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micr0softener
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Quote micr0softener Replybullet Topic: Some Game Sprites
    Posted: 31 October 2007 at 2:47pm
Okay, I've read the rules and I thought these were finished (which is why a couple of them are already in the gallery), but now I'm not so sure. I'm posting them here and hoping for some real, critiquey feedback- the feedback from the gallery was either non-feedback or positive. For reference, the full outlines are there for a stylistic reason (and because selout is tricky for newbies). And I can't figure out how to put transparency in, so some information on that would be appreciated. Go ahead, rip them apart.
 
Walk Cycle- based on being kinda two-speed with one animation (either a jaunty walk or a gentle run)
 
Jump Cycle- the yellow bits at the side are triggers for the walls
 
Dash- probably got a ways to go on this one
 
Dagger
 
MegaSword
 
SpellCasting- the spell sprite will override the little white circle at the end
 
Character Idling
 
Take Damage- Just in there because it's nice to have the full set
 
So. Bring it on, peoples! I want some real criticism. And the method for putting transparency in there. But mostly the first one.
 
EDIT: In the gallery, I go by WaterCloset. Sadly, that name was taken in the forum.


Edited by micr0softener - 31 October 2007 at 2:48pm
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greenraven
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Quote greenraven Replybullet Posted: 31 October 2007 at 4:34pm
Transparency, two ways.

  1. Download Giffy.
  2. If jalonso was here, he'd say "Go to iaza.com"
As for the sprites, they look fine to me. I really like the dash and spellcasting ones.
"pwnage comes with patience, practice and planning." ~ Jalonso   
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micr0softener
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Quote micr0softener Replybullet Posted: 31 October 2007 at 4:42pm

Yeah. I've got Giffy, but it doesn't allow for animations... is there anything that does animations and transparency in one handy package? Or will I go back to photoshop and go frame-by-frame?

I'm sure there are -some- problems with a couple of them...
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greenraven
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Quote greenraven Replybullet Posted: 31 October 2007 at 4:44pm
Yeah with Giffy you'll need to take it apart and do it frame by frame and then put it back together. That's what I do. 
"pwnage comes with patience, practice and planning." ~ Jalonso   
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jalonso
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Quote jalonso Replybullet Posted: 31 October 2007 at 8:04pm
iaza.com does up to 15 frames.
You have Photoshop/ImageReady tho, don't be a lazy bum.

Sprites are all nice.
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M.E.
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Quote M.E. Replybullet Posted: 31 October 2007 at 10:36pm
Hello micr0softener,

Cool a hero that I can be of help to! (I hope!)

The first thing that I noticed was that the arm
movement wasn't that exciting as the leg movement.
Here is an edit of what you can do better.
Mind you it is still not as fluent as it could be and
I suspect that there is a 'growing of the limps' effect
there, but at least it shows you some of the things
you can do.

Second issue I have with the walk cycle is that
the white parts interact which eachother.
Even while editing I had a hard time finding the
correct things.
I have changed some colors to indicate where I
think you need a bit of attention.

From first glance I think the walk cycle is the only
one that has this readability problem.

For the other sprites I can only say that  for the most
part they remain very straight.
The dash, dagger, megasword, spellcasting I would
suggest a bend down before ation effect.
The MegaSword is the one that has the best effect
of both legs and body. Angle is also pretty good but
it could use a little more. I think a bend before the
raise and the raise a little higher.

The Jump Cycle is the one that I have the most
problems with reading the motion.
It does a semi-walk cycle where the hair is
doing crazy things and then there is a too
fast upwards movement. Again it could use a
squash of the whole figure before going up.
The wall effect is really hard to see. Maybe
it could benefit from the same size as the
dash width?


Well I hope this is a good critique start you
was asking for?

Really looking forward to the updates!

Best regards from

M.E.


Oh Eh .. Here is the edit:
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Metaru
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Quote Metaru Replybullet Posted: 01 November 2007 at 1:20am
Originally posted by micr0softener

Yeah. I've got Giffy, but it doesn't allow for animations... is there anything that does animations and transparency in one handy package? Or will I go back to photoshop and go frame-by-frame?


Animation Shop 3, Best one so far

I ate leel's babies
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micr0softener
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Quote micr0softener Replybullet Posted: 01 November 2007 at 2:16am
That is what I'm talking about, M.E. I agree with your idea about the arm movement and I think I'll add some of it soon, though perhaps not as much as your edit. As for the colour thing, I made the white leggings and white shirt the same colours because it keeps the colour count down... I'm at 13, counting black.

And I will put up a better version of the jump cycle, it's just what I had at the time, and I'll put together an exaggerated version of the current sprites... these will all be improved in time. But for a significant amount of time, I'm going to be stuck working on my Design Art portfolio and studying for exams, so progress will be slow... Ah, cest la vie.

Crap. For reference, these are all being made for a platform game with RPG elements, similar to a combination of Doukutsu Monogatari and Castlevania.
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