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(WANTED) Looking for Artist/Animation for 2D Game

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Job Offerings
Forum Discription: Looking to hook up with a pixel artist for a project? Post here and ONLY here with job requests.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=13109
Printed Date: 08 September 2025 at 5:35am


Topic: (WANTED) Looking for Artist/Animation for 2D Game
Posted By: cfrankb
Subject: (WANTED) Looking for Artist/Animation for 2D Game
Date Posted: 09 October 2011 at 11:15am
Project

LGCK Builder

http://imageshack.us/photo/my-images/849/00001p.gif/">

Uploaded with http://imageshack.us - ImageShack.us

Brief Description

A free all-in-one game construction kit targeted to be both powerful yet simple to use. Provide an easy way to allow users to create just about any kind of games. We have selected a scripting language to expose engine functionality and allow users to extend the construction kit as needed. LGCK strives to be a compromise between fast execution and ease of use.



Target Aim

We're looking for people who want to help us create a demo game to promote the construction kit. We need 2D artists for background, art and sprites. Pixel is our first choice but 3D to 2D modelers are welcome too. If you can help us with branding (logos, icons, look & feel) that would be a good addition as well.



Compensation


This is a volunteer project. The scoop and length of the development process will provide active participants with valuable experience. References will be given upon demand.

Technology


Target Platforms:

    - Windows (XP, Vista, 7)
    - Linux (tested on KDE)
    - Mac (tba)

Programming:

    - C++ for the engine
    - lua for in-game scripting

Talent needed

    
- artists (graphics, animation) URGENT !!!!
- testers (URGENTLY)
- additional C++ coders for the engine
- script writers for enhanced game functionality
- sound/music
- level designers
- documentation writers

There is a little for everyone even beginners. No prior experience required.

Although, above all, what this project needs the most is feedback.

http://imageshack.us/photo/my-images/195/0060f.png/">

Uploaded with http://imageshack.us - ImageShack.us


Team Structure

As lead programmer, I have already written more than 20 000 lines of C++ code for this project. The code is modular and can be easily divided up. Any additional people will be assigned tasks. Team will get to make suggestions and provide direction for future developments.

Contacts

lgckbuilder AT yahoo DOT ca
http://www.sassociations.net/cfrankb/lgck/contact.php - http://www.sassociations.net/cfrankb/lgck/contact.php

Previous Work

My programming experience goes back more than twenty years. Early work include games for the commodore 64.
http://www.sassociations.net/cfrankb/c64 - http://www.sassociations.net/cfrankb/c64

Flagship websites
http://www.sassociations.net - http://www.sassociations.net
http://www.episodeGuides.com - http://www.episodeGuides.com

More details can be found inside my portfolio.

Website
http://www.sassociations.net/cfrankb/lgck - http://www.sassociations.net/cfrankb/lgck

Youtube videos
http://www.youtube.com/watch?v=t-xfLB05t54 - http://www.youtube.com/watch?v=t-xfLB05t54
http://www.youtube.com/watch?v=AEquZ0h1yHc - http://www.youtube.com/watch?v=AEquZ0h1yHc

Feedback

Comments, suggestions and constructive feedback are welcomed and encouraged. :D





Replies:
Posted By: surt
Date Posted: 09 October 2011 at 4:48pm
Looks interesting.

A few questions:
Is it fully multiplatform (including editor) or just the runtime?
Does it have true tilemaps (not just tile-shaped sprites snapped to a grid)?
Does it have viewport scaling? (Fairly important for pixel art.)

From a quick play of the demo games the camera movement and character movement both feel very rough and the game speed seems rather high.


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Posted By: cfrankb
Date Posted: 09 October 2011 at 7:08pm
Originally posted by surt

Looks interesting.A few questions:Is it fully multiplatform (including editor) or just the runtime?Does it have true tilemaps (not just tile-shaped sprites snapped to a grid)?Does it have viewport scaling? (Fairly important for pixel art.)From a quick play of the demo games the camera movement and character movement both feel very rough and the game speed seems rather high.


It is crossplatform. The editor and support libraries are developped and first tested on Linux, and then compiled on Windows. In theory it could be made to run on a Mac too (although this has never been tested). The runtime can be stripped of GUI code and run on a much broader install base. The source is GPL for everyone to see.

The underlying SFML library supports scalling. There is no formal grid but the sprites can only be positioned at any coordonate that is a multiple of 8 pixels. This is a limitation inherited from the collision map subsystem. The engine supports an unlimited number of layers.

Game speed is directly related to the tick counter. The frequency can be adjusted in the editor or at runtime through scripting. Since everything is based on tick units, the whole system scales evenly. LGCK can run even faster on a standalone runtime as the qtGUI is the bottleneck for performance in the editor.




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