Contract 2D Game Artists Wanted We have AWESOME stuff in store for 2012. Come join us!
  Sifteo is seeking contract 2D game artists at all levels of their career for several games in development. We are looking for trained digital artists who are eager to gain experience or expand upon their past experience working on commercial games, are passionate about games and game art, and are excited about building quality games for our innovative gaming platform. In short, you need to be able to create high-quality game art assets quickly and with an eye for polish.
  Our team is fun, smart, and relentless. So are you. Youll be working with a small team on a single game for our Sifteo cubes, and you will get an artists credit. Theres more art needs on the horizon so this could be just the beginning.  
  Sifteo cubes are wireless blocks with full color screens that interact with each other and respond to motion to unleash a whole new world of play and learning applications. The technology was spun out of the MIT Media Lab and has been featured on the Science and Discovery channels, presented at the TED conference, and showcased by The New York Times (David Pogue review), Time Magazine, CNN, Wired, Engadget and more. Adults love it! And kids love it, big time! For more information about our product, see  http://www.sifteo.com - www.sifteo.com 
  What were looking for:         BFA or equivalent from a top art school         excellent Photoshop skills         strong portfolio of 2D and pixel art         high standards for aesthetic and technical quality of game art         excellent design skills, including effective use of color, form, shading, texture and composition         proficient sprite animation skills, including effective use of timing and frame limitations         ability to follow established visual identities           strong understanding of UI design and usability         playful and creative - we love visual puns and easter eggs :)         seeks out and positively responds to feedback         collaborative - enjoys working with others to identify solutions and learn         pro-active, detailed, communicative and organized           good taste, culturally savvy, loves games         excited about Sifteo cubes, and ready to work hard with us         San Francisco Bay Area preferred, but remote is fine too         2-3+ month contracts per game         about 50%-100% time on the game during your contract
  Responsibilities:         work with game designer/programmer to define the visual identity, spirit and narrative space of the game (for senior artists)         work with the lead artist and producer to understand the requirements for the established visual identity, spirit and narrative of the game (for junior artists)         understand asset requirements and specifications, and pro-actively call out missing items         create art assets based on asset lists and specifications         show drafts of work early and often         art production and sprite animations for production-ready assets           revise assets as needed based on player feedback and shifting game requirements         create print-quality high-res versions of select game arts for marketing purposes (for senior artists)         maintain an organized, shared directory of art assets and source files         maintain organized, layered documents that can be easily shared with other artists
  Bonus points for:         aptitude for compression and other technical tricks to reduce asset size (we have some tricky limitations)         strong character design skills         art concepting abilities to help define the spirit and visual identity of a game         game industry experience (mobile gaming is a plus)
  Please send resumes in PDF only along with your hourly rate to  mailto:jobs+pj@sifteo.com - jobs+pj@sifteo.com  with subject 'Contract 2D Game Artist'
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