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Anne Boleyn

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=12220
Printed Date: 07 September 2025 at 2:10am


Topic: Anne Boleyn
Posted By: dee.
Subject: Anne Boleyn
Date Posted: 27 May 2011 at 12:43pm
So, hello! A bit about me: I am originally a digital doll-er but have recently been more interested in pixel art techniques. I now come to PJ for some critique :D

This here is a request for Anne Boleyn from a friend who watches a lot of 'The Tudors'. She requested a doll of Anne Boleyn in her undergarments. The face is loosely based on the actress on the show, Natalie Dormer.

Progress and References:


non-animated:


I was originally going to post here once I finished shading in grayscale but I was feeling bold and went ahead with the colours. So here's my best shot, BUT, in addition to the moonlight, I want to make the impression that there's a candle or lamp somewhere on the left outside of the frame but am unsure as to how. I tried making the highlights on that side to have a warmer hue but It still doesn't look like candle light :/

The person who requested this has specifically asked for 'Tudor Windows' which are windows made of glass and overlapping bars. I'm now trying to figure out how to show the shadows of the windows on the subject. I could only find one relevent reference (top right hand corner) but I still don't understand the angles and how to transfer that on to a non-flat subject. Any suggestions?


If there's anything else I'm doing wrong and could improve on, please feel free to point it out!





Replies:
Posted By: CELS
Date Posted: 28 May 2011 at 8:02am
I'm a little bit confused by the light source, but I'm not really able to help out with that. Having trouble with that myself.

I think it looks pretty good. The dress looks very natural. Maybe too much of a ripple effect, but I guess that's artistic license.

The perspective seems slightly off to me. Right now, the angle of the window (where she's leaning with her hands) looks sharper than the angle of the floor, which doesn't make sense in this perspective.

Looking at her face, I would say that her eyes are too big and don't have a realistic angle. Artistic license again, perhaps. But combined with the massive hair, the powerful cheek bones (very sharp highlight there) and very big lips, I think she looks kind of like a Hollywood star with lots of cosmetic surgery. Maybe that's the whole digi-doll thing, I don't know.


Posted By: King of Games
Date Posted: 28 May 2011 at 11:53am
You haven't really hit the right angles according to the ref. It makes yours look very stiff instead of actively moving. The head should be titled to our right, her legs should be spread out more, more emphasis on the angle of the hip, and the arm should be farther away from her body.


Posted By: cure
Date Posted: 28 May 2011 at 2:28pm
right now I think the figure is too illuminated. if you've only got two weak light sources, it might be a good idea to leave some areas more or less obscured in shadow. Right now everything is lit, as if she were in a well lit room. I'd have to see the candlelight attempt to tell you what's off about it, but I'd just try using warm yellow shades on that edge of the figure.


Posted By: dee.
Date Posted: 29 May 2011 at 1:34am
First of all, thanks for all the feedback!!

I tried to incorporate everything in and here's what I got so far:



With respect to the perspective and the angles, I lessened the angle of the window. Legs and arms are farther apart as per King's advice and the right foot (hers) was lowered to be more parallel with the window.

I made it less illuminated and tried the candlelight using a shade from the skin and i tried to keep it as faint as I can. Also, added in the shadows from the window bars.

I see what you mean about the tranny-face and yes, that's probably a digital doll thing. I tried a couple things with the face. Initially I made the nose slimmer which was alright. I also tried making it look more like the bellydancer reference as per King's advice. I don't think I did it right because she looked terrrrible and homely.I settled on http://images2.fanpop.com/images/photos/7000000/natalie-dormer-natalie-dormer-7032048-900-1349.jpg - this picture as a reference of the actress's face. Hopefully it looks close enough to her?




Posted By: CELS
Date Posted: 29 May 2011 at 2:03am
It looks much better, for sure.


Posted By: ekobor
Date Posted: 29 May 2011 at 8:22am
The face, and with it the hair, looks a lot better for the edits. The lighting is also much nicer for it, she looks less like she is glowing now. I especially like the window-bar shadows you put in.

I don't really have any advice, this is a bit beyond my level. Maybe take a look at the corset; It could use some texture and wrinkles to better match with the skirt.

Other than that, it's looking nice!

-------------


Posted By: dee.
Date Posted: 29 May 2011 at 9:26pm
Corset edited, awkward shadowing of both shoulders fixed. Started work on the window (which seems to just keep expanding...). Very much out of my comfort zone because I never do backgrounds :S


Edit: the window gave me a hell of a time but I think it might be ready for submission.
WIP and final copy



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