Hello!
I'm creating a 2D game engine in C#/SlimDX. I've run into the problem that my tiles aren't really that good, and it would be nice to have more detailed graphics.
First off, let me show you what I am doing - 
Currently I have this done:
- SlimDX, DirectX9 Initializing (I plan on converting over to DX10), possibly using a library that allows porting to Linux. I plan on porting to Android too (sorry, no iPhone)
- LUA Implemented, usable (music is loaded via lua)
- DirectSound implemented via Irrklang (sound buffering, loading into a cache)
- Interpolation time-based movement, running @ 30fps
- Working camera
- 16x16 tiles, 256x256 aka 4096x4096px in size
- Animation System
- Buggy, but slightly usable Level Editor
- Loading, saving of levels
- Debugging support
- Text system (as you can see)
- Animation System
- Animation Tool is implemented - you can create & view animations easily
My ultimate goal: - 2D graphics similar to Zelda, but more improved/HD looking
- Customizable game engine for creating more games
- Hopefully MMO compatibility (this is a long shot, in the future for sure)
- Have fun, experiment, and just see how good of a programmer I am.
- Do most of the coding MYSELF
- Possibly go commercial when it's 100% complete
But for now, I'm looking for a "testing" tileset, 16x16 tiles. Close to zelda-style. I also need 32x32 sprites, my sprites right now are somewhat messed up (not sure why, plus they are stole Zelda sprites).
If anyone is possibly *interested* in this project, I'm not really trying to "hire" anyone but instead I'm looking for someone that is willing to let me use their tileset for testing purposes, until I get far enough to hire a artist. I also need a sprite set, if not, I can modify the Zelda tileset to work good.
My email is THOMAS MACK AT GMAIL DOT COM - obviously without spaces.
If this is in the wrong section, sorry :(
PS: I don't USE IE, I use Firefox/Chrome, but you see it open because I was logged into a different gmail account changing things. Just in case any nerds notice ;)
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