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Squirrelsquid
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Quote Squirrelsquid Replybullet Topic: Material-collection
    Posted: 12 October 2007 at 11:39am
I dunno if anyone did something like that, but I just thought it could be a good idea:
Sometimes I wonder how I should shade different materials; at the moment I'm trying to figure out a good shading method to shade Ice.
So I wondered if it would be a good idea, if we made small pixeled material objects. Like a cylinder in [insert fancy material here].over the time there could spawn a pretty vast collection of shading types, that could come in handy, if you realy have no idea how to shade something.

If I'm not the only one thinking this is a good idea, I could provide a template.

here's the ever expanding list of materials:

stone(floor)
rock
shiny metal
dull metal
brushed metal
rusty metal
gold
plastic
grass
wood
glass
ice
molten rock
smoke
fire
flesh
skin
fur

here's the large template:

small one will follow.



Edited by Squirrelsquid - 12 October 2007 at 3:45pm
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leel
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Quote leel Replybullet Posted: 12 October 2007 at 11:43am
hmm I like it!


Perhaps you should make a list of materials so people can get started, and add on to the list as we go
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eghost
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Quote eghost Replybullet Posted: 12 October 2007 at 11:47am

Good thought...I actually have an ice block (four color) that I could clip out and post if you want....Don't know what level of realism you're wanting though...

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Squirrelsquid
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Quote Squirrelsquid Replybullet Posted: 12 October 2007 at 11:52am
Originally posted by eghost

Good thought...I actually have an ice block (four color) that I could clip out and post if you want....Don't know what level of realism you're wanting though...



well the level of realism is up to the creator of the material. I mean there's no reason why there could be 3 to 10 types the same material in different styles.

good thought about the list, I'll write some up and put them in the first post.


Edited by Squirrelsquid - 12 October 2007 at 11:52am
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eghost
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Quote eghost Replybullet Posted: 12 October 2007 at 12:35pm
I'm mostly pleased with it...Though you'll definitely need to zoom in...
Ice:
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jalonso
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Quote jalonso Replybullet Posted: 12 October 2007 at 1:57pm
Good idea, makes for cool reference material, color choices and style choices. Great for when bored too.


@Squirrel, if it takes off there's a  'goldie' star in it for you :D


Edited by jalonso - 12 October 2007 at 2:20pm
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greenraven
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Quote greenraven Replybullet Posted: 12 October 2007 at 2:11pm
Not bad, here's some more you can add to the list:

Feathers, anyone try to pixel a bird before?
Oil
Computer chips/electronics,
Matrix kinda stuff when you're inside a computer.
"pwnage comes with patience, practice and planning." ~ Jalonso   
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 12 October 2007 at 3:02pm
Just keep in mind that for best results, Saturation values should very as well as Value.
 
Materials in real world reflect light differently in different directions due to the surface characteristics. Rubber is pitted and reflects light in all directions this means that the Specular value is lower. I've been studying OGL materials very closely and you gain an appreciation for material properties. Artists somethimes can't understand why things appear the way they do and my interest in graphics programming has helped immensly with understanding how materials work. The more pitted or rough the surface the less light will be reflected back to the viewer's eye. Meaning more midtons (more colors or more dithering whatever you prefer).
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Squirrelsquid
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Quote Squirrelsquid Replybullet Posted: 12 October 2007 at 3:47pm
thanks for that information P_O.
I added the large template, a small one will follow soon.
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 12 October 2007 at 4:27pm
No worries. Thanks for considering it.
 
I think people need to think in terms of materials rather than "colors".
For example chrome is a material not a color.
 
Colors are concpts like
-red
-blue
-teal
 
where Materials are
-chrome
-gold
-clay
 
I must applaud your efforts to make a general material dictionary. I'm currently working on a 3D materials library for myself.
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BlackDragon
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Quote BlackDragon Replybullet Posted: 12 October 2007 at 5:59pm
Some rocks and a block of ice, in a cartoony style.
More to come, hopefully.
 


Edited by BlackDragon - 13 October 2007 at 10:59am
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BlackDragon
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Quote BlackDragon Replybullet Posted: 13 October 2007 at 1:59pm
Update! More!
Cylindrical state added.
Plastic texture added.
Rusty metal texture added.
Weed added.
3 tiles added, grass, water, dirt.
 
Sorry for double post. But its a day later, so its ok i guess.
 
EDIT: Even more. Added an arm (skin ref), oil, and shiny metal. Also updated plastic.


Edited by BlackDragon - 13 October 2007 at 3:28pm
"A little pain never hurt anyone." - Blueberry_Pie
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AdrianJensen
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Quote AdrianJensen Replybullet Posted: 13 October 2007 at 8:43pm
I like this idea.
There should me a wide verity of shapes(including some complex ones), and we do each material in every shape.

After we've collected  a large amount of shaded shapes, someone could use them in a tutorial.
My gallery lives here:
http://www.pixeljoint.com/p/8355.htm?pg=1&sec=icons
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tuaarita
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Quote tuaarita Replybullet Posted: 15 October 2007 at 8:13am
well i suck at pixeling human hair, anyone wanna help me out? :P i want to learn something like FF Tactics and Tactics Ogre portrait's kindahair. tho maybe i should just study screenshots :P

Edited by Leroy - 15 October 2007 at 8:14am
I'm running in the desert,
running in to the sun,
running out of blood
and I'm going numb.
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theguy
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Quote theguy Replybullet Posted: 17 November 2007 at 3:46am
I'm using the template at the top but now that I've seen everyone making there own I think I should try that aswell
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volcom
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Quote volcom Replybullet Posted: 15 December 2007 at 5:56pm
 
not a good piece of gold...i made it in a gem like form. I really need to know how to make these kinds of things
<WHERE AN OBAMANATION>
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