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GBA Mock-up Collab

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: Collaborations/Challenges
Forum Discription: Submit pixel art project ideas/templates or contribute to an existing pixel art collaboration.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=1068
Printed Date: 09 September 2025 at 3:42am


Topic: GBA Mock-up Collab
Posted By: Brian the Great
Subject: GBA Mock-up Collab
Date Posted: 10 November 2005 at 9:40am
I'll start off explaining how this collab works.
Firstly, five persons that are interested sign up. After that, I'll put all the names in a high hat and draw tickets to see who will be doing what. In other words, you can't choose what you'll do. Everyone starts pixeling whatever it is that they should, and when everybody is finished, I'll 'stitch' all the parts together to make it a wonderful mock-up.

The tasks are:

- Main character sprite
- Tiles (may also include props)
- Background
- Enemy sprite
- Enemy sprite
- HUD
Please note that all work should be done platform style!

Let me see some volunteers here!

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http://www.twoschizos.com">



Replies:
Posted By: Akira
Date Posted: 10 November 2005 at 2:17pm
Whee! I'm in!


Posted By: Brian the Great
Date Posted: 10 November 2005 at 2:23pm
ZOMG I BEAT TEH EMAIL NOTIFICATION

--

Goodie, only four vacancies remain. Nice to have you aboard Akira, arrrgh!

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http://www.twoschizos.com">


Posted By: Vidd
Date Posted: 10 November 2005 at 2:23pm
I love the idea of this, I'd like to contribute. :)


Posted By: gangsta@sv
Date Posted: 10 November 2005 at 2:28pm
im in plz thank u


Posted By: Brian the Great
Date Posted: 10 November 2005 at 2:50pm
Ok, I guess. Can you show us some of your works please? I'd like to know if you're any good, and your gallery was empty.

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http://www.twoschizos.com">


Posted By: PixelSnader
Date Posted: 10 November 2005 at 3:02pm

i wanna enter, but do explain some more, like is it supposed to be a tile set? are the sprites animated? are there gonna be multiple spritesets/levels, and most importantly:

WILL IT BE PLAYABLE!?



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Posted By: Brian the Great
Date Posted: 10 November 2005 at 3:04pm
A mock-up is a fake screenshot. So a big fat no to all your questions.

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http://www.twoschizos.com">


Posted By: Akira
Date Posted: 10 November 2005 at 6:55pm
once we've done we should look for a gba coder and see if we can get it ROMd and playable (if everyone else is up for extra work that is).


Posted By: initial_reality
Date Posted: 11 November 2005 at 6:56am
Looks like a nice collab. What's HUD?


Posted By: PixelSnader
Date Posted: 11 November 2005 at 7:01am

heads up display

shows lives powerups weapon usually a small poirtrait etc.



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Posted By: kankki
Date Posted: 12 November 2005 at 2:45am
 

Coin and Heart


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Well, duuuh, I can eat spam if I have to!


Posted By: Brian the Great
Date Posted: 12 November 2005 at 3:45am
Nice, kankki, but...
Originally posted by Brian the Great


Firstly, five persons that are interested sign up.

After that, I'll put all the names in a high hat and draw tickets to see who will be doing what.

In other words, you can't choose what you'll do.

Everyone starts pixeling whatever it is that they should, and when everybody is finished, I'll 'stitch' all the parts together to make it a wonderful mock-up.


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http://www.twoschizos.com">


Posted By: kankki
Date Posted: 12 November 2005 at 4:43am
Okay :P

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Well, duuuh, I can eat spam if I have to!


Posted By: Akira
Date Posted: 13 November 2005 at 1:19am
uhh we gonna start anytime soon?


Posted By: Brian the Great
Date Posted: 13 November 2005 at 10:34am
@gangsta@sv: You're out due to art-ripping.

@Akira: We need three more people to sign up before we can get jammin'. Patience, my pet.

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http://www.twoschizos.com">


Posted By: PixelSnader
Date Posted: 13 November 2005 at 11:00am

why.. dont you take part of it brian?



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Posted By: Brian the Great
Date Posted: 13 November 2005 at 11:56am
I do. There are six tasks. Two people signed up, and including me we'd need three more.

Yus.

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http://www.twoschizos.com">


Posted By: Crispie
Date Posted: 13 November 2005 at 8:29pm

Not overly that good but I'll try and give it a go:

 



Posted By: Brian the Great
Date Posted: 13 November 2005 at 11:02pm
Originally posted by Brian the Great


Originally posted by Brian the Great


Firstly, five persons that are interested sign up.

After that, I'll put all the names in a high hat and draw tickets to see who will be doing what.

In other words, you can't choose what you'll do.

Everyone starts pixeling whatever it is that they should, and when everybody is finished, I'll 'stitch' all the parts together to make it a wonderful mock-up.


-------------
http://www.twoschizos.com">


Posted By: grave
Date Posted: 14 November 2005 at 12:03am
i think he just showed what hes capable of


Posted By: Brian the Great
Date Posted: 14 November 2005 at 1:00am
No, I'm pretty certain he ignored the first post.

Originally posted by ZOMG FIRST POST

Please note that all work should be done platform style!


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http://www.twoschizos.com">


Posted By: Psychotic_Carp
Date Posted: 14 November 2005 at 5:35am
I would go in on it but I cant do figures/people

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got game?


Posted By: Shark
Date Posted: 14 November 2005 at 10:56am
despite being involved with many colabs and projects i would love to
help.


Posted By: Crispie
Date Posted: 14 November 2005 at 3:26pm

Originally posted by Brian the Great

No, I'm pretty certain he ignored the first post.

Originally posted by ZOMG FIRST POST

Please note that all work should be done platform style!

No, that is an example of my old work as I didn't want to get abused as the people above did. Guess I lucked out again.



Posted By: Di0xygen
Date Posted: 14 November 2005 at 3:41pm
Well im up for a some challenging fun, and since i love mock-ups

its a big yes from me :D

count me in


Posted By: pixelblink
Date Posted: 14 November 2005 at 8:41pm

Originally posted by Brian the Great

@gangsta@sv: You're out due to art-ripping.

What's all this then? What'd I miss?



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Posted By: PixelSnader
Date Posted: 14 November 2005 at 10:07pm
he stole someone's isometric collab en then wanted us to finish it, instead of him just contributing to the allready existing iso collab

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Posted By: Brian the Great
Date Posted: 14 November 2005 at 10:12pm
@Crispie: Ah, I see. Guess I misunderstood a little. So you still want to be in? If you do, I'll start drawing tickets.

Current enterers:
-Akira
-Vidd
-Shark
-Di0xygen
-Yours truly
-Crispie?
-Snader! ZOMG!

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http://www.twoschizos.com">


Posted By: pixelblink
Date Posted: 14 November 2005 at 10:33pm

Originally posted by snader

he stole someone's isometric collab en then wanted us to finish it, instead of him just contributing to the allready existing iso collab

ZOMG that! LOLZ

Did you see the original collab that was on? Anyways, I'm sure he won't be posting here again under that name... at least, I wouldn't if I were him. How embarassing!



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Posted By: PixelSnader
Date Posted: 14 November 2005 at 11:52pm
Originally posted by Brian the Great

@Crispie: Ah, I see. Guess I
misunderstood a little. So you still want to be in? If you do, I'll start
drawing tickets.

Current enterers:
-Akira
-Vidd
-Shark
-Di0xygen
-Yours truly
-Crispie?

DUDE! ZING! YO HEY!
you forgot me?

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Posted By: Brian the Great
Date Posted: 15 November 2005 at 1:09am
ZOMFG! FORGOTZORD! EDITZORD!

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http://www.twoschizos.com">


Posted By: Crispie
Date Posted: 15 November 2005 at 5:02pm
Still In if wanted :-P


Posted By: Brian the Great
Date Posted: 15 November 2005 at 9:37pm
The drawing has ended.

Originally posted by Brian the Great


- Main character sprite: Crispie
- Tiles: Snader
- Props: Shark
- Background: Akira
- Enemy sprite: Di0
- Enemy sprite: Vidd
- HUD: Brian

SCREEN SIZE: 240×160

VIEW: Platform

NO COLOUR LIMIT


Commence pixeling!

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http://www.twoschizos.com">


Posted By: Vidd
Date Posted: 16 November 2005 at 6:35am
Do we have nothing to go by besides the screen size? :p


Posted By: Brian the Great
Date Posted: 16 November 2005 at 6:44am
Let your imagination be your guide.

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http://www.twoschizos.com">


Posted By: Vidd
Date Posted: 16 November 2005 at 7:05am

Single egg-shaped beaver enemy. :O


Posted By: Di0xygen
Date Posted: 16 November 2005 at 7:58am
is there any epoch preference or style, like medieval, futuristic, animal world, furry yaoi :|

jus so someone dont start something quite contrasting with others, yet it could be fun after to see the result :P



Posted By: Shark
Date Posted: 16 November 2005 at 8:33am
wat are props??, random object that can be picked up ie weapons
health? or random objects like umbrellas and sheep??


Posted By: Brian the Great
Date Posted: 16 November 2005 at 8:36am
Just random object. Like sheep with weapons.

No wait. That would be an enemy.

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http://www.twoschizos.com">


Posted By: Crispie
Date Posted: 16 November 2005 at 3:17pm

Marshall Packinwood, Beaver Hunter

 

Normal Size: 4x Size:

32x32, 28 colours



Posted By: Di0xygen
Date Posted: 16 November 2005 at 4:07pm


Mutant Bird Pork-e-pine

and crispie, is it not supposed to be be a platformer, cause this looks a lot like a rpg sprite to me.




Posted By: Crispie
Date Posted: 16 November 2005 at 4:11pm
My bad, Vidd's sprite threw me a bit, will change it.


Posted By: Crispie
Date Posted: 16 November 2005 at 7:13pm

Ok, Marshal Packinwood Take 2:

Normal:    4x :

32 x 34, 30 Colours



Posted By: grave
Date Posted: 16 November 2005 at 11:46pm
good going so far


Posted By: Akira
Date Posted: 17 November 2005 at 12:11am
background ehh. I'll see what I can do. though I'm working on a job right now so it may take a while.


Posted By: Brian the Great
Date Posted: 17 November 2005 at 7:19am
My HUD is nothing compared to Di0's thingy.



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http://www.twoschizos.com">


Posted By: Mindiell
Date Posted: 17 November 2005 at 8:17am
Brian I love your HUD, but I can't read numbers ... oups  you hurt me !

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Mindiell
French n00b


Posted By: Di0xygen
Date Posted: 17 November 2005 at 9:34am
I love that Hud, Brian, but it could use a bit more contrast, the text is also epecially hard to read.

the bullets are wonderfully shaded, i love them a lot, exept that i think it would look better if you would shade with orange tones instead of brown one.

Great job soo far. cant wait to see the rest.

I also may do an other monster sprite that will match the current theme a bit more.


Posted By: Brian the Great
Date Posted: 17 November 2005 at 9:38am
Hm, better change a little here and there. You guys have CRTs or something?

I doubt there will be enough room for another enemy, Di0. Don't forget that we have just a small resolution to work with.

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http://www.twoschizos.com">


Posted By: Di0xygen
Date Posted: 17 November 2005 at 9:51am
Originally posted by Brian the Great


I doubt there will be enough room for another enemy, Di0. Don't forget that we have just a small resolution to work with.


no no i know, i  mean make an other one replacing my current one, i find it a bit out of subject since we have a hunter an beaver and wodden log Hud :P




Posted By: Brian the Great
Date Posted: 17 November 2005 at 9:53am
In that case:

Cool.

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http://www.twoschizos.com">


Posted By: PixelSnader
Date Posted: 18 November 2005 at 6:07am

ooh.. a teensie weensie screensize =) i'm good at those ;)

i'll go start on the tiles this afternoon, and i'll probably post em next monday, since i dont have any internet acces at my home anymore (THOSE DUDES FROM KPN SAY I HACK/SPAM/KIDDIEPORN!?!) so uh.. i'll have to use my school for internet now (yay for computerlessons =D)



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Posted By: Brian the Great
Date Posted: 18 November 2005 at 7:59am
Huzzah. KPN sucks rooster, get Versatel or something.

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http://www.twoschizos.com">


Posted By: Vidd
Date Posted: 18 November 2005 at 8:28am
You shouldn't have followed my theme, it won't be as original now. :/


Posted By: Brian the Great
Date Posted: 20 November 2005 at 9:41am
Having everything completely random might turn out crap.

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http://www.twoschizos.com">


Posted By: Vidd
Date Posted: 20 November 2005 at 10:24am
Then maybe you should have set the theme initially. :/


Posted By: Brian the Great
Date Posted: 20 November 2005 at 10:35am
Know that for next time then. At least we have a theme now.

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http://www.twoschizos.com">


Posted By: Vidd
Date Posted: 20 November 2005 at 10:43am

I'm not sure if you wanted the enemies limited to one but aerial enemies are cool.


Posted By: Akira
Date Posted: 24 November 2005 at 9:03pm
Background:

Meant to be a crack in the space-time continum. Don't think I pulled it off
Might edit after snader does tiles. Might not.


Posted By: Shark
Date Posted: 25 November 2005 at 2:34pm
cool!
i dont know how many props need making so heres one skull.



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Snark, we love yuu.


Posted By: pixelblink
Date Posted: 26 November 2005 at 12:37am
looks like a Grateful Dead skull

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Posted By: Shark
Date Posted: 26 November 2005 at 1:08am
wouldnt you be grateful if you were a skull?

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Snark, we love yuu.


Posted By: PixelSnader
Date Posted: 26 November 2005 at 5:19am
hey what sizes are the tiles supposed to be?

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Posted By: Shark
Date Posted: 26 November 2005 at 5:21am
well as long as they fit on the screen size its up to you, the've just
gotta tile well

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Snark, we love yuu.


Posted By: Akira
Date Posted: 26 November 2005 at 9:14pm
gba tiles are 8x8 or 16x16 if i remember correctly.


Posted By: grave
Date Posted: 27 November 2005 at 9:31am
8, 16 or 32 x 8, 16 or 32 are the sizes


Posted By: Crash_universE
Date Posted: 01 December 2005 at 12:04pm
Ok since noone seems to notice me on the other posts at least I will use my programming essence to drive something here :D.

On GBA you have to make a difference among 2 kinds of graphical objects.

Sprites and Tiles.

Gba has 4 different layers for background + 1 backdrop layer (That is what's shown on the very back and is plain color)

The tiles for the background are 8x8 pixels wide.

All your sprites are made up of tiles as well but for Sprites you can choose different configurations SQUARE, HorizontalRECT , VerticalRECT. of course you can figure out what this means, dimension go from 8 to 64 in powers of 2

8,16,32,64 for square ones.
8x16,8x32,16x32,32x64 for V rects
16x8,32x8,32x16,64x32 for H rects

Thos are almost all the formats you can use. For larger ones you will need meta-tiles. Those mean the programmer will have to give you the ability to split your larger one into tiles, and he will move them accordingly.

For example a 128x128 sprite could be made up of 4 64x64 ones somehow but they are not handled natively via hardware like the other ones are.

There are 128x128 sprites those are handheld natively, but they are Zoomed sprites from 64x64 ones and can reach to a maximum of 2X resizing. But they use the same graphics of the 64x64 and apply a common magnification algorithm.

Sprites can be Roto/translated/flipped Vertically and Horizontally via hardware, so you can save up some work and memory.

Tiles have different color formats, 16 colors and 256 colors. Up to 16 16 colors palette can be used or a 256 colors one.
There are 2 different palettes sets one for Background tiles, and one for sprites (what I wrote above holds for both of them).
Total VideoRAM is 96KB of which on 32KB for sprites, and 64 for tiles. In bitmap modes they drop to 16KB for sprites and 80KB for background.

On each palette the first color is a transparent one. :)

I wrote so many tutorials and games for nintendo handhelds I think I will have nightmares with this specs even when I'll be on the grave :).

eheh

Hope this helps a little and/or clarifies... ask if need some more ;).

Cheers.




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One universe.. One Brain..
CrashTheuniversE


Posted By: iSTVAN
Date Posted: 21 December 2005 at 8:24pm

Thats a lot of handy info there Crash_universE! I would have liked to been involved in this collab, but it looks like I'm too late. Good luck to everyone else, hope it turns out brilliantly- if at all!



Posted By: randomblink
Date Posted: 21 December 2005 at 9:27pm
Crash!
Dude... I have downloaded some GBA SDK's and plucked and pulled around with them... Problem is, I don't know ANYONE who codes for the GBA... Any chance you would be willing to give me some tips? Or could point me to the best tutorials you know of? I don't wanna get HARDCORE into yet? I don't have a flashcard or anything yet... But I am interested in it for sure...

Nice little graphics tute man...


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www.randomblink.com
I am me... no! Really!


Posted By: Crash_universE
Date Posted: 30 December 2005 at 1:39pm
Hi sorry for taking so long. But I'm in the US for about one month and can't get connected to net all the times. I'm trying to enjoy my trip and stay out of the PC as much as I can. By the way, all you need of course is just going around and check for www.gbadev.org . That's the best source for GBA development information. I saw recently some people are getting on creating a new game here. I'll check this out.

See you!



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One universe.. One Brain..
CrashTheuniversE


Posted By: Suicidale
Date Posted: 24 January 2006 at 5:13pm
is this still going on?


Posted By: Akira
Date Posted: 24 January 2006 at 8:06pm
get on snaders case. he's meant to do tiles



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