First walk cycle animation
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=16771
Printed Date: 23 October 2025 at 5:33am
Topic: First walk cycle animation
Posted By: UrbiCZ
Subject: First walk cycle animation
Date Posted: 21 July 2013 at 10:00am
Hi. I am starting with pixel art and want to make some animation. What do you think? I used Photoshop.
I would like to create more realistic animation. Do you have any tips? Thanks for answers.
|
Replies:
Posted By: Xhukari
Date Posted: 21 July 2013 at 10:50am
Could you post it at normal size?
I would avoid photoshop for pixel artwork, that program is too much overkill for something which is so (technically) simple. You got artifacts all over the place as a result; white bits appear. I'm not sure what programs you can use, I personally use GIMP for pixel work, but I use Flash for animating, since that's where I make my games...
I have to mention http://www.manningkrull.com/pixel-art/walking.php - 8-frame walk cycles , because that sprite is way too big for just 4-frames. Secondly I'd say learn anatomy to some degree; you got a lot of bizarre things going on in this. Such as the head going down too far for any conceivable neck, and the shoulders go weirdly sharp and shrink when walking...
|
Posted By: UrbiCZ
Date Posted: 21 July 2013 at 11:27pm
Hey, thanks for reply and really useful link....
I do not see white artifacts. Am I blind? :)
That shoulders look really bizzare, at least the right one.
|
Posted By: Hapiel
Date Posted: 22 July 2013 at 5:02am
Remake your animation at 1px resolution! Don't resize the image inbetween.
This gif shows the artifacts Xhukari talked about
I think a 4 frame animation can be nice too but it takes some effort. How to make it more realistic? Construct people out of organic shapes, not cardboard boxes!

-------------
|
Posted By: Xhukari
Date Posted: 22 July 2013 at 5:05am
The artifacts are hard to see because some are only on specific frames, and white on this light blue colour is hard to see.
Edit: Hapiel does point out some, but there is a few more, such a line coming from the feet on the left on one of the frames.
4-frame can look good you're right, but if you make a sprite too big, it will look jarring overall, unless you got some style on the animation side too.
|
|