Print Page | Close Window

Sprite Design

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Diversions
Forum Discription: Get to know your fellow pixel freaks. Chat about anything to do with video games, comic books, anime, movies, television, books, music, sports or any other off topic bs you can think of.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=1215
Printed Date: 10 September 2025 at 5:14pm


Topic: Sprite Design
Posted By: randomblink
Subject: Sprite Design
Date Posted: 08 December 2005 at 10:00am
If you were going to create a generic sprite design that would work for most computer games (ie Action, Mystery, RPG, Platform, etc), what would be the various sprites you think would be necessary for:

1) A Character
2) A Vehicle
3) A Building
4) Equipment / Item

For instance.
I think that for a wheeled-ground vehicle, you should have:
1) Motionless
2) Idling
3) Moving
4) Turning
5) Jumping

Further, I think you should have those 5 sprites in 2-5 states of disrepair to allow for a vehicle that has been damaged and can still perform at those levels. 2 states of disrepair for a simple game (Fine, Hurt), 5 or more for a game that would show fire-damage, bullet-damage, etc... Obviously more intense on the graphics that the 2 states.

Also, you should have one set of DEAD sprites for when the vehicle is completely demolished. Maybe even a couple different versions of the dead sprite for different styles of death... fire, exploded, smashed, etc...

This post is to gauge what the pixeljoint members see as necessary sprites for a game... I'm just curious...


-------------
www.randomblink.com
I am me... no! Really!



Replies:
Posted By: Shark
Date Posted: 08 December 2005 at 10:49am
a 3 frame animated sprite, 3 tiles.


Posted By: randomblink
Date Posted: 12 December 2005 at 7:10am
Never mind... I guess I didn't explain it well..

-------------
www.randomblink.com
I am me... no! Really!


Posted By: PixelSnader
Date Posted: 12 December 2005 at 8:19am
i could make a fighter sprite with 6 frames, including idle attack moving defend and jump. so that would be my mininum?

-------------

▄▄█     ▄▄█
▄█▄     ▄█▄



Posted By: randomblink
Date Posted: 12 December 2005 at 8:58am
Here's the thing...
My reason for asking is...
I am working on a game. Currently, I am the only artist (sad, I know).
I want to create a template for sprites, so that as I come up with a character, I can create a sprite sheet, and do the sprites I have the energy / patience for now, and as I find the time or desire, I can scroll through the sprite sheets and see which sprites are needed for which characters.

For instance...
Right now, for all CHARACTER sprite packages? I do the following:
Keep in mind, these are ISO, so I do a front and back of each
1) Standing
2) Sitting
3) Kneeling
4) Walking
5) Running
6) Striking with a Melee Weapon
7) Firing a Pistol-sized weapon
8) Firing a Rifle-sized weapon
9) Casting a spell
10) Taking Damage
11) Wounded
12) Dead

Now then...
For instance. I know I should add in Jumping. So that would be a generic sprite pose / stance to create... but what else?

If YOU were building a game, would you want to have poses for reading a book, using the phone, or playing guitar? What would be too much, and why? What would be the minimum...

I am trying to come up with what is necessary and what is nonsense. Personally, I think there is a decent generic list of ISO poses to create, but I just haven't seen that list... Do you have it?


-------------
www.randomblink.com
I am me... no! Really!


Posted By: PixelSnader
Date Posted: 12 December 2005 at 10:49am
i think it varies per game

-------------

▄▄█     ▄▄█
▄█▄     ▄█▄



Posted By: Shark
Date Posted: 12 December 2005 at 12:41pm
just put in sprite sheet on google images and theres are tonnes of all
the actions one would ever need.



Print Page | Close Window