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SoulChild
Midshipman
Joined: 28 June 2007 Online Status: Offline Posts: 58 |
![]() Topic: MockupPosted: 01 July 2007 at 5:14am |
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Right, this makes sense. This is for fun. Its not going to turn into a real game but i'm going to do screenshots as such. The game will be called SoulChild =P. Here is my WIP Mockup. I have the grass and dirt tile things down. Please C+C.
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PixelSnader
Commander
Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
![]() Posted: 01 July 2007 at 5:28am |
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i'd make the dirt fade in to back a bit slower, right now it's very abrupt
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SoulChild
Midshipman
Joined: 28 June 2007 Online Status: Offline Posts: 58 |
![]() Posted: 01 July 2007 at 5:43am |
Any Better? I raised the saturation of everything aswell!Edited by SoulChild - 01 July 2007 at 5:43am |
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jalonso
Admiral
Joined: 12 January 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 01 July 2007 at 9:11am |
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No, no that did not work. Snader means fade the bottom of the tiles like this example.
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SoulChild
Midshipman
Joined: 28 June 2007 Online Status: Offline Posts: 58 |
![]() Posted: 01 July 2007 at 9:20am |
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Ah i will get on it when i get back from church.
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SoulChild
Midshipman
Joined: 28 June 2007 Online Status: Offline Posts: 58 |
![]() Posted: 02 July 2007 at 8:20am |
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I totally redid the bottom tile. I don't know if it looks good or not. I also added grass going up against the rock and hanging over the edge.
Please C+C
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Hatch
Admiral
Joined: 05 August 2015 Online Status: Offline Posts: 1387 |
![]() Posted: 02 July 2007 at 8:38am |
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It still looks like a very harsh and obvious line to me. It looks like you need to pull some of your darker base color down to break up the transition.
Jalonso's link is worth a thousand words. Study it carefully and give it another try.
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