Brief description: I've been working on a small 2D arcade style
project for about a month now. The game uses the XNA Game Studio. A
working prototype is complete.
The game is by no means very complicated, but it has a little twist that may appeal to people.
I will send a demo upon request.
Target aim: The game will be distributed in the Xbox Live Market Place, and via the web for PC.
Compensation: Payment will be a percentage of net revenue. A written contract will be drafted.
Talent needed: I
need a well rounded 2D artist familiar with high detailed cartoonish styles, that can actively participate in the
project until the release date or until the majority of the required
graphics are created. The game requires maybe about 15 sprites total,
detailed space background scenery, cover art+logo design, and some GUI
artwork, all of which has been outlined in the design documentation.
Contacts: If
you are interested or would like to get more information, please send
me an email with your qualification and a sample of your art at
capturesteve*AT*gmail%DOT%com
Additional Info: The game is
simple yet creative, there for the length of development is short. It is
essentially a mixture of a few classic arcade games from the past, yet
it has a nice twist that will hopefully set it apart from the pack. I
wont lie and say the project is ground breaking innovative, but i could
imagine 500-600 downloads at 1$ or a little less on the xbox. I started
the project because it was simple enough that i could turn it into a
well polished distributable product for resume content. I have put in a
month of work. By the end of this month, we should have a full working
game to begin play testing. My ultimate goal is distribution by December
30th, not an ambitious goal by any stretch.
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