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Request for feedback: Game maker for pixel artists

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=15277
Printed Date: 19 December 2025 at 11:22am


Topic: Request for feedback: Game maker for pixel artists
Posted By: grazer
Subject: Request for feedback: Game maker for pixel artists
Date Posted: 17 October 2012 at 12:16pm
So I have been working on a game builder, http://flowlab.io - Flowlab.io , that I hope will be useful for pixel artists. It is only in alpha, so it's still quite incomplete, but I would love to get some feedback anyway.

It has a built in graphics editor for drawing game objects directly into the game, and a flow-based behavior editor that I hope will be more intuitive than scripting.

Here are a couple of example games:

http://flowlab.io/game/play/325 - A space shooter

http://flowlab.io/game/play/211 - A very simple platformer demo



Replies:
Posted By: colorandcontrast
Date Posted: 22 October 2012 at 11:27am
I signed up to play with it properly. Certainly seems very powerful, and a good Flash game builder would be great to have.
 
One bug report: in the Behaviors section, clicking the picture (eg the picture of the key in the Keyboard trigger) that brings up the specific properties (eg to change the key) was working fine, then out of the blue, it would come up when I clicked it and disappear once I moved the mouse. This was remedied when I refreshed the page, but it was frustrating.


Posted By: grazer
Date Posted: 24 October 2012 at 5:28am
Thanks for the bug report. I was unable to reproduce it so far, but I just deployed a significant overhaul of the behavior editor - so that may have fixed it.

The new behavior editor now has a "live playback" mode, so you can visualize and edit the logic while it runs. This makes it much faster to test tweaks and track down logic errors. I encourage anyone who has already tried it to check out the new editor.



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