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pixel art resizing?

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=14792
Printed Date: 23 April 2026 at 3:49pm


Topic: pixel art resizing?
Posted By: HaitoH3
Subject: pixel art resizing?
Date Posted: 23 July 2012 at 11:38am
Noob here, was trying to find a answer for this. I am working on a game specifically for tv (without a game engine built from the ground up)....

What would my pixel dimensions be for HD resolution? I have seen tutorials and examples of 16 x 16, 32 x 32 and the max I've seen thus far is 100 x 100.

If I scale up in any art with the low pixel sizes the image becomes blurred, any help in this area would be great thx, and you guys are great





Replies:
Posted By: jalonso
Date Posted: 26 July 2012 at 12:55pm
Good question. Hope we all get to find out.
Old TVs are 640x480 :/

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Posted By: Dash
Date Posted: 26 July 2012 at 1:17pm
I'm not sure, but wouldn't simple math be able to tell you this?

Standard TV is 480i, and the highest HDTV can go right now is 1080p. AFAIK, either interlace or progressive has no real meaning when it comes to image creation, so we can easily do this formula:

1080/480 = 2.25 ratio.

If you have a 32x32 sprite for SDTV, then multiply by 2.25 and you'd need the same sprite to be 72x72 pixels to display properly on HDTV.

As for the fact that SDTV is 4:3 and HDTV is 16:9, you'd have to also take into consideration the whole layout/viewport of whatever you're developing.

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Posted By: shampoop
Date Posted: 26 July 2012 at 1:26pm
Hey,

Unfortunately you will not get a standard resolution for all of today's televisions. I assume you want your game to be "full screen" meaning your grid will cover all areas of the screen. The 32x32 or 16x16 sized tiles and the 640x480 resolution mentioned by jalonso worked well because 16 and 32 divide into 480 and 640 evenly. This is not the case with all resolutions. For example, the popular resolution today is 1920x1080, 32/16 sized tiles don't divide into 1080(but 8 divides into both). Anyway, what I did in my game engine is have a screen resolution setting and I fit my grid in the middle of the screen with proper re-sizing. If you want, you could only support resolutions that will give you a 1:1 ratio. I do have to put up with "bars" on the side on some resolutions though. By proper re-sizing I mean I will re-size each tile by a ratio that will fill the screen optimally.

Hope that helps.


Posted By: Pixogen Pixels
Date Posted: 28 July 2012 at 2:30pm
"If I scale up in any art with the low pixel sizes the image becomes blurred, any help in this area would be great thx, and you guys are great "

Use nearest neighbor interpolation.



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