The back art for Sidescrolling Platform games
Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=16668
Printed Date: 14 June 2026 at 8:47pm
Topic: The back art for Sidescrolling Platform games
Posted By: Oriena
Subject: The back art for Sidescrolling Platform games
Date Posted: 03 July 2013 at 9:15pm
So, there's the character you play as, but then there's the platforms and the background of the game.
When you do art for these, how do you do it? Do you draw them as individual tiles so they can be put together? If so, what size would each tile usually be?
Or, do you draw the whole zone out as one image?
I'm guessing it's probably a mix of both, but again I'm curious about the standard size. I guess it's different depending on the game, but I'd just like to hear what people have to say.
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Replies:
Posted By: theether
Date Posted: 04 July 2013 at 12:39am
The most common way is making tiles, standard sizes would be 16x16 or 32x32 (powers of 2) I hope this helps :)
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Posted By: yrizoud
Date Posted: 04 July 2013 at 5:58am
If you use a generic painting program, you'd better choose one that : 1) can display a tile-sized grid 2) can snap-to-grid, so that you can easily draw mockups from your in-progress tileset by copy-pasting single tiles. Basically, see if your painting program has any "Grid" settings.
Some programs allow editing tiles at the same time as map, most notably the freeware Pixothello. If this interests you, see also the more recent Pyxel Edit.
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Posted By: Oriena
Date Posted: 04 July 2013 at 7:54am
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Thank you, your replies are very helpful.
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