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Kfuchoin
Commander ![]() ![]() Joined: 11 March 2007 Online Status: Offline Posts: 740 |
![]() ![]() ![]() Posted: 23 July 2007 at 12:55pm |
reference: http://www.new-dream.de/image/wallpaper/film/stargate-atlantis/stargate-atlantis-16.jpg
mine:
![]() still a WIP =D is this ok for a city scape?
amm C&C& possible edits are all welcome
this is for the weekly challenge..
i need help making some reflections and lightings to the bubble where the city is and light coming from the up the water any tips?
the green boz is just for the pallete so it is going to dissapear...
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may the pixels be with you..
~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903 |
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Kfuchoin
Commander ![]() ![]() Joined: 11 March 2007 Online Status: Offline Posts: 740 |
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update:
![]() added:
- some monsters /space ships
changed:
- The cupule color..
Request.. help with the lightrays, background ,cuple..reflection..
![]() added:
- another color.. for the background..
ammm fixed somethings..
C&C& possible edits are all welcome.. nad extremly nescesary :D
oops double post =S
Edit: typo...
Edited by Kfuchoin - 23 July 2007 at 6:36pm |
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may the pixels be with you..
~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903 |
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Framin
Seaman ![]() ![]() Joined: 13 July 2007 Online Status: Offline Posts: 7 |
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Cool work, comrade :)
I suggest for background some underground mountains, water surface and rays of sun (not too much of). Also i think that tiny flat blink is enought for cuple reflection. |
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soda
Commander ![]() ![]() Joined: 19 May 2007 Online Status: Offline Posts: 224 |
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That's very cool, I just think you could raise the contrast, I know it's underwater, but it's kind of hard to see, just my opinion.
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Hello Kfuchoin,
Missed this one and PMed you an edit. Well since you asked for C&C here, I might just want to repeat it publicly ![]() First of all I must say that your picture is beautifull. The colors that you have chosen really are working! I was investigating your color choice to learn from it myself and I noticed a little nice effect when I made an edit: piece of you ![]() I dittered the middle plane as to have a transition to the water. It gave a little mist effect. Notice that I also did some AA on the bottom of the city. Maybe it is of help to you... It is a really small edit, but I hope you get the picture ![]() Like I already said you have a really nice scene here and I am looking forward to your completed entry! Kind regards from M.E. |
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KunstStukken.nl M.E. Art
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Kfuchoin
Commander ![]() ![]() Joined: 11 March 2007 Online Status: Offline Posts: 740 |
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Hello M.E =)
glad you like it ^^
yes your edit is going to help a lot thnx
i'll work on it right now thnx again
well i knew that the base wasn't finished in fact i was llooking for putting on it some diamonds or things but it didn't worked =/
thnx again for your edit ^^
update:
![]() -added diether =) Edited by Kfuchoin - 24 July 2007 at 8:48am |
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may the pixels be with you..
~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903 |
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Hello Kfuchoin,
Well done. But maybe a little bit too much?!?! Some areas can have more emphasis. Like what you did in the first plane. Some things sticking out. Also the fish below the city are almost invisible right now. But the overall atmosphere is really breathtaking! Great Job. Especially the glow on the building to the left is really nice! Best regards from M.E. |
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KunstStukken.nl M.E. Art
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Hatch
Admiral ![]() ![]() Joined: 05 August 2015 Online Status: Offline Posts: 1387 |
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Colors seem kind of saturated. How about something like this:
Yours, mine ![]() ![]() Great work so far! ![]() |
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soda
Commander ![]() ![]() Joined: 19 May 2007 Online Status: Offline Posts: 224 |
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Looks great, Kfu, and awesome edit,Hatch, you should go with that.
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Kfuchoin
Commander ![]() ![]() Joined: 11 March 2007 Online Status: Offline Posts: 740 |
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thnx for the comments hatch thnx for the edit i work on something, SIMILAR ^^ =) right now i can't but i will.. now the cupule seems toi have lis brighter i like that thnx you solvved a lot of my problems =)
![]() i'm not sure about this colours... =/ maybe i'll make another edit to this.. with the past colors.. a bit desaturated.. =/
what's do you guy say? I say that is too dark..
damn i did'nt get it =/
new version =):
![]() what else should i add?
Ps: Damn... GAS13 got a wonderfull entry as always.. but i'll keep mine.. on Edited by Kfuchoin - 24 July 2007 at 10:02pm |
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may the pixels be with you..
~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903 |
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Hello Kfuchoin,
Personally I found the first pallete quite allright! But I guess that is just a manner of taste. Progress is looking good. Good luck with your attempt on the sunrays and the waves on top. You have a lot of days left till the closure so you should have plenty of time to kick some *ss ![]() Best regards from M.E. |
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KunstStukken.nl M.E. Art
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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te recomiendo que en lo psoible uses la menor cantidad de dithering posible, provilegiando las formas mas definidas.
aun te quedan 4 colores creo, asi que guardalos para las fuentes de luz submarinas slaudos! |
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I ate leel's babies
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Kfuchoin
Commander ![]() ![]() Joined: 11 March 2007 Online Status: Offline Posts: 740 |
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HI M.E
well. the palette was kinda to dark and i didn't liekd it that way.. i could hardly see some parts..
thnx for the support =) you¡ll recive some kuddos =P
Hola metaru
si creo que me quedan colores amm lo del diether we es para que se vea
la parte del fondo mas difuminada..
gracias we =)
today i'll keep on this =) going for attempts at the light rays...they are kinda hard =/
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may the pixels be with you..
~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903 |
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Kfuchoin
Commander ![]() ![]() Joined: 11 March 2007 Online Status: Offline Posts: 740 |
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update =):
![]() well i tryed some lightrays did i made them ok? (gas13 lightrays style..)
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may the pixels be with you..
~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903 |
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leel
Commander ![]() ![]() Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
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Light rays? where?
you mean that barely visible triangle on the side? ... why is the light ray darker than everything else? |
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Kfuchoin
Commander ![]() ![]() Joined: 11 March 2007 Online Status: Offline Posts: 740 |
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damn then it didn't work.. and i got 2 colorus left.. any good tips? plz =/
Edited by Kfuchoin - 25 July 2007 at 10:53am |
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may the pixels be with you..
~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903 |
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Hatch
Admiral ![]() ![]() Joined: 05 August 2015 Online Status: Offline Posts: 1387 |
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The gradient should be visible through the glass dome, no?
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Kfuchoin
Commander ![]() ![]() Joined: 11 March 2007 Online Status: Offline Posts: 740 |
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yes i know but i've made only 1 gradient.. at a side.. and i need it to be better =/ to be noticeable that is a lightray.. |
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may the pixels be with you..
~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903 |
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Hatch
Admiral ![]() ![]() Joined: 05 August 2015 Online Status: Offline Posts: 1387 |
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Originally posted by Kfuchoin
damn then it didn't work.. and i got 2 colorus left.. any good tips? plz =/ If you're running out of palette, you can easily unify some colors:
• Replace the outline of the dome with one of your darker sea colors (probably the purpleish one) • Replace the main dome color with a sea color. • One of your palette swatches is used nowhere in the piece, thus artificially increasing your color count by one. It's the saturated blue one. (it's not technically the color used for the dome, though it looks like it) Just playing around with it I got it down to 11, freeing up 5 colors. |
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Kfuchoin
Commander ![]() ![]() Joined: 11 March 2007 Online Status: Offline Posts: 740 |
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![]() edited the pallete now we got 11 colors there =D andddddd nothing else .-. still stuck with the light rays...
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may the pixels be with you..
~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903 |
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Kfuchoin
Commander ![]() ![]() Joined: 11 March 2007 Online Status: Offline Posts: 740 |
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![]() updato :B
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may the pixels be with you..
~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903 |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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You're gunna dither more yus? To smoothen out those gradients?
This looks very nice so far, keep it oop. |
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Hatch
Admiral ![]() ![]() Joined: 05 August 2015 Online Status: Offline Posts: 1387 |
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Maybe the straight gradient lines should be warped into a sort of curve when viewed through the shape of the dome?
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Kfuchoin
Commander ![]() ![]() Joined: 11 March 2007 Online Status: Offline Posts: 740 |
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i diethered more =P hatch i'm not sure about that =/
![]() Edited by Kfuchoin - 27 July 2007 at 7:01am |
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may the pixels be with you..
~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903 |
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leel
Commander ![]() ![]() Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
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he's right
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Kfuchoin
Commander ![]() ![]() Joined: 11 March 2007 Online Status: Offline Posts: 740 |
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then i'll curve it, but should it curve upside or downside?i dunno =/
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may the pixels be with you..
~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903 |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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both with some blurryness/distortion if poss.
Edited by jalonso - 27 July 2007 at 8:22am |
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Kfuchoin
Commander ![]() ![]() Joined: 11 March 2007 Online Status: Offline Posts: 740 |
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like this?
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may the pixels be with you..
~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903 |
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Hatch
Admiral ![]() ![]() Joined: 05 August 2015 Online Status: Offline Posts: 1387 |
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The hypersaturated blues in the dome are kind of confusing to me. Shouldn't we see more or less the same colors through the clear dome as we see around it?
Tried a little color edit: Yours, mine ![]() ![]() |
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Kfuchoin
Commander ![]() ![]() Joined: 11 March 2007 Online Status: Offline Posts: 740 |
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good point i'll work on that.. and post the result..
![]() Edited by Kfuchoin - 27 July 2007 at 10:50am |
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may the pixels be with you..
~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903 |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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there you go :D
At this stage the bits of lightwer blues under the dome makes for a jolt to the eyes. Maybe blend from the ground a little higher. The lights inside the dome itself would be better placed if the follow the curvature so that they are dim-less dim; bright- less dim- dim. |
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Kfuchoin
Commander ![]() ![]() Joined: 11 March 2007 Online Status: Offline Posts: 740 |
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amm jal i'm afraid i didn't understood
a thing form what you said :s
well i'll made the purplish color from teh ground to go a bit higer coz that was the only thing I understood =S srry .-.
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may the pixels be with you..
~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903 |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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My bad. Please understand that anything said to you on any thread are ideas and suggestions to help you find your way. Never take c+c as orders, ever.
What I meant about the lights inside the dome on the buildings was to help define the curvature of the dome by dimming at the very edges and progressively brigthening them as you get to the center. This may not work out tho since this challenge has a 16 color limit. Its just an idea, k. This if very good and is by far your best ever pixel. |
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Kfuchoin
Commander ![]() ![]() Joined: 11 March 2007 Online Status: Offline Posts: 740 |
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i think that with the colors that i got so far i can get that efect.. also.. i i got 2 colors left =P
Originally posted by Jalonso This if very good and is by far your best ever pixel thnx ;O;
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may the pixels be with you..
~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903 |
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Kfuchoin
Commander ![]() ![]() Joined: 11 March 2007 Online Status: Offline Posts: 740 |
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soemthing like this? was what you meaned?:
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may the pixels be with you..
~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903 |
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soda
Commander ![]() ![]() Joined: 19 May 2007 Online Status: Offline Posts: 224 |
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Looks great, submition?
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Kfuchoin
Commander ![]() ![]() Joined: 11 March 2007 Online Status: Offline Posts: 740 |
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jejejejejeje well i'll wait for more comments to see if it's finished or i need to fix some things =)
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may the pixels be with you..
~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903 |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Now just a dash of dynanism. ie. dome specular lighting, barnacle encrusted bottom. Outline refinement, you're getting close to a fave, but not yet ;)
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Kfuchoin
Commander ![]() ![]() Joined: 11 March 2007 Online Status: Offline Posts: 740 |
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Originally posted by jalonso dash of dynanism. ie. dome specular lighting, barnacle encrusted bottom .and that means???
Originally posted by jalonso you're getting close to a fave, but not yet ;) o.o that means so much for me.. >.<
update:
-played around with the dome outline...
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may the pixels be with you..
~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903 |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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mhmmm, thats what I meant now...more ;)
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Kfuchoin
Commander ![]() ![]() Joined: 11 March 2007 Online Status: Offline Posts: 740 |
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damn jal too much new vocabulary for me :S
what does this means? >.<
Originally posted by jalonso dash of dynanism. ie. dome specular lighting, barnacle encrusted bottom |
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may the pixels be with you..
~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903 |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Eso son los caracoles que crecen en cosos bajo el mar, no se decir bien :/
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leel
Commander ![]() ![]() Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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aqui tienes un buen ejemplo de como la luz afecta a los objetos bajo el agua. estudialo, usalo a tu favor, y el mundo es tuyo.
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I ate leel's babies
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leel
Commander ![]() ![]() Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
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well i wouldn't promise him the mundo, but ok.. :P
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Kfuchoin
Commander ![]() ![]() Joined: 11 March 2007 Online Status: Offline Posts: 740 |
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thnx for the edit leel =) i'll work on that
new update soon :D
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may the pixels be with you..
~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903 |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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![]() quick 3d render.
take special note of the reflection on the far right.
this thing probably isnt exact either, but both leel's edit and this thing should help you out a lot...
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▄▄█ ▄▄█ ▄█▄ ▄█▄ |
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leel
Commander ![]() ![]() Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
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yeah i tried the little dancing circles of reflections, but i couldn't get it to look right so I gave up.
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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Originally posted by Metaru aqui tienes un buen ejemplo de como la luz afecta a los objetos bajo el agua. estudialo, usalo a tu favor, y el mundo es tuyo. forgot to add the link. ![]() Edited by Metaru - 28 July 2007 at 10:35pm |
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I ate leel's babies
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Kfuchoin
Commander ![]() ![]() Joined: 11 March 2007 Online Status: Offline Posts: 740 |
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damn leel i tryed but didn't get =/
snader thnx i think that i got it now with you "edit?" and leel's edit.. i think i'm done
2ndlightest color where the light touches, 1st light colors over it, 3rd light color to the righht of the second for it to look smoother, and darker colours to the oposite side where the light touches
i got the technical aspects now let's see if i can aply em...
Metaru: creo que no me ayuda mucho eso =/ por que es un objeto solido y el mio es un domo hecho de algo parecido al vidrio..., pero si lo analizare y lo utilizare =)
my attempt...
![]() should i dieteher the light rays?
C&C& possible edits are all welcome Edited by Kfuchoin - 29 July 2007 at 8:55am |
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may the pixels be with you..
~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903 |
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