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cure
Commander
Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
![]() Topic: Wild WestPosted: 15 August 2009 at 10:24pm |
![]() just mucking around. ideas/crits welcome placement of characters/buildings/railroad is arbitrary Edited by ThereIsNoCure - 15 August 2009 at 10:24pm |
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Pragz
Commander
Joined: 09 August 2009 Location: Ireland Online Status: Offline Posts: 136 |
![]() Posted: 16 August 2009 at 1:57am |
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Is the lighting intentionally off on the saloon? Everything seems to be shaded from a light coming from top-left to bottom-right, except it.
But other than that, it looks great! Would love to see a big bull skull somewhere in that dirt. :) |
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Hello - I'm new here. :)
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Manupix
Commander
Joined: 30 July 2022 Online Status: Offline Posts: 771 |
![]() Posted: 16 August 2009 at 2:30am |
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Excellent! the guys are wonderful!
I agree there is a light issue, though I don't know what you mean exactly, Pragz. The light comes from above-front, so shadows are cast without persp. It would look much better with a slightly more sideways light. Are the posts round or square? They look round at the bottom, shading makes them square. Can't wait to see the outcome! |
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AdamF
Midshipman
Joined: 23 December 2020 Location: United States Online Status: Offline Posts: 43 |
![]() Posted: 17 August 2009 at 1:49pm |
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Oh wow, love this Cure.
I think you need to define the saloon a bit more, the buildings are currently kind of flat and add some more interesting visual details in general. Overall it's great. Fix the lighting and you're good to go~ |
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http://www.pixelxcore.net
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cure
Commander
Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
![]() Posted: 17 August 2009 at 2:03pm |
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The light is intended to be from directly above (high noon :P)
It's very likely I've screwed that up in several places (that yousguys might be more able to spot than I) @Dex: I want to maintain a smooth and uncluttered style on this one, though I may have gone too far in that direction. Any specific ideas on details are welcome, I'll see what I can do though. @Pragz: You'll have your skull in the next update ; ) @Manupix: They're supposed to be round, having trouble illustrating that apparently. I'll see if I can find a solution. |
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