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Two questions

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=10731
Printed Date: 10 September 2025 at 12:15pm


Topic: Two questions
Posted By: acronym
Subject: Two questions
Date Posted: 30 July 2010 at 7:59am
Hola

I have 2 questions I hope seasoned veterans can answer.

Now I understand some or many of you do your line art via the pencil too to get the outline then scrub the extra pixels. However, would usinga pen tool be easier in photoshop and then using outline with the pencil tool create the same results?.

Second question which maybe about aliasing or line colorting I'm not sure which. However, when I see some game sprites I notice the line art isn't always solid but broken up into different shades so how does one know which to approach this if this makes sense?

For example here:



The tree outline isn't made of one shade of green but broken up into different shades. So I was wondering what is the thinking behind this?, from an artist view its trying to recreate light and shadow areas?




Replies:
Posted By: greenraven
Date Posted: 30 July 2010 at 9:52am
I'm not sure I understand the first question, sorry.

Having one outlining color means you want something to stick out and be noticed. Breaking something up into several shades means you want it to blend in with the surroundings. In this case the tree, which should blend into the surroundings.

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"pwnage comes with patience, practice and planning." ~ Jalonso   


Posted By: cure
Date Posted: 30 July 2010 at 11:31pm
the lighter areas have a lighter outline, the darker areas have a darker outline. if you used a dark outline for both the light and dark areas, it would probably flatten the image since the outline has no relationship with the light source. the idea behind it is for the outline to be a certain level darker than what it outlines, and for this to be consistent, lighter areas would require a lighter outline, so that the contrast would not be greater than in darker areas of the image.
hope i understood the question correctly and was clear in my response.


Posted By: acronym
Date Posted: 01 August 2010 at 8:10am
Thanks for the replies guys, here's a small attempt at doing curves using the pen as a bezier curve. What do you think, sure circle is wonky but getting there?. I'm having trouble with curves and how many pixels are needed to make a smooth line.




Posted By: greenraven
Date Posted: 01 August 2010 at 12:38pm
Make your circles one pixel at a time and it should be perfect.



As for smoothing things out, that's what AA is for.


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"pwnage comes with patience, practice and planning." ~ Jalonso   


Posted By: A.B. Lazer
Date Posted: 01 August 2010 at 3:24pm
I think at larger (maybe starting at 32x32) images circle tool is more useful than making it by hand. In MS Paint you can draw perfect circles when holding Shift key. There is no point to spend time on it because it is mechanical work that steals from creativity.

When needing smaller circles you can draw a section and then multiply it by copying, rotating, mirroring etc.


Posted By: PixelSnader
Date Posted: 01 August 2010 at 3:49pm
Originally posted by cure

the lighter areas have a lighter outline, the darker areas have a darker outline. if you used a dark outline for both the light and dark areas, it would probably flatten the image since the outline has no relationship with the light source. the idea behind it is for the outline to be a certain level darker than what it outlines, and for this to be consistent, lighter areas would require a lighter outline, so that the contrast would not be greater than in darker areas of the image.hope i understood the question correctly and was clear in my response.


It doesn't only have to do with the actual color, I think, but also with line thickness. Consider it subpixeling. Imagine the line is half a pixel wide. Then you would get this:

Whatever the specific reason, it looks good, and that's why it's used so often. If it doesn't make the image nicer, don't use it.

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Posted By: acronym
Date Posted: 01 August 2010 at 3:50pm
Cheers, this is what I done freehand at the moment. Noob alert so be nice but on the right path?.




Posted By: acronym
Date Posted: 02 August 2010 at 12:43pm
OK guys, need some help once more. Ok having problems working with curves and angles, does anyone have any suggestions?.

This was done with the pen tool but not sure if this is correct or not




Posted By: PixelSnader
Date Posted: 02 August 2010 at 1:09pm
Originally posted by acronym

the right path?


Yes, but also no. You've got a good pixely style going on, but you seem to have a crapload of (wasted) colors. Try doing the same portrait in no more than 8 colors, post it in the WIP section, and we'll go from there.

As for the curves, those are nice and smooth, for the most part. I've made an edit for you, red were your lines, green is how I'd change them.

Some things are minor or just preference, but the orange areas are a bit messy and show bumps. Your smallest circle was squished a bit, so I fixed that too.

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Posted By: acronym
Date Posted: 02 August 2010 at 1:37pm
Thanks Snader for taking the time to correct my mistakes.

So I guess with a bit of editing the pen tool can be used as some form of bezier?. However, what I really like to know is if anyone could help was if there's a rule or guideline to follow creating curves?. Thats my only trouble at the moment trying to create curves at doing angles.


Posted By: Eva2010
Date Posted: 03 August 2010 at 3:23am
nice..you are great..


Posted By: acronym
Date Posted: 03 August 2010 at 5:27am
Originally posted by Eva2010

nice..you are great..


Don't know if thats sarcasm....

Anyway, anyone help please with my last question if possible. Apologies in advance I know people are busy.


Posted By: Eva2010
Date Posted: 04 August 2010 at 9:10pm
it's difficult for me to do that



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