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PixelKiwi
Seaman
Joined: 12 June 2014 Online Status: Offline Posts: 14 |
![]() Topic: [WIP] Underwater Title Screen.Posted: 19 November 2008 at 12:01pm |
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Trying to create an animated title screen for a game I'm working on.
It's supposed to be a sunken city, and will be animated in the final version. Anyone have any suggestions for improvements and how to make it look more like it's underwater? ![]() |
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Damian
Commander
Joined: 24 February 2023 Location: United Kingdom Online Status: Offline Posts: 455 |
![]() Posted: 19 November 2008 at 12:38pm |
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Have you ever been under water with one of those lamps?
Its really kwl and when you look behind you its like pitch black....but in front of you its like almost basically the same..http://uk.youtube.com/watch?v=BXx7amKZL-s I think to make it look like its under water your either going to have to change the formation of the floor or make a current type thing that doesn't look like wind. |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 19 November 2008 at 2:02pm |
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Lovely layout, but are these colors 'reading' underwater enough???
I know these are underwater tones but 'fast readability' in game art is so critical. This PA by Gas uses much better green hues than you are showing. It has a dash of red in it to reflect stones. E: Save those colors you have now for a swamp/forest scene. Edited by jalonso - 19 November 2008 at 2:05pm |
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PixelKiwi
Seaman
Joined: 12 June 2014 Online Status: Offline Posts: 14 |
![]() Posted: 20 November 2008 at 11:52am |
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Thanks, I'll work on the pallet like you suggested. =)
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Elk
Commander
Joined: 12 May 2024 Online Status: Offline Posts: 483 |
![]() Posted: 21 November 2008 at 7:41am |
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I like your colors, looks so planty and really dull :D
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jeremy
Rear Admiral
Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |
![]() Posted: 22 November 2008 at 2:21pm |
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Add some blues and fish
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CobaltHex
Seaman
Joined: 29 November 2022 Online Status: Offline Posts: 3 |
![]() Posted: 25 November 2008 at 9:18pm |
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reminds me of like ectoplasm, slime, or the ghost pirate cove addon thingy from Oblivion :P
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 30 November 2008 at 2:55am |
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Very nice layering effect you've got going on. Keep it up!
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Arrow-1
Seaman
Joined: 28 November 2008 Online Status: Offline Posts: 6 |
![]() Posted: 30 November 2008 at 5:58pm |
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His palette works too, I think. There are two basic water palettes in games I've found: Pristine, and murky. It all depends on what feeling you're trying to get across. The blisteringly blue pristine palettes are good for when you want something to be pretty, eye catching, beautiful. Murky is better for things like sunken ships, and scary, creepy scenes- places where you should be worrying about an octopus rocketing out of some unseen trench and dragging you down into the pitch black depths.
As far as your title screen: Pristine may be the better option here, as suggested by jalonso. This is a title screen after all, and you are trying to make a swift impression on your player. Murky may still be the choice, however, if you're trying to weird them out. If you go murky though, you're gonna need to pack it full of interesting objects and details to make up for the palette's shortcomings. That's my opinion though. It all depends on what you're going for. |
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PixelKiwi
Seaman
Joined: 12 June 2014 Online Status: Offline Posts: 14 |
![]() Posted: 06 March 2009 at 8:24am |
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My apologies for necroposting, just thought it would be preferable to starting a new topic.
This is the latest version of the scene, all critts are welcomed. ![]() Edited by PixelKiwi - 06 March 2009 at 8:26am |
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linx
Commander
Joined: 19 January 2009 Online Status: Offline Posts: 124 |
![]() Posted: 06 March 2009 at 8:36am |
![]() Well those could have better detail/shading, Edit: Oh nevermind you edited your post. Edited by linx - 06 March 2009 at 8:37am |
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PixelKiwi
Seaman
Joined: 12 June 2014 Online Status: Offline Posts: 14 |
![]() Posted: 06 March 2009 at 8:53am |
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Thanks for the input, I'm still working on the areas you pointed out so hopefully that issue should be resolved soon.
Sorry about the update, uploaded the wrong version the first time. xD I'm going to be adding some moving semi-transparent layers in the game engine to make it look more like water. |
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