Resources and Support
 Pixel Joint Forum : The Lounge : Resources and Support
Message Icon Topic: partially transparent colors Post Reply Post New Topic
Author Message
funcravers
Seaman
Seaman
Avatar

Joined: 03 December 2007
Online Status: Offline
Posts: 31
Quote funcravers Replybullet Topic: partially transparent colors
    Posted: 09 February 2008 at 4:53pm
So i'm using gimp, and I was wondering...

Can we use partially transparent colors for anti-aliasing?
If not, why not?
IP IP Logged
Larwick
Commander
Commander
Avatar

Joined: 18 July 2024
Online Status: Offline
Posts: 4015
Quote Larwick Replybullet Posted: 09 February 2008 at 6:01pm
Well you shouldn't really need to. It may be easier, but you should learn how to properly choose the right AA colour for the job. Usually it isn't just simply halfway between the 2 colours, which is what the transparency would create.

:)
IP IP Logged
funcravers
Seaman
Seaman
Avatar

Joined: 03 December 2007
Online Status: Offline
Posts: 31
Quote funcravers Replybullet Posted: 09 February 2008 at 8:33pm
well, in GIMP I aa'd to a white background with a black image but it looks kinda nasty so if I made it partially transparent would it be against any un-written rule?
IP IP Logged
Monkey 'o Doom
Commander
Commander
Avatar

Joined: 24 September 2005
Online Status: Offline
Posts: 2994
Quote Monkey 'o Doom Replybullet Posted: 10 February 2008 at 6:14am
I think concensus is that it's not permissible for gallery-bound images to have semitransparency.

RPG is numberwang.
IP IP Logged
Metaru
Commander
Commander
Avatar

Joined: 03 February 2020
Online Status: Offline
Posts: 3305
Quote Metaru Replybullet Posted: 11 February 2008 at 6:24pm
JAL wrote a huge thread about the no-no of the partial transparencies in this forum. go ahead and search it.
I ate leel's babies
IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 29 November 2022
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 11 February 2008 at 7:43pm
The gist of that was 'don't be lazy'
IP IP Logged
Monkey 'o Doom
Commander
Commander
Avatar

Joined: 24 September 2005
Online Status: Offline
Posts: 2994
Quote Monkey 'o Doom Replybullet Posted: 11 February 2008 at 8:07pm
I still don't understand the argument you made way back when. In the case that the BG will be dynamic and can't be predicted or compensated for by hand, it's not laziness, but rather versatility, that drives one to use semitransparency. Now, using semitransparency when you're merging separate pixel art pieces (or multiple layers in a PSD) that won't move over each other dynamically is just f'ed up and definitely lazy. But why is it unacceptable for a piece that will be moving over a lot of other images and could use some antialiasing? Inflating final color count IS a consequence, yes, so is that it?
 
...no?
 
(Edited for clarity, context.)


Edited by Monkey 'o Doom - 11 February 2008 at 8:10pm

RPG is numberwang.
IP IP Logged
Metaru
Commander
Commander
Avatar

Joined: 03 February 2020
Online Status: Offline
Posts: 3305
Quote Metaru Replybullet Posted: 17 February 2008 at 7:46am
these are not allowed simply because we are focusing in the art part of pixel art.as you said, it depends on the context. we all know that commercial works are based on the rule of time=money. but as far as I know, here on Pixeljoint and these are not allowed either for outer and inner AA(outer to AA with the background, and inner to AA with inner colors) since it kinda defeats the purpose of "control over each pixel both colors and position".

so, in resume, you can use alpha channels to make an image AA with dinamic backgrounds, wich may be a common in other places or situations(web desing for example). but it would not really belong to PJ.
I ate leel's babies
IP IP Logged
Pixel_Outlaw
Commander
Commander
Avatar

Joined: 01 September 2005
Online Status: Offline
Posts: 3829
Quote Pixel_Outlaw Replybullet Posted: 17 February 2008 at 11:59am
I agree with MoD. Limiting transparency is like saying you can't use a component of color. It is like saying that you can't use red. The image background changes with your forum theme. I would think the artist would like their art to look good in all contexts.
 
You have 4 components to color. Transparency is demanded already for gallery-bound images. The cow is already out of the barn here.
 
Red,Green,Blue and Alpha.
IP IP Logged
Larwick
Commander
Commander
Avatar

Joined: 18 July 2024
Online Status: Offline
Posts: 4015
Quote Larwick Replybullet Posted: 17 February 2008 at 12:13pm
We should just call it translucency! Whenever you guys say transparency i think you're arguing about whether people can actually plainly use transparency or not.

Anyway. It does depend on the context but i admit i do hate to generally say translucency isn't allowed. When doing it for AA, i think that's unnecissary. But when doing it for something like this (fourth image) i'd say it was fine (but again, as long as it didn't increase the colour count unecissarily, and therefore would need some aftercare involved ... but that's obvious right?).

Lalalala.
IP IP Logged
Pixel_Outlaw
Commander
Commander
Avatar

Joined: 01 September 2005
Online Status: Offline
Posts: 3829
Quote Pixel_Outlaw Replybullet Posted: 17 February 2008 at 1:03pm
 
A simple wine glass could be well done if you just wanted it as a subject with no background. Just as an example.
IP IP Logged
Monkey 'o Doom
Commander
Commander
Avatar

Joined: 24 September 2005
Online Status: Offline
Posts: 2994
Quote Monkey 'o Doom Replybullet Posted: 17 February 2008 at 1:38pm
Actually, Larwick, I'd say the fourth image is NPA if he used translucency within the image. Pixel art is all aobut selecting colors yourself, and if you use translucency with layers that way, it increases color count really quickly without user control, when the image itself is going to be non-translucent. Why is it unnecessary for outer AA if you want to have a transparent background?
 
EDIT: Punctuation wups.


Edited by Monkey 'o Doom - 17 February 2008 at 1:39pm

RPG is numberwang.
IP IP Logged
Larwick
Commander
Commander
Avatar

Joined: 18 July 2024
Online Status: Offline
Posts: 4015
Quote Larwick Replybullet Posted: 17 February 2008 at 2:16pm
Sorry i was talking about generall inner AA, outer PNG translucent AA is definetely a different beast. I would say it was ok though. It would obviously have to be stated, perhaps even what colour was used and what level of opacity. Simply because they had full control over what they were doing and the results expected, on a pixel by pixel level. Simply they'd know a 50% opacity black on a white background would become 50% gray, etc, just as they'd know a pure gray would look greener next to a bright red or whatever.

The problem with the link i gave and the fourth image in that thread is that with good planning you'd never notice a difference and it would look fine and pixel-by-pixel placed. Although that is same with inner AA, and so all we can say is that they should learn how to do it 'normally' as it would improve their skills, but we can't really stop them unless they state they have done it or if they have done it really badly. If they do do it really badly and don't state they have done translucency, then i would take action against them if that was made clear in the rules. But if they do it well and do state they have done it and what they have done, then that should be fine imo. As long as other rules aren't effected, such as high colour counts etc.

Right?

I rambled a bit there so i may have contradicted myself then... but i don't think so.
IP IP Logged
Metaru
Commander
Commander
Avatar

Joined: 03 February 2020
Online Status: Offline
Posts: 3305
Quote Metaru Replybullet Posted: 17 February 2008 at 6:21pm
Like when people do a trace or used someone else's work as a base/reference, for example.


I ate leel's babies
IP IP Logged
DeProgrammer
Midshipman
Midshipman
Avatar

Joined: 22 August 2020
Location: United States
Online Status: Offline
Posts: 81
Quote DeProgrammer Replybullet Posted: 22 February 2008 at 9:31am
I made the alpha transparency channel by hand for the glow on this avatar.  I think transparency is just another part of pixel art. After all, I use sprites with handmade alpha transparency in all the games I make now. Also, I would say that every combination of one color with one alpha level would count as another color; what's behind the pixel art shouldn't be taken into thought when judging that sort of thing. The fire on my space ship would look horrible if it faded to black when halfway covering a shiny light gray flying saucer... Same deal with my bullets. Here's an old screenshot that also shows the bullet sprite and alpha mask at the top:


Edited by DeProgrammer - 22 February 2008 at 9:34am
IP IP Logged
Metaru
Commander
Commander
Avatar

Joined: 03 February 2020
Online Status: Offline
Posts: 3305
Quote Metaru Replybullet Posted: 23 February 2008 at 6:59am
as we said above, it depends on the context where the Translucency is going to be used.. you know that you can use tese alpha channels in your game and they surely help the cidual aspect of your game. but in pixel joint context, such thig are not necesary.

geez, why is everyone so obsesed with having smooth pixels?
I ate leel's babies
IP IP Logged
Post Reply Post New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum