I get is "AWESOME!" or "Looks good so far". The constructive feedback helps me alot more then just an "Awesome" or "Looks good". EDIT: The PNG versions have been uploaded onto my webserver. I can't find a PNG of the empty chassis, but I found a Pumper-Tanker that I had made on it. No where near complete once again, but I like to slowly tinker on everything. I'll fix the images in the first post. EDIT 2: Forgot to add in the updated image of the chassis. :) Edited by FireMedic - 07 November 2006 at 11:05am |
|
![]() |
|
Pieface
Commander ![]() ![]() Joined: 09 February 2006 Location: England Online Status: Offline Posts: 146 |
![]() ![]() ![]() |
I really want to see that building finished
![]() |
|
![]() |
|
![]() ![]() |
||
Forum Jump |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |