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Grundy Shooter game

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=14547
Printed Date: 10 June 2026 at 1:21am


Topic: Grundy Shooter game
Posted By: Grundysoft
Subject: Grundy Shooter game
Date Posted: 18 June 2012 at 8:15am
Hi all,

I am working on a retro shooter.
For now dubbed Elevatorshooter 7D.
It was part of the 7dfps contest which is now finished (the contest).
My friend does all the coding. I do the music and pixelart.



It's very heavy on pixelart and kinda looks like Wolfenstein.
Except for the fact that you are a stationary target.
I am a big toy-enthousiast and like to put in some GI-Joe style characters.



The pixels are huge indeed. I work on pixel size and then double it to make it look extra chunky.
I am not really an artist so i really need your helps. Especially with the animations.
I will share some stuff here as the game progresses.Here are some walk cycles that i think could use some work.
I post regular updates on my site. http://www.grundysoft.com - www.grundysoft.com .

What do you think?



Replies:
Posted By: Grundysoft
Date Posted: 20 June 2012 at 11:55pm


I posted an update on my site.
http://grundysoft.com/ - http://grundysoft.com/
The pixelart is all wip. I know it's blunt.
I use really raw stuff to check if the animations/proportions look ok in-game and revise them if they need to.
If the overall look is ok then i turn to shading/details etc

But if you are into character design it might be fun looking into.
Also check if you like shooting at toys.


Posted By: Grundysoft
Date Posted: 31 July 2012 at 4:00pm
Ok. It's been some weeks since my last post.
Stuff has changed since then.
I even dare to say that i got better at this pixel art thing.
To be honest i was a total noob when i started this weeks ago.
I still am, only less so.

It took some time for me to get grips with color palettes.
And then i took a tried and tested 16 color palette from the internet.
And added 1 shade of dark red and 2 shades of pure grey.

We are close to releasing a demo.
This means that people can play our game.
An important moment to test our gameplay.


Here is a screenshot.


More info on my http://grundysoft.com/ - studio website


Posted By: Grundysoft
Date Posted: 02 August 2012 at 12:48pm
Ok people.
I've been working on my game so long the last days that i can't see straight anymore.http://www.wayofthepixel.net/pixelation/index.php?topic=14188.0


Right now i'm at the intro scene.
The player stands on the roof of a building and a chopper picks him up.
Then the building explodes.



Thing i'm stuck at. How can i animate the chopper blades?
I can't seem to figure this out because mation is lost from the side view.
There's gotta be some neat technique or trick. But i cant find it on google.

Heeelp.



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