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Author | Message |
chess
Commander ![]() ![]() Joined: 11 October 2006 Location: Germany Online Status: Offline Posts: 249 |
![]() ![]() ![]() Posted: 12 April 2007 at 5:14pm |
This is another one of my magical angel thingys.
A deapsee enemy. It is a work in progress and i want to get some c+c about the things i`ve worked on it. ![]() Edited by chess - 12 April 2007 at 5:35pm |
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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Overall it's pretty good, but the more purplish blue that surrounds the little light blue spheres might be better as the grey you have. The two "lobster claws" are also a bit strange in attachment; you were probably going to fix that already though. The right "lobster claw" could use some of the inner pixels of the left side of the outline to be turned to a lighter blue. One more thing is that you might want to add a bit of the blue on the body of the enemy. You could create some interesting effects when blending the two ramps; a flamelike pattern or bubbles might work well.
BTW: Deepsea.
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chess
Commander ![]() ![]() Joined: 11 October 2006 Location: Germany Online Status: Offline Posts: 249 |
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I want to make the claw floating like the turbine of the star wars podracers but without the flash between the turbins, it should float in a magical way.
I will try your regards with the colors tomorrow, so thanks for that, i was thinking of something like that also before :) I guess my bubbles are well done, what do you think? I want to do the "innerpixels" on the right claw, but tomorrow, enough pixels for today^^ Can you explain the thing with the grey a bit more please? Edited by chess - 12 April 2007 at 5:48pm |
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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You can't go wrong with star wars. ![]() Yes, the bubbles did seem to be a strong point of the piece. They and some of the other shading add a lot of depth, which is good, but something I notice makes them look a bit different from the other angel things.
With my comment about the grey I was suggesting that you make the rings with the second blue palette into the greys you have. I think it helps provide unity and makes a pretty big difference for just a color swap.
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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There is a slight disconnection between the blue balls and the green thingy...lame phallic c+c
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chess
Commander ![]() ![]() Joined: 11 October 2006 Location: Germany Online Status: Offline Posts: 249 |
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@ Monkey 'o Doom: So you mean the metalparts should shine blue? Thats a good idea which i will try. My angelthingys are all very different from each other and they aren`t all birdlike creatures, thats good. Today, i will add a humanlike torso on the middle of the creature which is riding the whole kernel. So here is my update: ![]() Can you detect the torso with its head? |
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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That's not really what I was trying to show. Look at the ring-shaped bit on the left claw of my edit--it's been turned grey from the bluish purple you had. That was what I was getting at, but to give the metal bits reflections is a good idea. However, they aren't really shaded like a kind of metal that would give good reflections. Tf you want to do reflective metal, I suggest increasing the contrast of the metal bits and checking out the mozco tutorials. I could see the head and torso but the head looks devoid of detail and form. Be sure to give it shadows to define its shape. |
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chess
Commander ![]() ![]() Joined: 11 October 2006 Location: Germany Online Status: Offline Posts: 249 |
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Opacus
Commander ![]() ![]() Joined: 19 July 2025 Online Status: Offline Posts: 328 |
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I made a little edit, hope it helps.
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chess
Commander ![]() ![]() Joined: 11 October 2006 Location: Germany Online Status: Offline Posts: 249 |
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Thanks but i like my version of colors more
![]() ![]() My new metal^^ ![]() Edited by chess - 13 April 2007 at 8:56am |
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Opacus
Commander ![]() ![]() Joined: 19 July 2025 Online Status: Offline Posts: 328 |
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Well, your saturation of all colours is on the highest, which is not good. It needs less saturation, more contrast. (It is underwater off course, so maybe too much more contrast, like in my edit, isn't needed. But still.)
Also, it looks flat, look what I did to the spheres on the front. (They're not shaded like spheres, dunno if they're supossed to be that anyway) Those spheres look completely flat in your version, the whole sprite, excluding a few parts, lacks depth. |
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chess
Commander ![]() ![]() Joined: 11 October 2006 Location: Germany Online Status: Offline Posts: 249 |
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You are right, because it`s not ready
![]() I will go on with it ![]() Quick animation: ![]() Edited by chess - 14 April 2007 at 2:58pm |
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