Hi all! After seeing 2 artists choke on me on a game project, I decided to elevate my artistic skills from programmer's art to not-afraid-to-put-on-fridge level and make the art myself.
The game is about mages fighting with summoned slimes(which are easier than a dragon to make ). Sorts of a mix between a strategy game and pokémon. The slimes have a class and an element. The color of the slime depends on the owner, the hat type on the class and the color of the hat the element. In this case, they would be slimes of wind element for the blue player. I know slimes are generally monochrome, but I wanted to have as much info in the sprite as possible, so I'm cheating ;)
Here's what I have so far. From left to right, basic slime, mage, melee, tank and healer.
Here's an ingame screenshot for to give an idea of the perspective. It's an hex board with rectangular tiles. That way, I only need to have sprites facing 1 direction and flip for the other for it to look decent. Tiles are too big currently. They were for the other game idea which requires better skills than drawing squashed spheres that I do not possess... yet.
I have plans to animate their attacks by morphing their hat into various weapons, like a sword, hammer, staff, etc so they can be reused for all classes, but first thing would be to get the basic shapes right.
I would be grateful if anyone could give me some tips and improvements for the little guys!
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