When Pigs Fly (bad things happen)
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=15330
Printed Date: 28 October 2025 at 12:05pm
Topic: When Pigs Fly (bad things happen)
Posted By: Bokeblender
Subject: When Pigs Fly (bad things happen)
Date Posted: 27 October 2012 at 8:55am
 Been working on this for a game I hopefully could make. The main bad guys are bacon who think the pigs are frying them. You are a flying pig that must defeat them and eat them.
I'm wondering how it looks and if you think I should make a tileset or what not. I'm very pleased with the background.
Red outline signifies something that can hurt you, green is money, and blue is good guys. The bars on the left are for Health, map, money, and how much time you have left before you drop. the arrow is where he's looking, you'd use the mouse to point and the up/down arrow keys to go toward the mouse or away. Clicking would make you flap your wings, and space bar uses your weapons. The Big Bacon is the first Boss, the small bacon at the bottom an enemy you'd find in the levels.
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Replies:
Posted By: Delicious
Date Posted: 27 October 2012 at 10:13am
Oh my... You're a pig trying to eat bacon. D:
Disturbing objective, but interesting idea.
Tilesets are very convenient, especially if you plan on making this an actual game. The outline idea isn't bad, but very unnecessary and it does make your sprites look a bit iffy. Instead of using outlines to symbolize what sprites are what, you should work on readability.
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Posted By: Bokeblender
Date Posted: 27 October 2012 at 10:23am
Readability? A little confused on that one.
But thanks for the tip.Are you suggesting I make the bars and such bigger?
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