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First walk cycle animation

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=16771
Printed Date: 23 October 2025 at 5:33am


Topic: First walk cycle animation
Posted By: UrbiCZ
Subject: First walk cycle animation
Date Posted: 21 July 2013 at 10:00am
Hi. I am starting with pixel art and want to make some animation. What do you think? I used Photoshop.



I would like to create more realistic animation. Do you have any tips? Thanks for answers.



Replies:
Posted By: Xhukari
Date Posted: 21 July 2013 at 10:50am
Could you post it at normal size?
I would avoid photoshop for pixel artwork, that program is too much overkill for something which is so (technically) simple. You got artifacts all over the place as a result; white bits appear. I'm not sure what programs you can use, I personally use GIMP for pixel work, but I use Flash for animating, since that's where I make my games...

I have to mention http://www.manningkrull.com/pixel-art/walking.php - 8-frame walk cycles , because that sprite is way too big for just 4-frames. Secondly I'd say learn anatomy to some degree; you got a lot of bizarre things going on in this. Such as the head going down too far for any conceivable neck, and the shoulders go weirdly sharp and shrink when walking...


Posted By: UrbiCZ
Date Posted: 21 July 2013 at 11:27pm
Hey, thanks for reply and really useful link....
I do not see white artifacts. Am I blind? :)

That shoulders look really bizzare, at least the right one.


Posted By: Hapiel
Date Posted: 22 July 2013 at 5:02am
Remake your animation at 1px resolution! Don't resize the image inbetween.

This gif shows the artifacts Xhukari talked about

I think a 4 frame animation can be nice too but it takes some effort. How to make it more realistic? Construct people out of organic shapes, not cardboard boxes!




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Posted By: Xhukari
Date Posted: 22 July 2013 at 5:05am
The artifacts are hard to see because some are only on specific frames, and white on this light blue colour is hard to see.

Edit: Hapiel does point out some, but there is a few more, such a line coming from the feet on the left on one of the frames.

4-frame can look good you're right, but if you make a sprite too big, it will look jarring overall, unless you got some style on the animation side too.



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