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I'm new so its not all that good.

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=10163
Printed Date: 30 September 2025 at 3:32am


Topic: I'm new so its not all that good.
Posted By: Benevolent
Subject: I'm new so its not all that good.
Date Posted: 10 April 2010 at 11:36am
Hi I'm new to PJ and i put in my first 2 pixel art. But they were both rejected. How do I find out why they were rejected? And how do I fix them? It told me I had to go on here (WIP) for some reason. I don't quite get this at all. If some one could possibly help me that would be really appreciated.

P.S. it said the reason why it was rejected was that : "REASON: Your piece was not able to gather the score needed for inclusion in the gallery"

Does anyone know what the heck this means? It said this for both of them.



Replies:
Posted By: theguy
Date Posted: 10 April 2010 at 1:08pm
People who have been here long enough get the option to vote on whether or not pieces can go through into the gallery, more people said no than yes. If you perhaps posted these pieces we could tell you why, but you didn't so..


Posted By: Benevolent
Date Posted: 10 April 2010 at 2:31pm
I would post the pictures on the forum but I dont know how to put them on here.


Posted By: theguy
Date Posted: 10 April 2010 at 2:39pm


upload the image to imageshack and click view full image, you should have a page with nothing but the image copy the url and put in between those tags.


Posted By: jalonso
Date Posted: 10 April 2010 at 3:31pm
*Your gallery pieces. Use www.tinypic.com or something similar in the future.


This has major problems in that its not even pixelart. There are CG artifacts all around the piece and may not even be manual AA. The art appears to be a white face but I see a grey face because my theme is grey. All the white artifact pixels inside the face clearly shows that you are not yet in control of your pixels.
If you are using Photoshop or a program with transparency options then your settings are all off. See the resource section for help with that. The gallery's link section has more there too.




This is simply a beginner's pixelart and has no pixelart skills to show. Not even color conservation. Most members tend to vote no on this type of work.
Don't let that deter you from making more, studying more and practicing more.
Make this a fuel to your fire and not the water that turns you off.



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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: Benevolent
Date Posted: 10 April 2010 at 6:11pm
I'm new to this so i have no idea what you mean by CG. Im not understanding what you mean. Is it the program im using(pixen)? Hows it not pixel art? i did it pixel by pixel. And what's manual AA?

Second one is understandable since im a very beginner just starting yesterday.


Posted By: Benevolent
Date Posted: 10 April 2010 at 8:14pm
heres an updated version of my avatar (inside has color and semi shaded


Posted By: Benevolent
Date Posted: 10 April 2010 at 9:19pm
BG change


Posted By: jalonso
Date Posted: 10 April 2010 at 9:46pm

This is not pixelart. Bg gradients are a huge pixelart no.
Use the pencil tool only. No gradients, no transparency, just pure pixels.
BG=background
CG = computer generated
AA = anti alias
Manual AA = smoothing created using OPAAT
OPAAT = One pixel at a time.


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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: Benevolent
Date Posted: 10 April 2010 at 11:06pm
i am only using the pencil tool only.......i am doing it one pixel by pixel......so what r u talking about? but what r gradiants? and you keep saying trannsparency. what do you mean and what is transparent?


Posted By: Benevolent
Date Posted: 10 April 2010 at 11:10pm
nvm i found out what gradiant fill is.....but then how do i make it so i have no background? i see alot of other avatars with no background(no white square around them) how do i do that then?


Posted By: Benevolent
Date Posted: 10 April 2010 at 11:35pm
nvm again found out how


Posted By: Benevolent
Date Posted: 10 April 2010 at 11:46pm
so is there anything wrong with it now????


Posted By: theguy
Date Posted: 11 April 2010 at 5:31am
Stop Double posting and edit your post. There are still a few problems namely the contrast, the shading, the transparent eyes and the weird teeth, I'll edit and update this post with an improved sprite.

EDIT:



Right, I've incorporated several different techniques used by pixel artists. I'll name and explain all of them, I'll try to say when they're used and why they're used. First since it's the first thing you generally notice, is the colours, I'll explain why I picked the colours I did.

I used a technique called 'Hue Shifting' It is shifting the hue (the colour) to get a more interesting colour scheme. See how I have skin colour, followed by an orange shade and then a red shade? That's hue shifting it allows you to unify colour ramps (the different shades of one colour) and ultimately reduce your colour count which is never a bad thing. Picking a colour which is brighter is the best idea, such as yellow is brighter than red and blue is darker than red, you'll find this out for yourself.

Another thing with colour picking is never go for the highest saturation (how grey the colour is, higher being less grey) go for something lower as it's too bright on the eyes otherwise.

I also used a technique called 'Dithering' this is used in two places; to bridge the gap between two shades and blend them together, or to make a rough texture on a surface. I used it as a means of both, the Human face isn't exactly smooth, but it's not extremely rough either, so finding the right balance for dithering is the best thing, don't use too much.

Another technique I used is 'Anti-Aliasing' it looks like you tried to do this but it didn't work very well infact the icon looked blurry and all in all just looked a mess! Too much was used in a small space.

Those are the pixelling techniques I used, there are alot more but you'll find them out yourself, they don't apply here.

I've covered what I've used to do what I did, now to tell you what I actually did. I'll list it all:

- I gave him a nose.
- I added a shine to his pupil.
- I cleaned up all the lines.
- I reduced the colour count.
- I added cleaner Anti-Aliasing.
- I made the teeth not so jagged, it didn't look good.
- I shaded the teeth.
- I made the shading on the eyes not such a mess.
- I gave his face human form.
- I tried to give him some kind of personality.
- I used shading for detail, instead of lines.

That's all I can think of.

I hope this post helps you alot :D


Posted By: Benevolent
Date Posted: 11 April 2010 at 10:34am
it helps a lot but sadly i don't see the picture u put on all i see is a question-mark. Also i feel like your making fun of me for these mistakes when ive only just started pixel art 2-3 days ago. And what do you mean the eyes are transparent? What do you mean by transparent?


Posted By: theguy
Date Posted: 11 April 2010 at 12:54pm
http://img153.imageshack.us/img153/8044/improvedface.gif

That's the image.

Transparent is when a single colour is completely see-through.

I'm not making fun of you, I want to help you.


Posted By: Benevolent
Date Posted: 11 April 2010 at 2:26pm
Ok i was able to see the picture. i think i may have fixed the transparency im not sure though ill post when finished(if its not fixed hep me fix it). But the way you recreated it was kinda not the way i wanted it i wanted like a stick man comic like art to it kinda what its like now. do you know what i mean? is there a way to make it like that but better than what its is now?

and ty for your help im learning a few things i didn't know before

ok heres an updated version. is the transparency fixed?
is there still problems?




Posted By: theguy
Date Posted: 11 April 2010 at 3:33pm
The teeth are still really bad, and even if you don't want him to look like that you should atleast give him human form because it's really dull and it still wont get through.

Make the line for the teeth straighter and only have a slight curve. You tried dithering but it's very random. Dithering is a pattern and the most used pattern is this:



A checkerboard pattern, there are other patterns too but you should try to understand dithering first.

Get rid of everything but the black lines and the 3 white colours because the anti-aliasing looks REALLY bad.

Add more contrast to the colours and give it a blue tint as IMO blue is the best tint for white. I also generally make it a rule of thumb that you shouldn't use pure white but that's just me.

I'll try to see what you can improve after you do that.



Posted By: Hatch
Date Posted: 11 April 2010 at 4:42pm
Also you should not antialias the outer edge. It will look terrible on dark backgrounds.

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Posted By: Benevolent
Date Posted: 11 April 2010 at 9:50pm
ok i think i may have gotten a mix up on what you were saying so if i messed up on what you were trying to get at srry :/ but this is what i have now. not sure this is what you intended



Posted By: onek
Date Posted: 12 April 2010 at 4:27am
omg! you dont seem to understand aaaaanything!...look at http://pixeljoint.com/forum/forum_posts.asp?TID=5692 - the noobtorials first before asking questions. get familiar with terms like antialias (aa), selout, cg, npa, dithering, color ramps etc.... pretty much all of that is already covered in the noobtorials, anything else can be http://www.google.com/ - googled !!!! also use dictionaries if u dont get some words, internet is ur friend... invest some effort!!, .....goddamnit....


Posted By: theguy
Date Posted: 12 April 2010 at 7:59am
Calm down onek, jesus. He's new.

It's getting better, but like I said I think you should atleast try to show it's a stickMAN and give him human features. A nose, cheekbones. At the moment it's very bland.


Posted By: Benevolent
Date Posted: 12 April 2010 at 1:49pm
Ok this is what i have now, did i shade it correctly? to make it look human. or is there something else?


Posted By: A.B. Lazer
Date Posted: 12 April 2010 at 2:15pm
Give him hair and body and some reason for such facial expression... There's not much stuff to look at.

First tries are for developing on your own, there will be dozens of sketches before something interesting appear.


Posted By: Benevolent
Date Posted: 12 April 2010 at 2:34pm
He's not supposed to have hair. its a comic stick man style. plus its supposed to be my simple avatar. No BG. No reasoning. Just a simple avatar.


Posted By: Buddy90
Date Posted: 12 April 2010 at 3:12pm
I understand you want it a certain way, but trust us when we give you advice. Even if you don't like it or want it, still try to do what we say. Your art will be much better. It's already better.

For now, try to make the colors very different. The gray you used is too close to the white, try to make the gray much darker, and put a little color into it. A dark blueish gray would work much better.


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http://ps3trophycard.com/profile/vilocon">


Posted By: Benevolent
Date Posted: 12 April 2010 at 4:41pm
Do you mean somting like this?


Posted By: Benevolent
Date Posted: 13 April 2010 at 10:49am
is that right?


Posted By: Robinhood
Date Posted: 13 April 2010 at 11:55am
Yes.  And stop bumping your thread unless it's a new edit.  Hit the edit button if it's something minor.
Contrast is still slightly low.  Try to put a bit more space between the colors.  But just a bit.  And the teeth lines are only barely noticeable.  Make them a bit more pronounced.

Learn to conserve your colors.  You're using 13 or 14.  Only about 6 or so are clearly visible.  Here's one with 7:

Btw, the color reduce has seemed to make the colors have less contrast so keep that in mind.


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The Wilbot Game Project - http://pixeljoint.com/forum/forum_posts.asp?TID=9903&PN=1">


Posted By: Benevolent
Date Posted: 13 April 2010 at 5:07pm
is this better? i checked the pallet and it had 6 (should be 5 but i cant find were the other shade of black is and get rid of it) what other ones do you see? Plus i edited the teeth. how do they look?
                                                 





Posted By: eliotfellow
Date Posted: 14 April 2010 at 10:01am
I know you seem pretty invested in this pixel art, but. . .

Maybe try something else for a while? Like isometric stuff? Just a suggestion, I don't know if you should get so bogged down with this piece.


Posted By: A.B. Lazer
Date Posted: 14 April 2010 at 11:27am
I don't understand such interest over a stickman... Even just a head.

It must be a fad nebula we are at.


Posted By: Benevolent
Date Posted: 14 April 2010 at 12:37pm
reason why is that i want it to be good enough so that i can enter it in the gallery.........i want one work complete before i start others.

lazer what is a fad nebula?


Posted By: A.B. Lazer
Date Posted: 15 April 2010 at 2:18am
Entering the gallery is not the aim in itself. Making interesting piece is. It is reached only by drawing more and more, studying other's pieces and videogame graphics. And eventually something interesting appears, and more you draw, more frequently it happens.

Not a thing you can learn overnight, even with the help of community (but check noobtorials to be on the same wavelength).

Nebula I meant as the start of something.


Posted By: Benevolent
Date Posted: 15 April 2010 at 1:46pm
Would my current pixel art be accepted or rejected?

EDIT:
yay! it made it in ty everyone for the help time to think of a new piece....planning on something isometric as suggested.


Posted By: Xinix
Date Posted: 23 April 2010 at 1:45pm
I think the shading of the face makes it look like micheal jackson

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thanks,
             XiniX


Posted By: Benevolent
Date Posted: 23 April 2010 at 2:07pm
ignore my so called friends comment >.>



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