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[Sprites] RocketLauncher / LaserCannon

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=13278
Printed Date: 30 October 2025 at 8:48am


Topic: [Sprites] RocketLauncher / LaserCannon
Posted By: facevaulter
Subject: [Sprites] RocketLauncher / LaserCannon
Date Posted: 30 October 2011 at 6:35am
I´m working on some arts for a 2D tower defence game.
The game is in birds-eye perspective.

pls give me some improvement suggestions.

RocketLauncher


LaserCannon





Replies:
Posted By: Christoballs
Date Posted: 30 October 2011 at 6:40am
Maybe give the objects more depth through distribution of shades and the weight of outlines.
Also, animating these a bit faster will give them more life.


Posted By: mase0ne
Date Posted: 30 October 2011 at 11:15am
I agree about the speed - these could be much faster.  You probably have a lot more frames than you need. 
 
Also, the silo is typically for vertically launched surface-to-air or long range missiles.  For surface-to-surface, a missle pod-like device would make more sense.


Posted By: facevaulter
Date Posted: 30 October 2011 at 12:03pm
now i ve changed the animations and deleted every frame i can.

slow-fast






For the Rocket Launcher:
A vertical launch would look weired in our perspektive so we just made a horizontal.





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