Print Page | Close Window

[PAID] 2D WP7 Pixel Assets

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Job Offerings
Forum Discription: Looking to hook up with a pixel artist for a project? Post here and ONLY here with job requests.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=12444
Printed Date: 06 April 2026 at 5:00am


Topic: [PAID] 2D WP7 Pixel Assets
Posted By: PixelatedMilk
Subject: [PAID] 2D WP7 Pixel Assets
Date Posted: 30 June 2011 at 3:30pm
Hi,

my name is Bart, I come from Poland and I am a professional, full-time C# Web Developer. Just recently I started working, with the help of XNA, at my very first game, currently targeting Windows Phone 7 and, in the future, Xbox Indies, PC and possibly Android.

The game is a 2d, constant runner. Think Canabalt or Robot Unicorn but with a twist.

General tone: a crazy, hammerhead knight keeps charging through a burning town, destroying (WITH A CHARGING SHIELD SLAM) enemy knights, jumping over obstacles and platforms and saving damsels in distress that bless him with various, uh..., buffs. This and you get a bar that, when filled, allows you go OVERDRIVE, sweeping through everything and everyone for a limited time.

16-bit, pixelated style.

Check this concept done by the wonderful Card Douglas to understand better:

http://dl.dropbox.com/u/15148588/knight-scan3.jpg - http://dl.dropbox.com/u/15148588/knight-scan3.jpg

I need following assets for my game:
- one spritesheet for the main hero with 4-6 frames per animation, sized 30x30 (or 32x32, whatever is more comofrtable for you) with the basic actions: running, jumping and charging.
- one spritesheet for the overdrive mode, containing only one, flying animation, possibly 64x64 pixels (since it needs to be frigging MANLY)
- one spritesheet for the damsel in distress (I can handle the recolors myself), 30x30, 4 frames, one animation (wailing arms and screaming)
- two-three spritesheets for the enemy knights, 30x30, 4 frames, one idle animation
- not animated, static sprites of "emote bubbles". Could be very small. Need a couple of those.
- spritesheet for the death explosion, 30x30, 4-6 frames

- one big, static image serving as the bottom layer of the background (parallax). 400x240.
- smaller, tileable sprite of the burning town serving as the second layer of the background (see the concept)
- a series of small tiles (prolly 20x20) that would be used as bricks to create randomized platforms and/or terrain

That's what I have listed so far. For more information, please contact me at: barjed [at] gmail [dot] com
I am paying cash, we can negotiate the price :)

Cheers!

- Bart



Print Page | Close Window