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Amstrad style in graphics gale.

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=16528
Printed Date: 11 September 2025 at 9:39pm


Topic: Amstrad style in graphics gale.
Posted By: torguen
Subject: Amstrad style in graphics gale.
Date Posted: 14 June 2013 at 7:16am
Would you like to Graphics Gale added the option to edit graphics Amstrad style?.

Sorry for my english.



Replies:
Posted By: surt
Date Posted: 14 June 2013 at 2:47pm
Do you mean wide pixels? If so then yes I would like a wide pixel option, though ideally arbitrary pixel aspect-ratio support.

If you want to know how to draw with wide pixels in GraphicsGale then in my experience I find the best you can hope for is periodically resampling with half the horizontal size then resampling again with double.

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Posted By: MacDeath
Date Posted: 02 January 2014 at 7:59pm
I usually use this technique to get the Amstrad's (and other 8bit computers)pixel ratio.

But some application have such option as diferent pixel ratio (GrafX2).

Would be good to be sure there is the proper Amstrad CPC palette as well.


Posted By: torguen
Date Posted: 03 January 2014 at 8:19am
Sorry.


Posted By: torguen
Date Posted: 03 January 2014 at 8:30am
I contact graphics gale and I made the suggestion, I replied that I would have in mind.

I do not understand exactly the method that you explain, would you?

Initial image 320x240

640 x 240 final image

I am not convinced this result, the image is stretched and is not as if had been built originally amstrad style.


Posted By: yrizoud
Date Posted: 03 January 2014 at 11:04am
They mean:
0) Start with your image (320x240)
1) Change size to 160x240, using "nearest neighbor" choice (not bilinear or trilinear)
2) Change size to 320x240, using "nearest neighbor" choice (not bilinear or trilinear)


Posted By: torguen
Date Posted: 04 January 2014 at 12:41am
Ok I got it and although some areas are lost along the way, however I think if you include graphics gale would be great.

Thanks.


Posted By: ruberboy
Date Posted: 14 June 2014 at 5:00am
Hey. You can always make your own brush. Use two pixels wide brush and save it.

That is what I do in Gimp. Then download the amstrad cpc palette from wikipedia and create an indexed palette image with it.(take colors one by one, with the color drop tool). then create an image in the mode 0 resolution and you can start pixeling. Amstrad cpc doesnt have any scanline limitation.

I dont know if GG has options for indexed palettes or custom brushes... It shoud.
Hope it helps. May be other experts can help, that is the way I use.


Posted By: surt
Date Posted: 14 June 2014 at 3:09pm
In GGale you you can use a 2x1 brush + 2x1 grid, but it only really works when placing single pixels.
If you stroke or use ellipse tool then you'll end up with off grid pixels.
Could be handy in combination with the resizing method.

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Posted By: torguen
Date Posted: 15 June 2014 at 3:19am
Unable to create a grid 2 x 1, the minimum allowed value seems to be 2.

On the other did not understand well what you mean.



Posted By: surt
Date Posted: 15 June 2014 at 12:43pm
Uncheck visible on Y.

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Posted By: ruberboy
Date Posted: 16 June 2014 at 2:39am
When you have the brush 2x1 ready, create an image of mode 0 size 160 x 200. and you have a amstrad cpc compatible screen.

use the amstrad cpc palette listed here if you dont know how to create/import a palette in GG look for it in the help:
http://www.retro-sanctuary.com/8-bit%20pallet%20comparisons.html



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