Print Page | Close Window

[not-quite-done-yet] sci-fi character

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=11606
Printed Date: 23 October 2025 at 12:43am


Topic: [not-quite-done-yet] sci-fi character
Posted By: Ixolite
Subject: [not-quite-done-yet] sci-fi character
Date Posted: 25 January 2011 at 4:11am
After a long break in pixeling I decided I'd try to do something that I will actually finish for a change. I am struggling a tiny wee bit though, hence my need to start this topic.

Anyways, this is the reference, that I base my pixel on: http://www.gamedecverse.com/tapety/Torkil_1680x1050.jpg - http://www.gamedecverse.com/tapety/Torkil_1680x1050.jpg

And this is what I have so far:



There are some mistakes in the lineart that I am aware of but I thought I'd correct them while shading/colouring. Anyways, its the shading I'm not too happy about so far, especially the armour. I want to keep the color count low but I keep running out of shades there...

The pallete probably needs tweaking as well since some of the hues just blend together when zoomed out to 1:1 zoom.

EDIT2: I replaced the 3x zoomed images with 1:1 sized ones. Forgot about the click-to-zoom feature here :P



Replies:
Posted By: Gecimen
Date Posted: 25 January 2011 at 5:19am
Make sure you have a stable lightsource before you start the shading. At he moment it doesn't seem like it. You skills are pretty good however. Is the head's size deliberately this small? Like a mech drivers?


Posted By: Ixolite
Date Posted: 25 January 2011 at 6:48am
I was trying to base on the reference image lightning but I guess it won't translate well into this scale, too much scattered light there. Fixed light source should work better now that I think about it, thanks.

The head should be relatively small, partly due to shadows hiding the details in area around the neck. But I guess it does look a little too small. Hmm... I'll see what I can come up with.


Posted By: Gecimen
Date Posted: 25 January 2011 at 9:16am
You can grow the face elements to make it look like shadowed. Still it's the same lightsource problem you're having there. The face is being shadowed from all directions. It should be shadowed from 1 direction.

PS: If you put a link to the reference we can make better comments.


Posted By: Ixolite
Date Posted: 25 January 2011 at 11:56am
The link is there on the top, second paragraph :P


Posted By: Ixolite
Date Posted: 26 January 2011 at 7:22am
I enchanced the face some and tried to make the light more defined (in the area above/behind head so far).

I'm wondering if the face didn't get a bit too round and flat in the process...



EDIT:

Worked some more on the face to make it less flat and moved on to upper body armour shading:


Posted By: Ixolite
Date Posted: 30 January 2011 at 9:04am
Another update on the shading, also adjusted the palette a little.

I know I'm doing something wrong, especially not happy with the darker areas :(



Posted By: yaomon17
Date Posted: 30 January 2011 at 12:48pm
Maybe chill a bit on the dithering? Metal should be smooth with high contrast.


Posted By: Velrio
Date Posted: 30 January 2011 at 1:58pm
I like the character concept so far, but I can't really help with tips. 


Posted By: Ixolite
Date Posted: 30 January 2011 at 2:35pm
Originally posted by yaomon17

Maybe chill a bit on the dithering? Metal should be smooth with high contrast.


Yeah, you're right. Dithering was a bit of an experiment - I kind of like the effect but I do think it doesn't work quite as well as I hoped.

Another update - removed most of the dithering in favor of smooth shading, not too happy about it again :( I think I'll re-work it while adding the details later. I also think I found a way for the dark areas, and tweaked and expanded the pallete in the process.



Arghh... I see something that needs fixing every time I look at it in different size :(


Posted By: vlad61
Date Posted: 31 January 2011 at 9:21am
Blargh can you post it at the regular size and let us zoom in on our own? I dont feel like I get to see the real character like this.

I like the shading and the whole thing over all. will wait for more before I feedback


Posted By: Ixolite
Date Posted: 01 February 2011 at 7:29am
Originally posted by vlad61

Blargh can you post it at the regular size and let us zoom in on our own?

Yeah, no problem. Thats because I use 1920x1200 screen and 1:1 scale is a bit small at times.

Anyways, update:


http://ixolite.info/grafika/pixelart/torkil-shading06.png - 3x zoom in here

Mostly done with the basic shading, adding the details to the armour will be my next step. I think I'll make a lot of adjustments to the shading then, unless I stop thinking that it sucks after taking a break from looking at it ;)


Posted By: Adcrusher
Date Posted: 01 February 2011 at 8:43am
In this forum you can just click the image to make it larger. I noticed all of your armor is completely gray, which is pretty boring. I mad an edit for you, to show how you could change the color.

I just gave all the armor a little tint of blue/purple. I hope it helps, good luck!



Posted By: Ixolite
Date Posted: 01 February 2011 at 9:20am
Originally posted by Adcrusher524

In this forum you can just click the image to make it larger. I noticed all of your armor is completely gray, which is pretty boring. I mad an edit for you, to show how you could change the color. I just gave all the armor a little tint of blue/purple. I hope it helps, good luck!


Ahh, forgot about the zoom feature - I don't use it since opera blurs zoomed images...

I was actually thinking about adding some colour to the armour. Can I use your re-color palette?


Posted By: Photocopier
Date Posted: 01 February 2011 at 11:21am
Originally posted by Ixolite


Ahh, forgot about the zoom feature - I don't use it since opera blurs zoomed images...

No it doesn't! :D
Type 'opera:config' into your address bar, find the multimedia settings and turn off interpolate images.


Posted By: Ixolite
Date Posted: 01 February 2011 at 11:46am
Can I hug you?

/me hugs Photocopier

Why didn't I know you can switch that feature? Life is so much better now :D Thanks!


Posted By: Ixolite
Date Posted: 03 February 2011 at 1:18pm
After seeing Adcrusher524's edit I had some fun with trying out different color schemes. At first I really liked his edit scheme, minus the violet for shade. But after playing some more I went with a variant of my original idea of bluish colouring which let me re-use the colours for the, erm, apron.

Also made small adjustments to the legs shading.

Next step - details.



Posted By: yaomon17
Date Posted: 03 February 2011 at 3:16pm
Moar contrast.


Posted By: Ixolite
Date Posted: 07 February 2011 at 2:51pm
I tried changing contrast per your advice but it didn't really work - I was loosing details, especially in the dark areas, and got it under- or over-exposed. Unless I was doing something wrong and there is some better way to get higher contrast that I just wasn't able to work out.

Contrast aside, I made some more tweaks and added some details - much fewer than I orignally intended as the reference image details mostly don't translate into this scale. I just made a mess while trying to add most of those, so I abandoned them and left the couple ones that do work in here.

I'm rather unhappy about not being able to add the greave engraving :(

So this is it for now, thank you everyone for your comments.



Posted By: H|F
Date Posted: 08 February 2011 at 12:31pm

His face needs eyes, unless you ment for him to be looking downward.



Posted By: Gecimen
Date Posted: 08 February 2011 at 5:49pm
It's generally ok but here's a few things
-Too much banding here and there.
-No AA
-Face is still flat


Posted By: ChrisButton
Date Posted: 09 February 2011 at 6:00am
The face just isn't doing it for me, I believe it's in the colours themselves and the shading.


Posted By: Elk
Date Posted: 09 February 2011 at 6:13am
The plates look way too soft...
the lightsource is wrong
reflections are wrong
pastictity is pictured wrong

:D

not done!

all because you traced...

you cant comprehend with the lines, you may be in the middle of learning the techniques, but you cant just trace and try to shade something realistically by taking the lineart of it :P


Posted By: Ixolite
Date Posted: 09 February 2011 at 2:59pm
Thanks for the additional feedback!

As for the face - yeah, I am still not happy with it at 1:1 scale, though my intention was for this piece to be seen at 2x or 3x scale and I think it does look better (the face) on that larger scale. I did struggle with the palette, having spots too bright or too dark on the face and ended up with not enough contrast I guess. One lesson learned.
Originally posted by Gecimen

It's generally ok but here's a few things
-Too much banding here and there.
-No AA
I find it really hard to even see banding, apart from obvious cases, I'd appreciate if you could show me couple spots that need attention in this regard?

AA issue is probably a result of inadequate palette again? I tried to soften the lines here and there but I was missing proper colours to do the AA in most places I think. Another lesson learned.


Elk: I'm not sure I understand what your are trying to say - what does lineart have to do with other elements of the image? If I drew the lineart from scratch, how would that improve the shading/lightning?

EDIT: formatting


Posted By: Elk
Date Posted: 09 February 2011 at 3:18pm
it wouldnt, im just saying it doesnt fit your skill :O

two different dimensional mediums


Posted By: cure
Date Posted: 09 February 2011 at 4:33pm
too late for an edit? naw, never.

edit:
>>

fixed a lot of banding. played with the lighting a bit (shadows appear on planes, but nothing seems to be casting shadows onto other planes).


Posted By: Ixolite
Date Posted: 09 February 2011 at 5:59pm
Much appreciated :)

While, at a quick glance, I don't agree with all the edits, it certainly is a great study material. I can already see some of the mistakes I made.


Posted By: Gecimen
Date Posted: 10 February 2011 at 10:02am
Originally posted by Ixolite

I find it really hard to even see banding, apart from obvious cases, I'd appreciate if you could show me couple spots that need attention in this regard?

AA issue is probably a result of inadequate palette again? I tried to soften the lines here and there but I was missing proper colours to do the AA in most places I think. Another lesson learned.


Yeah sure here's an edit to show the problems here:

Red borders show some of the banding.

Notice how people call the armor is soft and fluffy?
Now observe the 2 breastplate pieces on the right. Upper one is yours. It has banding on the edges which renders those places like a soft outline rather than the edges of the pieces. Notice how I broke the banding here and there. Examine the difference in feeling it gives.

But the main reason the armor is soft is using all the colors in a ramp in almost equal shares. It destroys the metallic sharpness that should be in an armor. Actually it makes it look as soft as wool. In my edit I took out some of those colors out and used those colors as AA. Now it looks more sharper, and the single color shapes are smoother thanks to the AA. Note that your palette is more than adequete.

Also my edit is far from perfect, I'm sure you can do even better.



Print Page | Close Window