project bahhh
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=13358
Printed Date: 27 October 2025 at 12:07pm
Topic: project bahhh
Posted By: skn3
Subject: project bahhh
Date Posted: 11 November 2011 at 4:24pm
Hey,
Me and a friend started a project this evening to make a very simple game! It is titled "project bahh". I have created the two main characters of teh game so thought I would post them here for critique.
Let me know what you think. Thanks.

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Replies:
Posted By: CPearson
Date Posted: 12 November 2011 at 4:11am
You could greatly reduce the palette for both sprites, and make the colours in the ramp more interesting; especially the greys. completely de saturated greys are boring.
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Posted By: skn3
Date Posted: 12 November 2011 at 8:24am
I seem to have a habit of boring colours haha (from previous space dude sprite: http://www.pixeljoint.com/forum/forum_posts.asp?TID=13005&KW= - http://www.pixeljoint.com/forum/forum_posts.asp?TID=13005&KW= )! So how would you keep the same clay-ish look but still reduce the palette and increase the contrast? If you had time do you reckon you could demonstrate on one of the sprites? I would be interested to learn more...
As per suggested on the blitzbasic programming forums, the sheep now has two eyes.. haha

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Posted By: Lathien
Date Posted: 12 November 2011 at 10:06am
I prefered the cyclops-sheep :( As for how to reduce the palette, I'm no expert, but often when I'm working on a piece, by the time I reach this refining stage, I know which colors I've used the least and those are the one I get rid of. Although, to still go for a clay texture I have no idea... OH and hue shifting would add a real pop to the piece but again if you're keeping it clay then that wouldn't work. Also, you don't need to post the images at a zoomed size, PJ has a zoom feature in it's forums.
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Posted By: Cyangmou
Date Posted: 13 November 2011 at 5:14am

edit + few notes
-first get rid of your jaggies and build it up with clear forms, the sheep is much better than the fog.
-face expression: be very careful with it, this is also very important,
look at my edit, the sheep looks happy - your's don't have got a real
expression
-next thing is that you should shape it up with light and shadow to get a better 3D effect - you already made it but you could do it a bit stronger
-don't use to much colors, it looks crisper and cleaner if you are doing it with less colors. You shoul also use more interesting color combinations - experiment with colors - I used just 8 colors instead of 17 and a not very common combination just to show you in which direction it could go
-avoid single pixel noise and work with pixel clusters
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Posted By: Daanvdk
Date Posted: 13 November 2011 at 8:23am
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I liked the original face alot better than the one in your edit, the original one looked a bit dumb and foolish which actually fits a sheep.
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Posted By: CPearson
Date Posted: 13 November 2011 at 9:31am
played with the palette a bit, and tried to fix some of the shading.
Also, the position of the face and the position of the front legs are somewhat incongruent, it makes the sheep's body and neck seem twisted, I didn't try to fix that, but make a note of it.

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Posted By: Friend
Date Posted: 13 November 2011 at 9:35am
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really awesome wool texture^
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Posted By: skn3
Date Posted: 14 November 2011 at 3:00am
Did a grass tile:

-About jaggies, I had planned to anti-alias (with alpha) the edges, you can see this done roughly in this above picture. I def need to reduce on the inner bits of the sprites too (eg orange to white on the fox)
-I don't know if I prefer the monkey looking sheep face! Sheep are stupid and expressionless! Maybe I'm missing something?
-Noted that about light and shadow, however I am going for a cartoon look as opposed to a serious look. I definitely need to refine the lighting and shadows in my technique though! Its hard when your subject matter is white!
About the colours: I posted this sprite on the blitz basic forum and people tended to like the colours. They are game programmers there and not specialist pixel artists. I guess its very subjective because I personally find the two provided recolours as fairly generic and standard rpg's style sheep. Seeing as though I'm making a cartoon arcade game that doesn't really fit?
I guess that sounds like I'm just throwing back advice but I appreciate the time taken to help me! I definitely liked the suggested improvement of the more "serious" and "interesting" colour in my previous WIP on this forum but I really don't think it suites the sheep character?
Hmmm ?
But after that I am definitely going to tweak the twisted body when I come to animate. Thanks for that tip!
Here is the same image above but with the recolor:
 ( this image is not pre-resized :D )
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Posted By: Qemist
Date Posted: 14 November 2011 at 6:27am
ow I really like the polished look, the anti-alias with alpha really works well too!
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