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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
![]() ![]() ![]() Posted: 13 November 2006 at 5:00am |
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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SeanGraal
Seaman ![]() ![]() Joined: 28 August 2006 Online Status: Offline Posts: 14 |
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the shading and details are pretty nice...what bothers me is the animation. no1 really slashes like that. (well maybe a robot, if you give it a sword)
try and find some references to slashing and slashing stances... Edited by SeanGraal - 13 November 2006 at 7:36am |
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EyeCraft
Commander ![]() ![]() Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
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Hello. Please remove the link to imageshack from the images.
I'm very tired right now, so I'll just do some quick critique on the animation: -his feet shouldnt slide along the ground like that, they should pretty much be stationary, except for a possible twisting of the ankles. -his arm should bend argh...if i wasnt so tired I'd do a quick example for you...until then I'll reuse the one I did earlier for someone else; ![]() You need a proper angle of motion and a follow through. Plan the animation out, determine the key frames of the action and go from there. Do the action yourself infront of a mirror and freeze yourself at certain stages to get a good idea of what happens, etc. Edited by EyeCraft - 13 November 2006 at 9:09am |
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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Pieface
Commander ![]() ![]() Joined: 09 February 2006 Location: England Online Status: Offline Posts: 146 |
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Add some trail marks on the sword when its moving, and add a few framses more
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Souly
Commander ![]() ![]() Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
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It looks like a pansy hit.
I mean honestly it looks like he's dubbing someone a knight, not disemboweling their head. Also, don't triple post. If you have anything new to add just use the edit button and edit your old post. As well, you have to remove the links to imageshack. This forum has a click zoom option, and we can't zoom in when it is a link. Edited by Souly - 13 November 2006 at 2:30pm |
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EyeCraft
Commander ![]() ![]() Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
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Like I said before, his feet shouldn't slide over the ground like that, it doesn't make sense. You've approached the motion far too linearly. You have to think about how much time each part of the motion takes and assign numbers of frames accordingly.
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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Thanx for all the replies.
I have some questions,
well i cant use imageshack, so what else? maby you could post a link
Well i tried a couple of things with the feet, but they all turned out like @#@#$. Hes turning around so his feet should move, right?
''You've approached the motion far too linearly. You have to think about how much time each part of the motion takes and assign numbers of frames accordingly''
hmm, what do you mean with that? I can speak english but sometimes i need some help
![]() Well like i said the whole animation didn't turn out that well, now its more like turning around that slashing... Edited by dragonrc - 14 November 2006 at 5:44am |
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EyeCraft
Commander ![]() ![]() Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
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Ummm...ok stand up and turn around 180 degrees. Did your feet slide magically over the ground? Unless you are standing on ice or are floating in space, there's actually going to be muscular movement that you will do.
Observe doing the motion. Replicate it in the animation. When you upload something on imageshack it spits a bunch of URLs at you. You want to copy the direct link to image url. Then using the image button on this website (picture of tree) you paste in the url and presto, image is in your post and people can zoom it. Edited by EyeCraft - 14 November 2006 at 5:54am |
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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![]() Ill also try to edit my old animation again.
Please post of what you think about this^^^^
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EyeCraft
Commander ![]() ![]() Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
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The raising of the sword looks good. I think there should be some conveyence of energy or magic, however, such as his hair moving or floating.
His arm appears to shorten as he raises the sword, you should make sure its always the same apparent length. |
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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Thanks for the tip of moving hair
![]() http://img295.imageshack.us/img295/9041/bendbz7.png
this explains why the arms appear shorter
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EyeCraft
Commander ![]() ![]() Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
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I'm well aware of how the arm should bend. But thats not how it looks in the animation. His arms should be further outwards from his body, at the moment they seem to shrink in towards his torso in a noodly fashion. Try to put your arms in the same position the character has them...yours will stick out much further.
Edited by EyeCraft - 15 November 2006 at 2:15am |
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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![]() ![]() maby this improves it
![]() here is a part of the magic spell i was planning to make
I was supprised of the result, I thought it would turn out very bad.
I dont know what but something botheres me about it though.... something doesnt feel right, or is it just me?
post your oppinion about it
edit:
I must be crazy to think i can animate this
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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If you're going to animate it, I don't think dithering is the right way to go. Otherwise, that animation would take AGES. :O
I would look at Blueberry_Pie's signature which, last I checked, had a pretty awesome explosion animation in it. Granted, this is a magical spell, but I think the colors and transitions would be beneficial to look at. |
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EyeCraft
Commander ![]() ![]() Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
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The frame is unnecessarily detailed for an animation like this. Each frame will only be visible for like 1/10th of a second, you only need them to be really basic. Don't get bogged down on details so early, work on the animation as a whole, and then refine its detail until you are happy with it.
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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![]() ![]() Well, i know that the animation will be hard, but ill try. ![]() Edited by dragonrc - 16 November 2006 at 6:01am |
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EyeCraft
Commander ![]() ![]() Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
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Ok, I'm done with this, there's basically no point telling you anything because either you lack the basic ability to listen to people, or you just don't regard anything I have to say to have any worth.
Bye. |
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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Im sorry to hear that
I listen to all replies, this doesn't say ill do something with all of them. I used some of your tips, but if I want to work very long at an animation because it is detailed doenst say I dont listen to your replies.
“Thanks for the tip of moving hair” “Thanx for the tip about posting the image”
I use things you say that i think that will improve the image. Edited by dragonrc - 16 November 2006 at 8:38am |
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Souly
Commander ![]() ![]() Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
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But see, that's where you're going in the wrong direction.
Just because it's what you want it to look like doesn't make it visually attractive to anyone else. We point out what is wrong with it and what needs to be done with it. If you choose not to take our advice then you're just going to end up making a sh*tty piece that looks like no effort was put into it. We give you advice for a reason. I expect you to listen to them and take them into consideration. No one likes to be ignored, especially when they tell you perfectly what is wrong with it. What's the reason for asking for help when you're barely going to use it? |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Calm down people. |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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not using comments could be a stylistic choice sometimes, i dont incorporate everything everyone says either. however i do use C&C that help me get the images mesage across, making it clearer etc. in this case, tis about making things clear.
the red stuff is supposed to be a fire spell i suppose? the colours tell me so, the spiky-ish stuff kinda tells me so, but the shading and shapes look like a plant.
i'll allso say this. dithers are no use. they make the thing look very gritty, and fire has a very smooth texture (yes it has a texture. sorta =P)
and the flames around it to not really immerse the shape inside the wayyou made them, they appear to be only behind the main spell
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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problem 1: Well, when I removed the dithers some parts looks kind of wierd, like in the middle, or should i just dither less?
![]() And the shape, its supposed to be a fire ball where 2 blasts of flames come out and circulate to the top.
problem 2: I agree that it looks like most of the flames go only behind it, I actually made it so some go behind and some to the front, but when i didnt had the lines between the fireball and the spikes, it looked really bad. I now drew some lines somewhat lighter but it still looks if most ofthem go behind it, but sometimes it looked as if they were attached to the main fire. I dont really know how to solve this problem
I also think that the top left part is ugly
Edited by dragonrc - 16 November 2006 at 9:42pm |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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i think you are trying to define every fire particle too much, fire is pretty fluid stuff, there actyally arent all that much different flames, they blend together
i made a couple of keyframes thet could help you out, as well as a bit more fleshed out ''final'' image
i hope this gives you some ideas
allso: note how little red/ orange i use compared to yellow and white, this makes it a brighter (hotter/stronger) flame
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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Wow, that looks fantastic!
I will certainly change my thing after i get home today.
things ill change:
-make it lighter
-only use spikes in the fireball
-use spikes in the front, not only to the sides
Thanks, this really helps me out
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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dude. try NOT to see it as spikes. they are NOT solid and should NOT be treated as such
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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sorry, but whats it called, flames?
anyway, I did a quick edit to give an idea of how its gonna look, i only edited the bottom.
![]() When i was working on it it turned out better and better, but the flames in the middle kind of ruind it, any idea what im doing wrong?
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ceddo
Commander ![]() ![]() Joined: 01 June 2020 Online Status: Offline Posts: 466 |
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Looks awesome snader!
@dragon: I don't think you need 6 colors for the fire. For an animation, I think 3 or 4 would suffice... 6 is still too much work, and it ends up being like you want to fit each color in... |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Originally posted by dragonrc
any idea what im doing wrong? Originally posted by snader i think you are trying to define every fire particle too much, fire is pretty fluid stuff, there actyally arent all that much different flames, they blend together ![]() |
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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![]() ![]() your right! it looks better now doesnt it?
Tomorrow ill work on the rest
![]() Ill try to use less colours, but I think thats gonna be hard because each colour has an own purpuse
edit:
![]() removed 2 colours:
1 turned into a lighter colour(you can see it at the bottom of the fireball)
and there was 1 colour that only had 10 pixels (they were outlines that hadnt been changed after the previous edits) Edited by dragonrc - 18 November 2006 at 10:29am |
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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I think it's less defined than before, but still rigid because they're pointy. I'd look at snader's edit again or google some pictures of fire.
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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Try making the central overlapping parts cross at a more natural angle, The 45 degree thing isn't realy working. Looks like something from an older arcade game very cool.
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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![]() ![]() Post ur oppinion Edited by dragonrc - 19 November 2006 at 6:59am |
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ceddo
Commander ![]() ![]() Joined: 01 June 2020 Online Status: Offline Posts: 466 |
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I say you should reduce the color count even more. Sorry, this is just a real quick color replacement, and though it looks like ****...
![]() ... you don't need so many colors! It can actually ruin the aspect of your flames. In that picture, there are only 3 colors + transparency. You may have to adapt your image so that it looks better, such as removing the dither, but you'll end up making things much faster, and that look much nicer. Edited by ceddo - 19 November 2006 at 8:02am |
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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ok, ill try to remove some extra colours.
Maby you were looking at the whole image, but i only remade the ball of fire and it doenst have any dithering anymore. The rest of the spell will be remade later.
edit:
![]() removed 1 colour, the red outline now is gone.
The image looks better without the red outlines. I tried to remove some more colours but that would change the picture dramaticly, in a bad way...I see what you want to show me with your image, but that will change the image very much, I don't say i dont like it, its style is used in many games where it usually looks very good. But the game i'm spriting for doesn't have that kind of style, if I would remove more colours so it looks like your example it would turn out bad compared with the other sprites.
The game im spriting for looks somewhat like ff tactics, try to think your image in that game, it wouldnt look good.(not that mine would look good, but hey, thats why im here in the WIP forum
![]() The problem usually is that you see the image as a pixel art, that way you will look different to it then when its a sprite for a game.
That usually is my problem, Im too much concetrating on making it look perfect as a piece rather then making it fit into a game
Edited by dragonrc - 19 November 2006 at 9:17am |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Originally posted by snader
i think you are trying to define every fire particle too much, fire is pretty fluid stuff, there actyally arent all that much different flames, they blend together
i made a couple of keyframes thet could help you out, as well as a bit more fleshed out ''final'' image
i hope this gives you some ideas
allso: note how little red/ orange i use compared to yellow and white, this makes it a brighter (hotter/stronger) flame I suggest you read this again, it should really help you, but you're not picking up on it all too well. You need higher contrast, less individual spikes with pillow shading (which makes it look like one of those glowing lamps). Think of it more like a gas or liquid, rather than a solid form. The light eminates from the centre of the flame, and dissapates near the edges and top.
If you're planning on animating this, i would strongly suggest doing a draft animation with a colour or two first, or you'll find it hell later.
One thing which should help you the most would be references of flames. Google images should find some quite easily (although make sure they're real life references).
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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Ok, ill work on it tomorrow and ill go through all the steps again
-ill remove more flames (especially at the top, ill make the bottom ones bigger)
-Question, what is pillow shading? Iv seen the term often but it seems it has more meanings
-draft animation, this means very basic at first and make it look good in the end right?
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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Update: I worked a little bit on the points you noticed, i will certainly work on them more
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![]() I think its better now but it looks less wild.
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Souly
Commander ![]() ![]() Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
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Seem you make it so each point of the fire is single.
Which is not the case with fire. It doesn't point up like a spike either. |
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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![]() But when you want the fire to be one youll have to use more flames....
but that will send you to a problem discussed above
![]() But i think it looks better then the old one, but there are many flames now....
![]() Edited by dragonrc - 21 November 2006 at 5:00am |
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scottfro
Midshipman ![]() Joined: 10 October 2006 Online Status: Offline Posts: 61 |
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http://www.sbnbs.com/gallery/classics/Fireball.jpg
Edited by scottfro - 21 November 2006 at 7:09am |
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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Woah, that gav me some inspiration im going to do it all over i made a sketch of how it going to look: ![]() before im going to colour it, please tell me if the sketch needs changes
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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That wasn't exactly the best reference.. but it seems it's inspired you into a good direction.
At the moment the sense of scale seems quite off. This is meant to relate to the little sprite made before, yes?
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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Yeah, ill try to fix it, i am quite bussy the next 2 days so i think the update will come somewhat later
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