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2D Platform game sprite + mockups (image dump)

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=11377
Printed Date: 19 December 2025 at 3:32am


Topic: 2D Platform game sprite + mockups (image dump)
Posted By: Turrican
Subject: 2D Platform game sprite + mockups (image dump)
Date Posted: 11 December 2010 at 11:17am
Hi all,

I posted this up on Pixelation but thought it wouldn't hurt to post it up here too. This what have to put together for a playable game suitable for a PSP resolution as part of a university project.

So here’s a few of the current mock-ups I have for it. The colour count might still be a bit high in the background elements. The light source is supposed to be a moon in the top right but it looked a bit bad so I took it out for now.
 
I know they’re a bit empty right now I had planned to have more sprites to populate it but I had no idea it would take me this long.










Character

Currently there’s only one but I'll show all his animations and sprite sheet. I ended up redoing this guy about 6 times in total. The run is probably a little inconsistant from the others as it's the oldest one. All in all I really should have started the dwarf first.



Sprite sheet and tile set







Comments and criticism will be greatly appreciated even more so on the character. I really struggled with the back muscles on this chap, and I have a feeling overdid it. Oh and death animation is temporary until I can get a better one done. I might use the first frame for a damage animation though. Oh and yes I did use a layer dissolve for the other frames. I was actually contemplating doing a Shadow of the Beast style death for him but I couldn't actually find the original animation anywhere and my Amiga is buggered.

I actually did enjoy working on this in all fairness, I think I learnt a lot about pixelart in the process. It's a pain in the backside and takes a while but I enjoy it more than I do 3D work.

Anyhoo thanks for reading.



Replies:
Posted By: Finoli
Date Posted: 14 December 2010 at 6:13pm
I love everything, especially the background mountains, as they don't look traditional, but quite epic for a game.
The character is awesome, though the running anim could be slightly better, I'd tilt the upper-body forward so it'd look more natural.
Still epic, I would never be able to do this.

I'd love to play this on my PSP some day ;)


Posted By: Zeratanus
Date Posted: 14 December 2010 at 7:31pm
Everything looks really good, but the readability isn't the best. its all so dark. I don't know if i could tell without taking my eyes off the main area of the screen how much health I had left. The main character could also be a bit hard to discern depending on the amount of action going on at once, since he also blends in.



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