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Running birdcharacter thing

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=13819
Printed Date: 25 February 2026 at 6:30pm


Topic: Running birdcharacter thing
Posted By: Jullo
Subject: Running birdcharacter thing
Date Posted: 08 February 2012 at 1:16pm
Alright, so this is my first ever sprite animation thing. My first post too!


Tell me what I've done wrong.

How do I get better?

What should I think about?

I have two versions, it's still very rough:

 


and sprites:





Replies:
Posted By: Fobwashed
Date Posted: 08 February 2012 at 1:45pm
It could use a little more vertical up/down movement. Typically when the leg is straight down, you are higher than you are when you are landing on a heel. I think -_-;;


Posted By: Jullo
Date Posted: 08 February 2012 at 1:53pm
Originally posted by Fobwashed

It could use a little more vertical up/down movement. Typically when the leg is straight down, you are higher than you are when you are landing on a heel. I think -_-;;


I'll have to resprite :I

thanks!


Posted By: ChrisButton
Date Posted: 09 February 2012 at 2:14am

If you run without your head going up and down, I'd almost get the impression you were trying to run like a ninja. Unfortunately, yes, you'll

have to re-sprite if you want to achieve a more realistic animation.
 
In your case, your contact position also seems to be your passing point..
which may be the reason why your legs are straight on a contact.



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