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Character suggestions

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=16261
Printed Date: 15 December 2025 at 11:56pm


Topic: Character suggestions
Posted By: Rhuno
Subject: Character suggestions
Date Posted: 03 May 2013 at 11:46am
Hey all, I'm not much of an artist, but I've been dabbling with pixel art for a couple months and have started a new game.  I was pretty happy with my background tile set and character until I put the two together.  I feel like my hero kind of gets lost in the background.  Any ideas for making the character stand out better?  Here's a screenshot for reference: http://imgur.com/qnzvv6Z

Any help is appreciated, thanks!





Replies:
Posted By: r1k
Date Posted: 03 May 2013 at 12:24pm
you should post your image on the forum, rather than link to it.  Also youll get more help if the image is neither scaled, nor a jpg.

Your grass tile is too noisy.  Simplify it and decrease the contrast.  It also doesnt tile very well, the tile boundaries are very obvious.

There are a number of ways to make a character stand out.  One would be outlines, but there are other ways.  You can use hue, value or saturation. 

To do it using hue you would make sure the colors in the character are different from the background.  For example, use more warm colors, if the background uses more cool colors.  This might not be practical if you have many different backgrounds though.

Saturation might work.  Example, all the tiles you can walk on are relatively less saturated than the character.  Doesnt have to be very extreme.  You can do this on a case by case basis for each tile.  Like if you want to make lava, you dont need to desaturate it, because the red would already contrast with the characters color scheme.


Posted By: Rhuno
Date Posted: 03 May 2013 at 6:00pm
Great, thanks for the response; I'll keep your tips in mind for next time! I'll give your suggestions a whirl; simplifying the tile and toning down the saturation. I know its not great, but well, gotta start some where I guess!



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