[WIP]Unhero's Art Dump (mockup)
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=12176
Printed Date: 06 September 2025 at 11:20am
Topic: [WIP]Unhero's Art Dump (mockup)
Posted By: Unhero
Subject: [WIP]Unhero's Art Dump (mockup)
Date Posted: 19 May 2011 at 5:16am
Begin draw...

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Replies:
Posted By: Unhero
Date Posted: 20 May 2011 at 3:06am
old and new artifacts
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Posted By: xxmantisxx
Date Posted: 22 May 2011 at 6:35pm
You're not being clear, are you really making a game, or a mockup? Otherwise i don't see any problems, but then again i'm not the one to ask, i do love the smoothness of the images, maybe squeeze a little more colors in there? It's great now, but bland, with a large canvas comes a large number of possibilities, you could add a little bit of a texture to it, maybe make the walls more rugged with cracks, and bumps. If your not going for a rough texture but a smooth one, try a shine from the light source or maybe very low light around the edges, i do like them, but some work could be done.
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Posted By: Unhero
Date Posted: 22 May 2011 at 9:33pm
xxmantisxx, Thanks for your councils. While I do mockup, for game is necessary the concept, and at me while only sketches and story :)
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Posted By: Unhero
Date Posted: 22 May 2011 at 11:12pm
Repaint cafe, help on colors and what details to add?

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Posted By: Unhero
Date Posted: 23 May 2011 at 3:16am
last edit:

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Posted By: Unhero
Date Posted: 23 May 2011 at 11:31am
toyota tundra clear mockup:

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Posted By: Unhero
Date Posted: 23 May 2011 at 11:39pm
tundra in work, what do you say?

last edited:

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Posted By: Unhero
Date Posted: 24 May 2011 at 2:35am
last version:

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Posted By: Unhero
Date Posted: 24 May 2011 at 10:10am
Why all of my work go to the status of "revision require"? Sorry for offtop
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Posted By: Unhero
Date Posted: 24 May 2011 at 10:04pm
redrew the roof:

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Posted By: Saint Minor
Date Posted: 25 May 2011 at 9:19am
After seeing you create thread after thread after thread I acutally think your art has improved vastly. Your starting to get proportions right and your shading and textures are looking better too.
Just a couple of things i'd strongly advise working on one piece at a time, you have some nice stuff in this thread keep working on these things and where critisism is given dont give up and try ammending it. There is nothing more satisfying than improving your work until you have an end result that you're happy with.
Also if you insist on continuously starting new art pieces keep them in one thread, your more likely to get replies as it angers people when they see the same member have 5 or more active threads. Maybe get a moderator to ammend this threads name to "Unhero's Art Dump" then you can keep everything neatly in one thread and show each artworks progression.
On the whole you are improving well, maybe work on your english though 
Incase you've never heard of an art dump heres an example:

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Posted By: Unhero
Date Posted: 25 May 2011 at 10:46am
Saint Minor, much thanks for your councils, I will listen to them other themes I will note for moderators that them have closed, and working out of a breadboard model of game I will leave here. My English while is very bad, but I also work and over it Also it would be desirable to hear from you the criticism as from more skilled participant, by the way Elf to this game doesn't belong, once again thanks.
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Posted By: Unhero
Date Posted: 26 May 2011 at 4:41am
Please give advice what form of a roof better to make, this building - a boutique, well or clothing store 

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Posted By: xxmantisxx
Date Posted: 26 May 2011 at 3:07pm
The outline is great, i really can't find any flaws, i look and look for something to critique but nothing...
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Posted By: Unhero
Date Posted: 27 May 2011 at 12:41am
xxmantisxx, thanks
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Posted By: Unhero
Date Posted: 30 May 2011 at 1:35am
I just started to paint, as can be given a three-dimensionality?

edited:

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Posted By: Unhero
Date Posted: 30 May 2011 at 10:58am
marble texture:

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Posted By: Alex Pang
Date Posted: 30 May 2011 at 11:24am
Marble doesn't have any jaggy lines, it's a clean surface.
Maybe add a dot here and there, but that's about all.
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Posted By: Unhero
Date Posted: 30 May 2011 at 11:17pm
Alex Pang, will be correct, the line should be more rounded?
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Posted By: cure
Date Posted: 31 May 2011 at 12:00am
I wouldn't say it's a 'clean' surface. Maybe some of the really nice marble used for fancy sculpture, but most marble has characteristic 'veins' that run through it and create swirl patterns (from which 'marble cake' gets its name). There are, of course, many different types of marble.
reference via google:

perhaps the current texture is too uniform in value, and should vary in intensity.
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Posted By: Unhero
Date Posted: 31 May 2011 at 12:59am
Here are my own texture, marble seemed to me not appropriate. Do you think maybe it's worth tweak the color palette?

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Posted By: Unhero
Date Posted: 02 June 2011 at 11:41am
Last version, on it perhaps I will finish, even if won't confirm, there are defects, and about them know, but has bothered to work over it as too many forces are spent...
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Posted By: showtime
Date Posted: 02 June 2011 at 1:38pm
I think it looks too "perfect", and a little bit generic. It would be a good idea for you to incorporate http://gas13.ru/v3/tutorials/sywtbapa_breaking_up_monotony.php - this advice . it appears that you already tried to do something like that in the bricks where I see some variation, but I would push it more than that if I were you.
If you don't want more variation in your bricks, you could incorporate more architectural elements. http://www.google.ca/search?um=1&hl=en&client=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial&biw=1280&bih=665&tbm=isch&sa=1&q=cafe+exterior&oq=cafe+exterior&aq=f&aqi=g2g-m2&aql=&gs_sm=e&gs_upl=143550l144718l0l9l8l0l0l0l0l261l1194l0.4.3 - Think about what a real cafe exterior looks like . SHOW us that this is a cafe, don't TELL us it is by putting a sign on it. As it stands, the type of architecture you are using is bland and reminds me of sh*tty North-American architecture you see in http://i223.photobucket.com/albums/dd120/hipsterrunoff/photographs/StripMall-GilmerRd.jpg - strip malls and rest stops.
Now, if that is intentional, and you are going for strip mall-looking architecture, that is great because you did an amazing job. Otherwise, I would put more work into the building.
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Posted By: Unhero
Date Posted: 02 June 2011 at 9:43pm
showtime, thanks for links, I will continue
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Posted By: Unhero
Date Posted: 03 June 2011 at 5:54am
Please criticize work, drew quickly and inattentively:

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Posted By: showtime
Date Posted: 03 June 2011 at 6:09am
If you are going to draw quickly and inattentively, we are more likely to critique quickly and inattentively.
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Posted By: Unhero
Date Posted: 03 June 2011 at 6:31am
showtime, h'm clearly, simply it would be desirable to learn, whether there is I a right way?
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