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Animation Help

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=13219
Printed Date: 12 September 2025 at 12:14am


Topic: Animation Help
Posted By: Brevr
Subject: Animation Help
Date Posted: 21 October 2011 at 4:06pm
Hey all, I have never done an animated piece before and need some insight on where to start. It seems very overwhelming and just a basic run down of what more experienced users do would be greatly appreciated.

I am trying to create a run animation for this character
But really any general guidelines or approaches to animation would be appreciated,



Replies:
Posted By: jalonso
Date Posted: 21 October 2011 at 8:29pm
Some people like the colored method to plan animations. There are countless examples in the gallery...couldn't find any right now:p

See stickman's feature too its ../2011/01/28/3371/Pixel_Artist_-_Stickman.htm - HERE

Also, go the gallery and use the search in the bottom of the page (not the top one) and search 'run' and 'walk' for over 100 pages of examples to study.

You can use ../p/1404.htm - 1ucas ' gif viewer http://toxicdump.org/labs/frameviewer/viewer.php - HERE to scroll through the frames and inspect motion further.


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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: yrizoud
Date Posted: 22 October 2011 at 7:44am
Don't make the mistake of using the idle frame as a base.
Plan for 6 frames total, it's less work than 8 or more, and much better result than 4 frames.
Note that the character is slightly crouched when idle, so he should be permanently taller when running.
Ensure that the volumes stay consistent during animation.

Have a look at " http://www.scribd.com/doc/5445343/the-animators-survival-kit-richard-williams - The animator's survival guide ", it's designed for cartoonists but is full of good advice for computer animation.
Skip to page 117 for walks  and much general movement advice, page 182 for runs.


Posted By: Brevr
Date Posted: 22 October 2011 at 12:29pm
Thanks to both of you these are some great resources! I'll be sure to use them!


Posted By: jalonso
Date Posted: 24 October 2011 at 6:58am
http://www.spriters-resource.com/other_systems/scottpilgrimvstheworld/sheet/33613 - HERE is a great guideline for you.


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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads



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