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Tetris Animation

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=1169
Printed Date: 18 March 2026 at 7:42pm


Topic: Tetris Animation
Posted By: jesusbot3000
Subject: Tetris Animation
Date Posted: 27 November 2005 at 2:56pm

Ok, I did this part over an hour or two, hopefully I will be able to take the time and come back and finish it. Just wondering what anyone thinks so far. The best idea I've gotten so far would be to drop the external white border, which would mean a nearly complete restart, but we'll see.




Replies:
Posted By: Shark
Date Posted: 27 November 2005 at 2:59pm
oo go up to 5 levels then like a game over and a restart.   your
avatar animation was amazing when i saw i it really well thought out.
keep up the good work

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Snark, we love yuu.


Posted By: jesusbot3000
Date Posted: 27 November 2005 at 3:04pm

Thank you for the compliment :)

I had been planning to go only three levels, as I wanted to be able to get it small enough for use on deviantArt (silly 15kb limit), but I could probably make one that runs longer for posterity.



Posted By: BruceJuice
Date Posted: 27 November 2005 at 3:57pm
Cool, it goes nicly with the block breaker avvy.....it'd be nice if you got it to do a smooth repeat, like without the "BEGIN" part.



Posted By: PixelSnader
Date Posted: 27 November 2005 at 4:32pm

you could have him repeat 2 levels endlessly quite simple

''begin''

-play lvl 1-

''next level''

''begin''

-play lvl 2-

''next level''

restart

this would probably even work with just 1 level aswell =)



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Posted By: BruceJuice
Date Posted: 27 November 2005 at 6:56pm
Well, What i was thinking, was he could start with some pieced already on the screen. He could have pieces drop, and eventually finish with a screen that would look like the first.


Posted By: jesusbot3000
Date Posted: 28 November 2005 at 11:51am

snader: I dig that, it would work well and be a way for there to be change without making it a ginourmous amount of work.

Bruce: That is probably what I will end up doing if I drop the level concept altogether, good to see someone else thought the same.

Gracias for the feedback, I'll try to have the next version up today or tomorrow.

 




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