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Having some issues with color palettes

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=13108
Printed Date: 04 November 2025 at 7:15pm


Topic: Having some issues with color palettes
Posted By: putinforgod
Subject: Having some issues with color palettes
Date Posted: 09 October 2011 at 10:31am
Hello, and sorry if I bother you.

I always wanted to make a game with my own sprites but I found some issues when I was designing the palette I would use for them.
They may look silly but I can't ignore them because I'm not experienced enought.

1- Have I to make a color palette for the whole game or I can use differents color palettes (by example: one for each world & one for each monster)?

2-How many shades I should use for each color?

3-Is a good idea using pure black or pure white in the palettes?

I hope you can explain them to me. Thank you.




Replies:
Posted By: cure
Date Posted: 09 October 2011 at 10:46am
1. so long as you're not working within the restrictions of a specific console (NES, SNES, C64, etc.) then you don't need a global palette, it's completely up to you.
2. depends.
depends on the style you're going for, the amount of detail you want to convey, the amount of detail conveyed in the rest of the game elements, etc.
2. depends.
depends on the rest of the colors used on that game element, the style you're going for, etc.



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