About Anti Aliasing
Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=14171
Printed Date: 11 September 2025 at 6:29pm
Topic: About Anti Aliasing
Posted By: Zizka
Subject: About Anti Aliasing
Date Posted: 09 April 2012 at 12:07pm
Hello guys!
There's something I've been wondering about.
Now correct me if I'm wrong but anti-aliasing is tricking the eye into seeing jaggies as being curved and smooth.
The way I understand it, you need to use a color which blends with the background color.
How can you apply AA to video characters if the background changes constantly? I'm guessing by using a black outline so that it stands out more like Mario and Luigi but in this case, how can you AA?
I mean all those extra pixels used for the AA, once you outline them in black, then the AA won't work anymore, will it?
I don't know if I'm being clear about this. Let me know if you'd like me to clairify something.
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Replies:
Posted By: cure
Date Posted: 09 April 2012 at 1:15pm
You don't. You could use alpha transparency I suppose, but for 'pure' pixel art you just wouldn't use AA on the exterior of a sprite.
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