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micr0softener
Seaman
Joined: 31 October 2007 Location: New Zealand Online Status: Offline Posts: 29 |
![]() Topic: Some Game SpritesPosted: 31 October 2007 at 2:47pm |
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Okay, I've read the rules and I thought these were finished (which is why a couple of them are already in the gallery), but now I'm not so sure. I'm posting them here and hoping for some real, critiquey feedback- the feedback from the gallery was either non-feedback or positive. For reference, the full outlines are there for a stylistic reason (and because selout is tricky for newbies). And I can't figure out how to put transparency in, so some information on that would be appreciated. Go ahead, rip them apart.
Walk Cycle- based on being kinda two-speed with one animation (either a jaunty walk or a gentle run)
![]() Jump Cycle- the yellow bits at the side are triggers for the walls
![]() Dash- probably got a ways to go on this one
![]() Dagger
![]() MegaSword
![]() SpellCasting- the spell sprite will override the little white circle at the end
![]() Character Idling
![]() Take Damage- Just in there because it's nice to have the full set
![]() So. Bring it on, peoples! I want some real criticism. And the method for putting transparency in there. But mostly the first one.
EDIT: In the gallery, I go by WaterCloset. Sadly, that name was taken in the forum. Edited by micr0softener - 31 October 2007 at 2:48pm |
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greenraven
Commander
Joined: 08 September 2016 Online Status: Offline Posts: 2598 |
![]() Posted: 31 October 2007 at 4:34pm |
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Transparency, two ways.
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"pwnage comes with patience, practice and planning." ~ Jalonso
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micr0softener
Seaman
Joined: 31 October 2007 Location: New Zealand Online Status: Offline Posts: 29 |
![]() Posted: 31 October 2007 at 4:42pm |
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Yeah. I've got Giffy, but it doesn't allow for animations... is there anything that does animations and transparency in one handy package? Or will I go back to photoshop and go frame-by-frame? I'm sure there are -some- problems with a couple of them...
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greenraven
Commander
Joined: 08 September 2016 Online Status: Offline Posts: 2598 |
![]() Posted: 31 October 2007 at 4:44pm |
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Yeah with Giffy you'll need to take it apart and do it frame by frame and then put it back together. That's what I do.
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"pwnage comes with patience, practice and planning." ~ Jalonso
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 31 October 2007 at 8:04pm |
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iaza.com does up to 15 frames.
You have Photoshop/ImageReady tho, don't be a lazy bum. Sprites are all nice. |
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M.E.
Commander
Joined: 26 February 2007 Online Status: Offline Posts: 430 |
![]() Posted: 31 October 2007 at 10:36pm |
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Hello micr0softener,
Cool a hero that I can be of help to! (I hope!)The first thing that I noticed was that the arm movement wasn't that exciting as the leg movement. Here is an edit of what you can do better. Mind you it is still not as fluent as it could be and I suspect that there is a 'growing of the limps' effect there, but at least it shows you some of the things you can do. Second issue I have with the walk cycle is that the white parts interact which eachother. Even while editing I had a hard time finding the correct things. I have changed some colors to indicate where I think you need a bit of attention. From first glance I think the walk cycle is the only one that has this readability problem. For the other sprites I can only say that for the most part they remain very straight. The dash, dagger, megasword, spellcasting I would suggest a bend down before ation effect. The MegaSword is the one that has the best effect of both legs and body. Angle is also pretty good but it could use a little more. I think a bend before the raise and the raise a little higher. The Jump Cycle is the one that I have the most problems with reading the motion. It does a semi-walk cycle where the hair is doing crazy things and then there is a too fast upwards movement. Again it could use a squash of the whole figure before going up. The wall effect is really hard to see. Maybe it could benefit from the same size as the dash width? Well I hope this is a good critique start you was asking for? Really looking forward to the updates! Best regards from M.E. Oh Eh .. Here is the edit: |
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KunstStukken.nl M.E. Art
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Metaru
Commander
Joined: 28 December 2025 Online Status: Offline Posts: 3305 |
![]() Posted: 01 November 2007 at 1:20am |
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Originally posted by micr0softener Yeah. I've got Giffy, but it doesn't allow for animations... is there anything that does animations and transparency in one handy package? Or will I go back to photoshop and go frame-by-frame? Animation Shop 3, Best one so far ![]() |
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I ate leel's babies
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micr0softener
Seaman
Joined: 31 October 2007 Location: New Zealand Online Status: Offline Posts: 29 |
![]() Posted: 01 November 2007 at 2:16am |
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That is what I'm talking about, M.E. I agree with your idea about the arm movement and I think I'll add some of it soon, though perhaps not as much as your edit. As for the colour thing, I made the white leggings and white shirt the same colours because it keeps the colour count down... I'm at 13, counting black.
And I will put up a better version of the jump cycle, it's just what I had at the time, and I'll put together an exaggerated version of the current sprites... these will all be improved in time. But for a significant amount of time, I'm going to be stuck working on my Design Art portfolio and studying for exams, so progress will be slow... Ah, cest la vie. Crap. For reference, these are all being made for a platform game with RPG elements, similar to a combination of Doukutsu Monogatari and Castlevania. |
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