My Current Wip
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=1560
Printed Date: 30 September 2025 at 2:24am
Topic: My Current Wip
Posted By: Valdorath
Subject: My Current Wip
Date Posted: 31 January 2006 at 8:31pm
Hey Im new here and ive been working on a fighting game style sprite,
But the hair comes out like cr*p every time.
Does anyone have any pointers or ideas they can give me to get it
right? Or if you want you can just color the hair and show me so
I know for next time.
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Replies:
Posted By: Di0xygen
Date Posted: 31 January 2006 at 9:42pm
its not a bad start, altho is very very similar to the spriteart
tutorial, its quite obvious you followed it. But it seems you did some
effort to change the shading a bit. but the face shape is pretty much
the same.
As for hairs, i agree with you its very very hard, try to make some
soft shadows to define the shape and direction of hair, you have a very
nice outline so simply follow the logical course of action and define a
lightsource and apply some highlights and soft shadows.

Alright so i did a little step by step to show you what i meant
#1: I jus selected my basic color to work on and applyed it. Simple enough
#2: applyed some very simple shadows to define my basic hair shape.
#3: I antialiased it and gave
the hair some more details to define the hair shape and to give it a
more realitic look. But keep in mind that at that size keep details to
the lowest level possible, adding too much detail would look like crap.
#4: Finally i simply added some
highlights to add volume and a more shiny finish. Even tho its
not nessesary with a well chosen color i find that a slight highlight
do make hairs look better in some case.
I hope that helps.
------------- c==3
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Posted By: Blick
Date Posted: 31 January 2006 at 9:52pm
Well, just try to block out where you think the strangs are. I imagine
a part being in his hairline right above his eye, so if I were to color
it, I'd use a shadow in that area and "branch" highlights off of it to
the end of the different spiked groupings of hair.
Actually, I did color it to show what I meant.

It's a bit hard to see what's been done since I used the three colors
at the bottom that could use some contrast and probably would benefit
from lower saturation, especially if you plan on giving more light to
the highlights and dark to the shadow. Nice start on a fighter, though.
EDIT: Damn I'm slow.
------------- http://punaji.com/">
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Posted By: Valdorath
Date Posted: 01 February 2006 at 6:42am
Thank you two so much. Now I am going to try and edit the face base from the tutorial and make it more of my own.
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Posted By: Leath
Date Posted: 01 February 2006 at 7:03am
Its mainly the hair divisions that are not working well, as Blick pointed. A bit undefined where its all coming from.
But keep the amount of meshes. You can use some higher contrast in the most important meshes to show indications they are there.
If I find a picture of Galford from Samurai Shodown II Ill put it here so you see what I mean =)
*EDIT* Found one but the site doesnt allow direct linking: http://zanyvg.overclocked.org/samuraishodown2/ss2galfordmyco py.png
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