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NES rejected?

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=1527
Printed Date: 10 September 2025 at 12:46am


Topic: NES rejected?
Posted By: CDI
Subject: NES rejected?
Date Posted: 28 January 2006 at 10:17am

Any Advice?




Replies:
Posted By: MurrMan
Date Posted: 28 January 2006 at 10:27am

There are different Mods who approve them it seems. this makes their choices very inconsistant. that is why some slip through the cracks and pieces like yours get rejected. I know my avatar the first time was rejected, and i looked at some of the newest works, and cried, "Why?"

any way, to improve... what is the size on that man?, could it be too tall? Give the Tv some more detail to the nobs texture maybe, and put a boarder around the sceen. you should try animating samus on the TV there. that will win em over. Also, is that Tv on a table? or it i just a board layed on the floor?



Posted By: CDI
Date Posted: 28 January 2006 at 10:29am

it's a board on the floor (MY floor to be exact :D) and I can't animate :( I haven't the tools I use public comps

 

how about now?

Now



Posted By: Blick
Date Posted: 28 January 2006 at 2:12pm
Too much saturation!

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http://punaji.com/">


Posted By: CDI
Date Posted: 28 January 2006 at 2:15pm
is it? should I have used a darker blue for the tiles?


Posted By: Demarcel
Date Posted: 28 January 2006 at 2:29pm
I also would use darker blue for the light tiles


Posted By: CDI
Date Posted: 28 January 2006 at 2:32pm

say, the medium blue for the light tiles and a darker blue for the dark tiles and the dark blur for in the middle?

 

now?



Posted By: Demarcel
Date Posted: 28 January 2006 at 2:50pm
Thats better then the other one imo, maybe the lighest blue ones needs to be a little darker.



Posted By: Blick
Date Posted: 28 January 2006 at 3:59pm
Luminescence is the amount of light. Saturation is the concentration of color, or vibrance. All you did was lower the luminescence which means you made it darker. You did nothing to the saturation though.

To sum it up, luminescence - keep it set where it's at for now, saturation - lower it.


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http://punaji.com/">


Posted By: CDI
Date Posted: 29 January 2006 at 10:48am
ahh could it be the TV that's throwing it off?


Posted By: pixelblink
Date Posted: 29 January 2006 at 11:27am

Originally posted by CDI

ahh could it be the TV that's throwing it off?

no dude... it's the saturated colours on everything.

I've done an edit to show you some colours and line fixes I've done.



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Posted By: Blick
Date Posted: 29 January 2006 at 11:45am
Everything is highly saturated, except the grays.

EDIT: Pixelblink hit the nail on the head.


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http://punaji.com/">


Posted By: CDI
Date Posted: 29 January 2006 at 11:55am
... woah... that... woah... /me get's right on learning how to do that :P


Posted By: Blick
Date Posted: 29 January 2006 at 1:16pm


Hopefully that explains the saturation and luminescence scales clearly.


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http://punaji.com/">


Posted By: CDI
Date Posted: 30 January 2006 at 1:01pm
not really, but I already knew that, also I didn't get why the sat was high then I put it on a diffrent monotor... ir BURNS ME EYES :D I'll fix right away (ish)



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