WIP (Work In Progress)
 Pixel Joint Forum : Pixel Art : WIP (Work In Progress)
Message Icon Topic: Scottfro's Treehouse Post Reply Post New Topic
Page  of 2 Next >>
Author Message
jalonso
Admiral
Admiral
Avatar

Joined: 12 August 2020
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Topic: Scottfro's Treehouse
    Posted: 17 November 2006 at 9:27pm
One big tree (with supports) or several trees (hanging)?
Which leaf cluster looks better to you?




Edited by jalonso - 19 November 2006 at 10:57pm
IP IP Logged
Rodder
Commander
Commander

infinite cool points

Joined: 15 December 2005
Online Status: Offline
Posts: 162
Quote Rodder Replybullet Posted: 17 November 2006 at 9:51pm
One big tree is sexy! The composition is much stronger, with the tree as the focal point and the details leading your eye around. Having several trees is distracting, plus it covers up a lot.

Also if possible, id leave out the leaves. I love the contrast of the sharp/dark lines of the tree, with the warm/soft textures of the houses.

If you need leaves, id go with the bottom (lighter green). It looks more natural which i think would fit in with the textures you have already.

Nice work BTW. What's this for?
IP IP Logged
brianna
Seaman
Seaman
Avatar

Joined: 02 November 2006
Online Status: Offline
Posts: 27
Quote brianna Replybullet Posted: 17 November 2006 at 9:56pm
I like the branches of the first one better. The second seems more uniform, less organic -- like the overall composition becomes too square. Maybe with leaves it would look more natural again -- but it's hard to say.

As for the leaves, I like the shading of the first one better but I'm drawn to the colors of the second. Maybe I vote for the first one with slightly less saturated and yellower highlights?

Overall, though, looking like this will be very, very nice. :)

IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 12 August 2020
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 17 November 2006 at 10:36pm
So one tree it shall be.
@Rodder, This is for Pixeldam for a hood called Evergreen that's forest themed so I thought leaves were needed/appropriate. I will explore using as few leaves as possible since you are always right.

@Brianna, thx.

I do plan to add a rocky cavern with a 'hot spring', waterfall, lillies etc.
IP IP Logged
fil_razorback
Commander
Commander
Avatar

Joined: 17 December 2005
Online Status: Offline
Posts: 215
Quote fil_razorback Replybullet Posted: 18 November 2006 at 1:34am
You'll never cease to amaze me jal' ^^
IP IP Logged
ceddo
Commander
Commander
Avatar

Joined: 01 June 2020
Online Status: Offline
Posts: 466
Quote ceddo Replybullet Posted: 18 November 2006 at 4:36am
Just beautiful. Colors are great. And I prefer the big tree in the center, for the same things that Rodder said.

As for the branches, I prefer the lowest sample (with the least saturated green). What would be even nicer in my opinion would be red/orange leaves.
IP IP Logged
Aleiav
Commander
Commander
Avatar

Joined: 08 April 2016
Online Status: Offline
Posts: 2380
Quote Aleiav Replybullet Posted: 18 November 2006 at 3:12pm
For the tree leaves? I like the top one.

good grief, you're too good with iso, I say.
IP IP Logged
Monkey 'o Doom
Commander
Commander
Avatar

Joined: 24 September 2005
Online Status: Offline
Posts: 2994
Quote Monkey 'o Doom Replybullet Posted: 18 November 2006 at 4:10pm
I suggest you go with multiple trees. The single tree just looks wimpy, and the poles don't look like they'd even come close to supporting that much weight. One strange bit I see in the multi-tree one is that there are these poles with roots that go up to and join with limbs. Is there any explanation? I'm puzzled by them.

RPG is numberwang.
IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 12 August 2020
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 18 November 2006 at 7:37pm
@ MoD, I went with one tree before reading your comment. I see what you mean. I was just laying out a rough so it was not iso grid accurate.

@ceddo, I would have loved a red tree but this is for a neighborhood called 'evergreen'

I have added a few leaves as possible while still making it look like a live tree :/
I will remove support poles as I add stuff like a swing and a hammock and stuff.




Edited by jalonso - 18 November 2006 at 7:39pm
IP IP Logged
Pixel_Outlaw
Commander
Commander
Avatar

Joined: 01 September 2005
Online Status: Offline
Posts: 3829
Quote Pixel_Outlaw Replybullet Posted: 18 November 2006 at 7:41pm
Wow that's really good. The rock heap looks like one of those art gum erasers however.
IP IP Logged
brianna
Seaman
Seaman
Avatar

Joined: 02 November 2006
Online Status: Offline
Posts: 27
Quote brianna Replybullet Posted: 18 November 2006 at 7:44pm
Oh, that's purty. The support poles are a bit distracting and busy -- maybe cover them with vines or make them out of a less colorful material?

I rather liked the original floor textures, too. May I ask why you removed them?
IP IP Logged
Pixel_Outlaw
Commander
Commander
Avatar

Joined: 01 September 2005
Online Status: Offline
Posts: 3829
Quote Pixel_Outlaw Replybullet Posted: 18 November 2006 at 7:46pm
Yeah take the poles and make the light more broken more like bark.
IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 12 August 2020
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 18 November 2006 at 7:50pm
@Brianna, I removed the texture on the floor because I found when I started to drop the shadows from the tree branches it bacame to messy and dirty looking. I will add some texture once all the main elements are in.

@P_O, yup, it does look like a kneaded eraser, will redraw more angular, thx.
IP IP Logged
Pixel_Outlaw
Commander
Commander
Avatar

Joined: 01 September 2005
Online Status: Offline
Posts: 3829
Quote Pixel_Outlaw Replybullet Posted: 18 November 2006 at 7:59pm
Well and the uport poles look too pristine, almost like candy orange painted metal.
IP IP Logged
Aleiav
Commander
Commander
Avatar

Joined: 08 April 2016
Online Status: Offline
Posts: 2380
Quote Aleiav Replybullet Posted: 18 November 2006 at 9:53pm
The mud/dirt seems a bit odd to me... but you're probably working on it.
IP IP Logged
ceddo
Commander
Commander
Avatar

Joined: 01 June 2020
Online Status: Offline
Posts: 466
Quote ceddo Replybullet Posted: 19 November 2006 at 1:51am
Looks awesome! I was about to comment on the rocks too :P

I don't like the dirt's saturation.. I think tiw ould look better if it had a lower saturation, and some purple in it... because I love purple :)
IP IP Logged
EyeCraft
Commander
Commander
Avatar

Joined: 07 July 2005
Location: Australia
Online Status: Offline
Posts: 425
Quote EyeCraft Replybullet Posted: 19 November 2006 at 2:27am
Wow, this is sexy! Reminds me a little of AOE2.

You've put too deep shadow in the highlighted areas and too bright highlights in the shaded areas of the rocks. Also I'd try different tints for the rocks, rather than just grey like that.

I think the image could really benefit from some shading on the supports.

The grass, mud, and transition between them all need much more attention. They lack texture.

I think you can make better use of the highlight tone on the tree trunk.

The water is looking fantastic, but the waterfall could maybe use a little bit of shadow...I dunno, it's a bit tricky.

The cobbled stone (that's what it is, right? Not mushrooms? ), seems detached from the ground, as if its floating above it. I think reduce the shadow tones of the gaps in between the stones, and maybe have some tufts of grass sticking up through, or something.

On the right-most footpath, theres a dark strip that make it look like there's actually a drop between the footpath and the grass&dirt. What's happening with that? I'd say remove that dark strip. If not, fix up the rocks right near it so they don't look like theyre floating.

That's all from me, keep up the great work!
IP IP Logged
Equinoxx
Commander
Commander
Avatar

Joined: 16 December 2005
Online Status: Offline
Posts: 164
Quote Equinoxx Replybullet Posted: 19 November 2006 at 12:37pm
totally hot mate ...

few things.
the small boulders in the bottom could be smaller if they are what I think they are. they appear to be rather large anywhich way

the rocks do indeed appear to have a molten lead look to them, but you're aware of that so it's cool

not entirely sure what's going on with the ground at all.
it looks as if it's mud beneath the tree that goes to water then to a path with stones ?

love the housing support but would prefer the strutbindings to appear more ropey instead of metalish
IP IP Logged
PixelSnader
Commander
Commander
Avatar
Not a troll!

Joined: 05 June 2014
Online Status: Offline
Posts: 3194
Quote PixelSnader Replybullet Posted: 19 November 2006 at 1:43pm
hey. um. sex me.

▄▄█     ▄▄█
▄█▄     ▄█▄

IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 12 August 2020
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 19 November 2006 at 10:57pm
@EyeCraft, thanks for taking the time to be so detailed. The color greys used on the rocks are from the Pixeldam base so I'm stuck with those greys, same goes for some of the greens :(

I will make color corrections in the next update. This is still in the scrappy, whatever color phase.

@Eq, Yes I have been hating the rope ties. Those were cobblestones before XD

@snader ;)

BTW, this piece was inspired by an IRC convo with Scottfro about trees and being pixelippies

Does tree big tree have enough leaves? I will be putting leaves all over the ground to kinda explain the tree a bit. I'd hate to cover the house a lot :/

Should the balcomy be left bare to rest the eye?

Does the 'shiva' sculpture look wrong/bad/stupid?




Edited by jalonso - 19 November 2006 at 11:58pm
IP IP Logged
Equinoxx
Commander
Commander
Avatar

Joined: 16 December 2005
Online Status: Offline
Posts: 164
Quote Equinoxx Replybullet Posted: 20 November 2006 at 12:42am
oh HELL YES !!!

that's gorgeous sh*t man much better on all fronts then the previous one.

your rocks to the left still look like molten lead though ....
May I suggest havinh 1pixel highlight edges and highlight 'planes' to square it out. It looks so organic right now.

I would indeed leave the balcony empty. The whole is rather crowded as is and it doesn't need more detail.

btw, love the new avatar


Edited by Equinoxx - 20 November 2006 at 12:43am
IP IP Logged
fil_razorback
Commander
Commander
Avatar

Joined: 17 December 2005
Online Status: Offline
Posts: 215
Quote fil_razorback Replybullet Posted: 20 November 2006 at 4:52am
I hate you jal' :D
Future fav =)
IP IP Logged
brianna
Seaman
Seaman
Avatar

Joined: 02 November 2006
Online Status: Offline
Posts: 27
Quote brianna Replybullet Posted: 20 November 2006 at 7:00am
Is that white thing on the right the Shiva sculpture? It looks... confusing. I couldn't tell what it was until I read the "Does the 'shiva' sculpture look wrong/bad/stupid?" question, and I'm still not sure.
IP IP Logged
scottfro
Midshipman
Midshipman


Joined: 10 October 2006
Online Status: Offline
Posts: 61
Quote scottfro Replybullet Posted: 20 November 2006 at 8:09am
hahahhaha glad i could be of inspiration to you :P

some ref images here www.scottfro.net  hahaha
IP IP Logged
Mykola
Commander
Commander
Avatar

Joined: 22 September 2019
Online Status: Offline
Posts: 195
Quote Mykola Replybullet Posted: 20 November 2006 at 9:31am
saved the wips to my hard drive for extensive study :D
IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 12 August 2020
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 20 November 2006 at 12:45pm
Mykola is a Thief

I finally understood what you were all talking about as it related to the rocks. Is this better?
Removed the Shiva sculpture, fixed a color ramp or two.
Added the Pixeldam street base so that it can be seen in its environment.


IP IP Logged
Monkey 'o Doom
Commander
Commander
Avatar

Joined: 24 September 2005
Online Status: Offline
Posts: 2994
Quote Monkey 'o Doom Replybullet Posted: 20 November 2006 at 12:59pm
The rocks look a lot better now, but they seem to have too much of a constistent flat top; give 'em some variation.
 
This's come a long way and it looks absolutely amazing. Great work!

RPG is numberwang.
IP IP Logged
Pixel_Outlaw
Commander
Commander
Avatar

Joined: 01 September 2005
Online Status: Offline
Posts: 3829
Quote Pixel_Outlaw Replybullet Posted: 20 November 2006 at 1:14pm
I'm just glad there are no monkeys in that tree....ohh how I loath monkeys. Nothing personal MoD.Came out pretty well(the picture).

Edited by Pixel_Outlaw - 20 November 2006 at 1:14pm
IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 12 August 2020
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 20 November 2006 at 7:30pm
Changed a few more little things and feel OK with the project.
On to the animations :)

For some reason it seems fast on Firefox.


IP IP Logged
Pixel_Outlaw
Commander
Commander
Avatar

Joined: 01 September 2005
Online Status: Offline
Posts: 3829
Quote Pixel_Outlaw Replybullet Posted: 20 November 2006 at 7:47pm
Hmm it looks lik the swing chains have been eyeballed. The swing doesn't look centered. It will be hard as hell but you ahould animate the swinging to do an arc or it looks like the chains are stretching.

Edited by Pixel_Outlaw - 20 November 2006 at 7:49pm
IP IP Logged
Monkey 'o Doom
Commander
Commander
Avatar

Joined: 24 September 2005
Online Status: Offline
Posts: 2994
Quote Monkey 'o Doom Replybullet Posted: 20 November 2006 at 7:48pm
Looks too fast in IE and FF to me. Also, the way the colors behind the hammock go from dark to light in consecutive frames. This, though logical, looks bad. Maybe take some artistic liberty here?

RPG is numberwang.
IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 12 August 2020
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 20 November 2006 at 7:59pm



MoD, yes I noticed that too. I was more concerned about the frame rate atm. Its 0.2 now.

P_O, It is precisely on the iso grid and is not 'eyeballed'. I understand what you mean but isos have their 'thing'

Maybe animations won't work for this piece.

IP IP Logged
Doppleganger
Midshipman
Midshipman
Avatar

Joined: 28 September 2016
Online Status: Offline
Posts: 71
Quote Doppleganger Replybullet Posted: 20 November 2006 at 8:29pm
Whoa! That's hardcore. This piece is/has turning/turned out really well. I dig that animation, if only for the admirable skills it takes to animate swinging in iso.

The only crit I have is the copy pasted tree foliage. Although it took me a second to notice it.


Edited by Doppleganger - 20 November 2006 at 8:29pm
IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 12 August 2020
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 20 November 2006 at 10:27pm
Originally posted by Doppleganger

...The only crit I have is the copy pasted tree foliage...


Thank you.

off-topic: Do you say that because it seems lazy to copy and paste? or some other reason? I'd really like to know.
My attraction to isometric pixelart, besides the pixelly look of it is the copy/paste aspect which is such a part of the style. I do think it should be broken up somewhat but I actually do that on purpose. That is why the 5 foliage pots are front and center (I did make two ferns however). I've never heard anyone crit the copy/paste in an iso, interesting.
IP IP Logged
Mykola
Commander
Commander
Avatar

Joined: 22 September 2019
Online Status: Offline
Posts: 195
Quote Mykola Replybullet Posted: 21 November 2006 at 5:09am
Watching your work in pogress is amazing :)!
Just as I think you made something awesome, you already come up with new coolness..
 
I can't really crit anything here. And by the way, I support copy&paste in iso as well :))
I think in iso, it's totally fair game. I think it's a good part of the style.. that began from game art, where tiles and such are a necessity :), and it's been proven that repetitive images can look good :D
 
Besides if I were to crit copy&paste, I'd have to give eboy a hard time about like 85% of their gallery :D
IP IP Logged
buloght
Seaman
Seaman
Avatar

Joined: 08 April 2021
Online Status: Offline
Posts: 23
Quote buloght Replybullet Posted: 21 November 2006 at 5:25am
I am not worthy to crit this/you. Just making a wow post 
IP IP Logged
Doppleganger
Midshipman
Midshipman
Avatar

Joined: 28 September 2016
Online Status: Offline
Posts: 71
Quote Doppleganger Replybullet Posted: 21 November 2006 at 10:40am
Oh, I have no problem with the pots and ferns. The only realy copy/paste that bothered me was the leaves on the tree. And I only noticed that because almost all of them have a single leaf angling down and to the left near the top. Not necessarily an avid crit but something that struck me none-the-less.

I think removing that leaf from a few of the bunches of leaves would make it seem less redundant. However, I don't want to go in too deep here because I love the piece and any more work isn't necessary.
IP IP Logged
The B.O.B.
Commander
Commander
Avatar

Joined: 07 April 2021
Online Status: Offline
Posts: 461
Quote The B.O.B. Replybullet Posted: 21 November 2006 at 11:53am
   Damn Jalonso. I'm not into iso, or anything, but this thing is beginning to look gorgeous. Seems like you're getting better at texturing these things. The rock piles, and additional foliage goes well in terms of composition. And in my opinion, I wouldn't place this thing in the middle of a four-way street intersection( viewed a couple posts ago...)
   As far as the Hammock animation, I think maybe you should try experimenting a little bit by shortening the distance of how far apart the swings are from each other. Also, I noticed that as soon as he gets to the end of each swinging motion, he immediately goes back in the opposite direction a little too quickly. I always thought that when any object tries to change direction after going the exact opposite, it must slow down a bit, in an almost prolonged state, and then speed up reaching it's highest point of momentum halfway-3/4 of the way, kinda like a pendulum(don't be afraid to correct me if I'm wrong. I'm not the most brightest students of motion, and physics).  Maybe thats whats kinda' causing the choppiness.
   But again, I think this is looking Ass'ome.
IP IP Logged
Ensellitis
Commander
Commander
Avatar

Joined: 19 June 2005
Online Status: Offline
Posts: 10099
Quote Ensellitis Replybullet Posted: 21 November 2006 at 12:47pm
trying to outdo yourself? :P

i would keep the animation, but make the swing less "swingy"...  maybe jus a few pixels...  right now it seems a little unrealistic...  if you cut the frames and maybe set it to .3 or leave it at .2 giving it just a nice gentle swing.

things i would like to see (and i know you like to make your iso busy :P): tiki tourches, fish in the pond, and maybe some shadows moving inside the cloth windows.

keep it up!
ಠ_ಠ
There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.
IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 12 August 2020
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 21 November 2006 at 1:41pm
@Dopple, Good point! I started to mess with them here but will do more.

@B.O.B., Pixeldam is set up so that everything is on an intersection so I am unable to do much about that. It is for that reason the the rocks are boxy. I fugured it was a transitional blend to the grid.
I have done pretty much what you mention about the swing on this with the exception of the impulse. Pixeldam has a 50k file size limit and I can't really add 2 more frames to make that happen so its a bit of a compromise. As Dopple mentioned a 'swing action' in iso is a true challenge that may only be achieved with an 8 frame minimum.  I will inspect closer tho.

@Ens, shadows, fish added, many thanks. The fish may not work out, not only are they choppy with 4 frames it detracts from the water, I think. The shadow looks great but may need slower movements, looks a bit 'wanky' (ask Lar, what that means). I had already thought of tiki torches. That would add colors and the file size is already reaching the limit so lets just say Pixeldam has a city ordinance about open flames

@Mykola, Buloght and the Monkey, thank you.

e:typos




Edited by jalonso - 21 November 2006 at 2:00pm
IP IP Logged
Pieface
Commander
Commander
Avatar

Joined: 09 February 2006
Location: England
Online Status: Offline
Posts: 146
Quote Pieface Replybullet Posted: 21 November 2006 at 2:00pm
A few Tiki Torches might look coll around the place
IP IP Logged
Ensellitis
Commander
Commander
Avatar

Joined: 19 June 2005
Online Status: Offline
Posts: 10099
Quote Ensellitis Replybullet Posted: 21 November 2006 at 2:30pm
awsome, i think the fish give it more action...  maybe have them move less...  even just move their tales, that would make them more of a hidden easter egg. as always, you are doing great :)
ಠ_ಠ
There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.
IP IP Logged
Monkey 'o Doom
Commander
Commander
Avatar

Joined: 24 September 2005
Online Status: Offline
Posts: 2994
Quote Monkey 'o Doom Replybullet Posted: 21 November 2006 at 2:38pm
I love the subtle animations, but they seem centered on the bottom/left. If you could animate the leaves it would look great, but that might be really hard depending on how you've managed the layers. You can expect a 9/9 from me.

RPG is numberwang.
IP IP Logged
Akira
Commander
Commander
Avatar

Joined: 03 March 2005
Location: New Zealand
Online Status: Offline
Posts: 220
Quote Akira Replybullet Posted: 21 November 2006 at 2:51pm
love it man. this has to be one of the best isos i've seen in a while. all of the animations need a little more work, the hammock should 'hang' a little more at the extremes of its swing. the fish could use some still frames so they don't just look hyperactive.
i reread your post and it looks like you're going to work on everything i mentioned anyway. nvm...
IP IP Logged
Indigo
Commander
Commander
Avatar

Joined: 20 April 2016
Online Status: Offline
Posts: 174
Quote Indigo Replybullet Posted: 21 November 2006 at 7:46pm
I swear to you, jal, if you use AA it will immediately look 100 times better.  AA is a necessity of pixelart.
IP IP Logged
leel
Commander
Commander
Avatar

Joined: 29 June 2005
Online Status: Offline
Posts: 3001
Quote leel Replybullet Posted: 21 November 2006 at 7:48pm
Originally posted by Indigo

I swear to you, jal, if you use AA it will immediately look 100 times better.  AA is a necessity of pixelart.
I second that.
 
I <3 the hammock!
IP IP Logged
brianna
Seaman
Seaman
Avatar

Joined: 02 November 2006
Online Status: Offline
Posts: 27
Quote brianna Replybullet Posted: 21 November 2006 at 8:49pm
IMO, AA ruins the coolness of pixel art and should be used sparingly in isometric especially.

I agree with the slowing down the ends of the swing animation though.


IP IP Logged
Ensellitis
Commander
Commander
Avatar

Joined: 19 June 2005
Online Status: Offline
Posts: 10099
Quote Ensellitis Replybullet Posted: 21 November 2006 at 10:14pm
NEVER use aa with iso...  i am about sick of the continuos "aa must be used", that is not always the case and can ruin an otherwise perfect piece
ಠ_ಠ
There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.
IP IP Logged
Mykola
Commander
Commander
Avatar

Joined: 22 September 2019
Online Status: Offline
Posts: 195
Quote Mykola Replybullet Posted: 21 November 2006 at 10:21pm
As much as I respect Indigo, I have to absolutely disagree.
 
AA is not a necessity. Neither technique is a necessity, for that matter. Good artistic value, that's a necessity, but it isn't defined by any technique or combinations of them.
 
And I'm quite sure the last pixelart in the world that needs more AA is Jalonso's.


Edited by Mykola - 21 November 2006 at 10:21pm
IP IP Logged
Feron
Midshipman
Midshipman
Avatar

Joined: 17 September 2006
Online Status: Offline
Posts: 99
Quote Feron Replybullet Posted: 22 November 2006 at 9:21am
nah im with indigo, some of the best isometric stuff i have seen all uses AA.

otherwise AWesomE
hmmmm.
IP IP Logged
Page  of 2 Next >>
Post Reply Post New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum